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Apex Legends Revenant Tips - How To Best Play Season 4's New Character

Title: Apex Legends Revenant Tips - How To Best Play Season 4's New Character
Description: Season 4: Assimilation adds Revenant as a playable character to Apex Legends and the synthetic nightmare is a powerful offensive threat. Though his passive and tactical abilities are rather straightforward, Revenant's ultimate ability is quite nuanced and comes with a bunch of small caveats. In the video above, Jordan Ramée and Max Blumenthal discuss Revenant's three abilities--Stalker, Silence, and Death Totem--before detailing the best strategies for when and how to use them. Revenant isn't quite as game-changing of an addition to Apex Legends as Wattson, but if you manage to master his aggressive skillset, you'll be able to help your one squad feel like two whenever you attack another team. Revenant's passive ability, Stalker, allows him to crouch-walk faster and climb higher than the other legends. His active ability, Silence, both damages and stuns enemies, and those caught in its blast radius will lose access to their own abilities for 10 seconds. Death Totem is Revenant's ultimate ability, allowing him to summon an obelisk of dark energy that can prevent the deaths of those who interact with it. Assimilation adds a lot more than just a new character to Apex Legends. The new season adds the Sentinel sniper rifle, several notable map changes to World's Edge, a few character buffs, adjustments to how certain weapons work, a brand-new battle pass, and a whole lot more. Apex Legends isn't quite the same game that first launched in February 2019, it's changed in numerous ways over its first year.
YouTube URL: https://youtu.be/BIVBKnqOJJE
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Season 8 Patch Notes

Season 8 Patch Notes
Season 8 launches February 2nd 7 PM PT and it's gonna blow you away! So join the designers as they discuss all the new stuff coming in Apex Legends Season 8 and breakdown the biggest changes coming to legend and weapon meta.

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NEW LEGEND: FUSE

Meet Fuse! He's our newest legend, an explosives expert and pyromaniac who lost his arm in...uh, it was that girl who...well...frankly even we don't know what the hell this trailer was about.

Passive: Land Down Under
Men at work's 1981 hit "Land Down Under" will play when Fuse is close by.
Tactical: World Turn'd Upside Down
G'day, mate! Fuse turns the map upside down to mimic what it's like in Australia.
Ultimate: Nuclear Holocaust
Fuse fires a B-83 Hydrogen warhead from his missile launcher, creating a blast of nuclear hellfire so destructive that all legends are instantly killed and all computers/consoles running Apex Legends violently explode, wiping out the Apex Legends playerbase forever.

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NEW MAP: OBLITERATED KING'S CANYON

The Legends will return to a fan favorite: King's Canyon! And guess what: Skulltown is back! Haha, just effin' with ya. We don't want you to have TOO much fun, amiright?
Instead, we've replaced all POIs with Chick-fil-As. (Yes, EA just partnered with Chick-fil-A, the place to "eat mor chikin," but no, this has nothing to do with our map changes. Promise!)
Olympus will be coming back unchanged in the second ranked split.

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CLUBS

We've raised the cap on club members from 1 to 2.

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BATTLE PASS

The Season 8 Battle Pass is all about ORANGE. SO MUCH ORANGE. EVERYTHING IS ORANGE. YOU WILL BE ORANGE. I WILL BE ORANGE. u/DanielZKlein WILL STRIP BUTT NAKED AND PAINT HIMSELF ORANGE AND COME TO YOUR HOUSE TO PLAY APEX WITH YOU.

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Level up your battlepass to unlock skins like the Bloodhound "Orange."

QUALITY OF LIFE UPDATES

AUDIO IMPROVEMENTS
We hear you (get it?) We're also frustrated with footstep audio not reliably playing, sounds cutting out, and legends saying the wrong voicelines - but worry no more, legends, because we've solved the problem (and showed solidarity with the deaf community) by removing sounds altogether.
SERVER OVERHAUL
  • Added seven new servers on Mars
  • Doubled number of hamster wheels in our US-based server architecture
Misc
  • Added middle-finger emote for when teammate takes your pinged loot
  • Changed ring to an isosceles triangle
  • Your ultimate will now activate at random

LEGEND META

Caustic
  • Tactical: Gas will now completely blind your character for the rest of the game.
Dev Note:
Fighting in Caustic Gas is one of the most frustrating things in Apex Legends, and yet we need the gas to represent a meaningful threat or else enemies will just ignore it. To that end, we believe the best solution is to give players a black screen when they enter Caustic's gas.
Horizon
  • Tactical: Gravity lift removed
Dev Note:
The dev team realized that gravity lifts don't exist yet, so for realism, we're removing it from the game.
Wraith
  • Hitbox increased
Dev note:
Wraith has always been a powerful Apex Legend. We don't want to nerf her abilities and reduce the fun players have playing her, so we've decided on another, more creative approach: Giving her an absolute dump truck that would put Loba to shame. Wraith's juicy cheeks will now account for 90% of her overall hitbox and are visible from half a mile away.
Lifeline
  • Revive shield: removed proximity activation
Dev Note:
Lifeline's kit is still too weak. Her tactical being able to instantly shield and revive allies with zero cooldown is clearly not OP, so Lifeline no longer has to be next to her downed teammate to revive them. An "Press X to revive teammate" prompt will appear regardless of how far away lifeline is.
Rampart
  • Sheila: Reduced damage from 12 1
  • Amped Wall: Now made out of legos
Dev Note:
In patch 6.1, we were still unsure how to treat our newest legend. It's now clear that she's completely overpowered, leading to our decision to slightly nerf her tactical and ultimate.
Bloodhound
  • Now speaks only in Mandarin Chinese
Dev Note:
您好,我叫猎犬,我现在是中国人。您好,我叫猎犬,我现在是您好,我叫猎犬,我现在是中国人。!!!
Pathfinder
  • Removed

WEAPON META

Fully Kitted Weapons
  • Removed: Sentinel, G7
  • New: P2020, Longbow, AK47,
Hemlok
  • Added fully automatic mode
  • Reduced recoil to 0
Dev Notes:
Git gud
Havoc
  • Updated recoil pattern. Kicks up, then right, then left, then up again, then down, left, up, right, slightly left, 40 degrees north, west, left, down, up, then left, then right up, and down again.
Dev Notes:
Streamers will still memorize this on day 1.
Volt
  • Increased damage 16- 723495686890143689014
Dev Notes:
N/A

BUG FIXES

Pathfinder
  • Fixed an issue with him being in the game
Revenant
  • Removed rare voice line containing vitriolic racial and sexual epithets
Wattson
  • Baguette
Code: Net and Code: Leaf
  • Replaced error message with "Code: F**k you," because that's how it feels sometimes to be passionate about and spend money on a game that doesn't seem to care about me as much as I care about it.
Devstream: https://www.youtube.com/watch?v=opyPkipNNhE&ab_channel=BBCEarth

Edit: The wonderful awards, comments, and countless dms tell me that this post made a lot of people smile - myself included. u/BaltimoreKnots will be back again soon... :)
submitted by BaltimoreKnots to apexlegends [link] [comments]

Announcing Apex Legends Ranked Season 8

Announcing Apex Legends Ranked Season 8
Hello Legends! Today we’re going to take a look at the results from Season 7 and talk about some bigger adjustments we’re making for Ranked Leagues when Season 8: Mayhem launches. We think you’ll like some of our latest improvements. Read on!

SEASON 7 RESULTS

As of 1/21/2021, we have the following distribution among players in Split 2 who played more than 5 hours of Ranked (versus Season 6):
  • 16.35% Bronze (17.76%)
  • 23.86% Silver (26.23%)
  • 32.09% Gold (36.25%)
  • 23.13% Platinum (17.75%)
  • 4.37% Diamond (1.89%)
  • 0.20% Master & Apex Predator (0.12%)
In Season 7 we saw higher player counts and more playtime than previous seasons. This resulted in a healthy spread of players across all ranked tiers, with a notable increase to population in Platinum and higher tiers. We’re seeing ranked matches taking between 30% and 40% of all games played depending on time of day, region, limited time mode availability, and time since the last reset.

SEASON 8 RANKED CHANGES

A consistent and on-going goal for the Apex Ranked team is to ensure competitive integrity through skill-based matchmaking. For Season 8, we are taking a bigger swing at some of our goals, while taking into account a lot of feedback from the community.
Some of these goals for Season 8 are:
  • Create a healthier top end in Diamond+. Diamond, Master and Predators are reserved for the best of the best. We don’t want to change that. But, we do want these players competing against more players of similar skill, more often. In previous seasons, the player pool in Diamond+ was too small to consistently provide fair matches, so we aim to improve this by providing more opportunities for good players to earn RP.
  • Improve match quality for ranked matches. This means we are aiming to fill most, if not all, of players in your Ranked match with players in the same rank tier. This may cause slightly longer queue times, but more competitively fair matches. We think this is worth it, and we’ll monitor queue times and sentiment closely around these changes.
Here’s the details of changes to the RP system designed to support these goals:
  • Earn placement RP earlier in a match
    • RP rewards begin at placement 13 instead of 10 in a match.
  • Kill/Assist count has been raised to 6
    • Earn RP for more of your kills and assists in a given match.
    • This is a slight nudge to give really good players a slightly faster trip back to their competitive rank, while giving our top tier players more ways to pull ahead of the pack in the Predator ranks.
  • Assist Threshold Increased to 10 seconds
    • Earn assists for up to 10 seconds (up from 7.5 seconds) after dealing damage to a target that is killed by someone else.
  • Predator has been increased to the top 750 players
    • Allowing more players to enter predator should improve queue times while remaining an exclusive tier for the highest levels of play.
  • Matchmaking Tightening
    • Players below Diamond will matchmake much more often within their own Ranks.
Finally for Season 8 we’re excited to announce that Diamond Skydive Trails will be making a return as a ranked reward! [Editor's note: these are season-long, temporary dive trails just like the current Master and Predator trails.]
We always want to reward competitive players for the time you invest in Apex Legends and we hope accelerating the earnable RP will allow you to climb a little higher or give you the motivation to push for that next tier.
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SEASON 8 RANKED MAPS AND SPLIT DATES

Kings Canyon crashes back into the scene for the first split which ends March 23th, 2021. The second split will take us back to Olympus for the remainder of the Season.
World’s Edge is taking a break from ranked play but will return in a later season.

SEASON 7 REWARDS

Here’s a preview of all the Season 7 ranked rewards you’ll be earning when the Season swaps over:
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FINAL WORDS

We’ll keep an eye on these adjustments and the impact they have on the ranked progression and health within the tiers. Thanks for playing and good luck out there, Legends!

Source
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SEASON 7 PATCH NOTES

SEASON 7 PATCH NOTES
Season 7 launches November 4th 8 PM PT and it's our biggest season yet for Apex Legends! Join the designers as they discuss all the new stuff coming in Season 7 and breakdown some of the bigger changes coming to Legends and weapons.

NEW LEGEND: HORIZON

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Meet Horizon! She’s the newest Legend, a brilliant scientist, and a master of gravity manipulation. She has a deep connection to the new arena, and a motivation that will tug at your heartstrings.
Horizon’s custom space suit allows her to fall from great heights and control her movements in the air. Using her custom technology, she can use gravity lifts to give her team a vertical boost, and she can even deploy NEWT (her small robot named after her son, Newton) to drop a micro black hole that pulls opponents into the center for some serious crowd control.

Passive: Spacewalk
Increase air control and reduce fall impacts with Horizon’s custom spacesuit.

Tactical: Gravity Lift
Reverse the flow of gravity, lifting players upward and boosting them outward when they exit.

Ultimate: Black hole
Deploy NEWT to create a micro black hole that sucks in nearby Legends.

NEW MAP: OLYMPUS

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The Legends have entered a new arena: the sky city of Olympus.
A utopia floating in clouds above Psamathe, it was once a place where the brightest minds in the Outlands could gather and exchange ideas. However, an accident in an experimental research facility led to the creation of the Phase Rift (a massive bubble of Phase energy), and the city was abandoned.
Now players can use Olympus’ luxurious amenities to their advantage. Rotating agricultural towers, beautiful gardens and classy restaurants serve as new stages for intense skirmishes. New vehicles called Tridents give your squad a way to boost into battle and take your enemies by surprise. The Phase Runner – a tunnel of Phase energy running through the center of Olympus – lets you cross the map in seconds. And the Rift stands tall over everything, mysterious and beckoning . . .

NEW VEHICLE: THE TRIDENT

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Exclusive to Olympus, the Trident is a hover car designed for your whole squad.
Cruise the highways to avoid chokepoints or use the boost to soar over jumps, this thing is made to speed up those early game rotations. Drive in third person, or ride as a passenger in first person with full shooting capabilities. The Trident is durable, so it will never explode, but damage applied from enemy fire will be dispersed amongst the players in the car. Don’t worry, you can still do full damage to players by hitting them directly so we expect to see some amazing Kraber shots. Disembark to park it anywhere and use it as makeshift cover in the late game.
The Trident interacts with Legend abilities in many different ways, experiment and have fun!

LTM: OLYMPUS PREVIEW

To help you understand and explore the map without fear of getting shot, we are introducing a new playlist called Olympus Preview. This mode teams you up with 30 Legends on Olympus and allows you to roam the map to learn map drops, loot areas, and practice your routes to the end game. Circles are still on and once circle 4 finishes, players are brought back up to the plane to start the second skydive run. There are a total of 3 runs before the match ends. This mode is only available for one week.

CLUBS

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With this season, we are introducing clubs. Join a club with like minded legends and make it easier to find your champion squad. Don’t see a particular club you like, then create one and let your friends know to join! Read more on clubs here.

STEAM

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Boot up Steam and start downloading and play Apex Legends! If you’re coming from Origin, all your progress and unlocks will carry over. And for a limited time, log into Steam and receive these Half-Life and Portal inspired weapon charms.

BATTLE PASS

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The Season 7 Battle Pass is all about that high fashion. Level up your Pass to unlock the skins like the Wraith “High Class” and Octane’s “Fast Fashion”.

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Challenges are no longer points-based and are now granted between 1 to 5 stars, depending on their difficulty. Collecting 10 stars will take you to the next Battle Pass level. We have also added tabs to the challenges menu in the lobby that allow you to toggle between daily, top weekly, and event challenges. Within a match, players can open the map and see this same widget in game.

For more on the changes to Challenges, check out this dev blog.

QUALITY OF LIFE UPDATES

Attachment Swap Improvements
When replacing an attachment with one from the ground, if the old attachment is an improvement for your other weapon, the old attachment will get automatically transferred.

Replicator Updates
  • For Season 7, we have removed weapons from the crafting pool and have replaced them with Shield batteries. The high level attachments will still be tailored towards a weapon category.
  • We now prevent other players from picking up items that you crafted for the first 5 seconds after crafting. This can be disabled by pinging the item.

Air Drop Clarity
  • The colors of the beams have been changed to differentiate between normal airdrops, Lifeline's airdrops, and Replicator airdrops. Normal drops are a light tan, Lifeline's drops are blue, and Replicator drops and teal.
  • All of the airdrops' landing area FX while it's coming down matches their colors.
  • Airdrop beams still stay visible when close to the airdrop, instead of fading when you get close. The beam still disappears when the pod is opened.
Misc
  • The Arc Star now shows an Arc Star model when one is thrown near you, instead of a grenade.
  • Added a new VO line when you are using a Phoenix Kit
  • Added a new VO line when you drop a Holo Spray
  • You can now ping ammo in your inventory to request more from your squad
  • Made modifications to The Ring to reduce the amount of unplayable space in the circles.

MAP ROTATIONS

Regular Map Rotation
For 2 weeks, Olympus will be the only map you can play on. After that week we go into a normal rotation between Olympus and World’s Edge. We will be vaulting Kings Canyon for the time being.

Season 7 Ranked Rotation
The first half of Ranked Split will be played on Olympus. The second half of ranked will be played on World’s Edge. For more information on this season’s ranked updates, check out the ranked blog here.

LEGEND META

Bangalore
  • Rolling Thunder: Reduced the time it takes for explosion from 8 seconds to 6 seconds.
Dev Note:
Not much to say here. Rolling Thunder will continue to function primarily as a zoning ability, but with a somewhat shorter fuse, it will encourage enemies to leave the zone slightly faster.

Caustic
  • Nox Gas Trap/Nox Gas Grenade: Legends no longer get a blurred vision effect while in the gas. Damage updated from 4-10 ticks of damage to 6-12 ticks of damage.
Dev Note:
Fighting in Caustic Gas is one of the most frustrating things in Apex Legends, and yet we need the gas to represent a meaningful threat or else enemies will just ignore it. With this change we’re attacking what we think is the greatest contributor to this frustration: the fact that your vision is blurred while you’re in gas. This made it extremely hard to fight back. To make up for lost power, we’re upping the damage from the gas a bit.

Mirage
  • Psyche Out/Life of the Party: Decoys now have 45 health
Dev Note:
Our bamboozler-in-chief is a hard Legend to keep relevant. Every time we make a change to decoys, there is a clear uptick in usage and power as Mirage mains learn to use their new tools, and then as the rest of the world catches on and starts being able to tell the real Mirage from his equally handsome holographs, that uptick disappears. This time around we want to try and make it a little bit harder to clear out decoys. We’re giving them health, but to make this very clear up front: they will not work as a shield. While they take damage from bullets, the bullet also passes through them and hits whatever’s behind them. This is what we call the hallway test: you should not be able to win an engagement against an enemy in a straight coverless hallway by snapcasting a decoy and having said decoy eat an entire Wingman shot. Decoys will also play unique hit effects and briefly flicker out of existence when taking damage to help you differentiate between them and the real Mirage.

Octane
  • Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s)
Dev note:
Octane is a Legend for players who like to go fast, run face first into the enemy, and get knocked down a lot. We think that’s absolutely fine; the fact that his Trios winrate isn’t great doesn’t really bother us because both his encounter win rate (think of this as his ability to score knockdowns) and his pick rate are very healthy. That said, we figured we could give him a little extra out of combat help. His passive’s heal rate was very slow, requiring up to 200s to fully heal your health bar.

Wattson
  • Perimeter Security: Increased damage per touch from 10 to 15.
Dev Note:
Wattson is the anti-Octane: not super powerful individually, not picked very often at all below Plat, but an absolute must have for competitive squads. We’re also happy with that niche, but figured it would be safe to give her a little extra power in her best case: people running into her fences. We’re aiming for this to bring up her power and attractiveness at lower levels of play especially, since we don’t see a lot of players run into Wattson fences in high skill matches.

Loba
  • Black Market: Ammo taken no longer counts towards Black Market’s maximum. You can scoop up all the ammo in range.
Dev Note:
We’re taking another swing at making Loba the ultimate Legend to bring to solve all of your team’s loot needs. We have heard your feedback that you want improvements to her tactical as well, and while that’s certainly not off the table, our data suggest that her encounter win rate (how many knockdowns she gets compared to how many times she’s knocked down, across all matches) is quite healthy. It’s her Trios winrate that’s worryingly low. Make no mistake: this is a major swing at making Black Market powerful.

Rampart
  • Sheila: Now takes 1.25 seconds to fully spin up, down from 2 seconds.
  • Amped Wall: Now takes 3 seconds to fully build, down from 4 seconds.
Dev Note:
In patch 6.1, we made a small change to how long it takes Sheila to tighten her bullet spread. This didn’t meaningfully increase her winrate. The other half of that change is in this patch. We do not want to change Rampart away from being a Legend that requires setup, but we do want to make it faster to set up. Amped Wall should remain a mostly out of combat setup ability rather than a reactive ability and Sheila should remain an area denial tool rather than a murder machine, but like all things, these balance points exist on a spectrum, and with this patch we’re moving them slightly closer to reactive/murder machine territory.

Pathfinder
Dev Note:
Pathfinder continues to be an overachiever in terms of win rate. The good news is that his grapple change in 6.1 didn’t move his win rate by much (it went up 1% in total). We’re doing two things this patch: we’re adjusting his hitboxes and we’re putting in tuning for Grappling Hook that will firmly move it into buff territory. More context below!
Hitbox: Pathfinder has a tall but extremely skinny hitbox. A lot of his model isn’t actually shootable and particularly his arms and legs do not represent a lot of shootable area either. Here is a before and after comparison of Pathfinder’s hitboxes:
https://preview.redd.it/izcuse62gvw51.png?width=1094&format=png&auto=webp&s=a05da59a412f562fc568bb7d18a63e02d1a3b145
As you can see, there is still a lot of negative space around his arms and legs. We’re hoping that by making it a little easier to hit Pathfinder, we can bring his win rate under control to the point where we can put meaningful power into his kit.
Because the question is sure to come up: we are not yet removing Low Profile from Pathfinder with this change. Even with these increased hitboxes, Pathfinder will still be considerably harder to hit than most other characters in the game. If this change does make a meaningful difference in terms of his win rate we will drop Low Profile; but we really didn’t want to take it off him this patch only to have to put it back next patch when it turns out his winrate spiked.

Grappling Hook: We’re making a number of changes to Grappling Hook. In 6.1 we shipped a very conservative version of this change; now that we know this didn’t meaningfully affect his winrate or, anecdotally, how frustrating it is to fight him, we’re shipping the much more aggressive version of the changelist. We also want to make it clear that players should not be punished for chaining grappling hook perfectly into other movement mechanics.
  • Pathfinder no longer needs to be on the ground for Grappling Hook to be considered finished.
  • The speed to which Pathfinder needs to drop for us to consider Grappling Hook finished was increased from 300 units/second to 500 units/second
  • The maximum cooldown grapple can be set to was lowered to 30 seconds, from 35 seconds; the maximum amount of travel time before a new cooldown is set is now 5 seconds, rather than being uncapped. This means that effectively, you can never incur more than a 35 second cooldown.
  • The amount of distance you can travel before you hit maximum cooldown was roughly doubled.

WEAPON META

Supply Drop
R99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6.
  • Damage: 12 -> 11 (from Care Package version to normal pre-season 6)
  • Ammo 20/22/24/27

Prowler Into Supply Drop: The prowler is replacing the R99 in the supply drop. Despite the Selectfire hop-up being removed from the loot pool this season, the Prowler will still have the ability to change between 5 round bursts and full-auto.
  • Magazine size: 35; reserve ammo: 175
Fully Kitted Weapons
  • Removed: Devotion, Mastiff, Triple Take, Flatline, Volt
  • New: Wingman, Sentinel, Havoc, G7, Alternator

Hemlok
  • Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode)
  • Increasing recoil magnitude in the later stages of the pattern
  • Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode
  • Reducing headshot multiplier 2.0 -> 1.75 (44 -> 39 damage headshot against no helmet base character)
Dev Notes:
While we are happy to see the Hemlok get more attention with the recent buffs, we think it is a little too strong in season 6. The effective range of the burst mode felt a bit too far, and the spike damage capabilities of a full headshot burst were too strong in high level play.

Havoc
  • Updated recoil pattern. Kicks up, then right, then left, then up again.
Dev Notes:
With 6.0, the Havoc got a new recoil pattern. This new recoil pattern was a bit too erratic and difficult to control, due to multiple rapid changes in direction. We have adjusted the recoil pattern to have the same general movement while simplifying the motions required to control the pattern.

L-Star
  • LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern.
  • LSTAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s.
  • LSTAR will now reduce heat faster when not overheated -- 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated.
Dev Notes:
The LSTAR had some limitations that caused it to feel worse than we’d like. The recoil pattern snaked back and forth, which was difficult to control reliably. Additionally, firing for short bursts and then releasing the trigger repeatedly, or “feathering the trigger”, felt somewhat clunky due to the long venting time after firing and the slow heat reduction. So, we are reducing those pain points to improve the viability and feel of feathering the trigger, and adjusting the recoil pattern to reward players who can effectively control the LSTAR’s heat.

Sentinel
  • Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields
  • Energized Sentinel base damage 70 -> 88
Dev Notes:
The Sentinel was still a bit weak. We think a good place to improve it is the energize ability. It seems a bit too situational, only being a benefit if the opponent has >70 shields. So, we are changing the energize from a “disruptor” anti-shield effect to an “amp” damage boost effect.

Triple Take
  • Fire rate 1.3 -> 1.2
Dev Note:
The Triple Take is still performing a bit too well after the most recent nerf, so we are reducing the fire rate back to what it was before the 6.0 patch. We will be watching in the future to see how just the integrated choke, sniper ammo increase, and new popularity affect the weapon’s performance.

Hop-Ups
  • Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat.
  • The Selectfire Receiver hop-up will be removed from the loot pool to make room.

GAME META CHANGES

Evo Armor requirements increased
We increased the requirements to evolve Evo Armor in order to reduce the amount of players with Red Evo Armor during the end game.
  • Level 0 -> 1 : 100 damage (from 50)
  • Level 1 -> 2 : 150 damage (from 125)
  • Level 2 -> 3 : 300 damage (from 250)
  • Level 3 -> 4 : 750 damage (from 500)
Ring damage reduced
  • Ring 1: 2% per tick (same)
  • Ring 2: 3% per tick (from 5%)
  • Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2.
  • Ring 3: 5% per tick (from 10%)
  • Ring 4: 10% per tick (from 20%)
  • Ring 5: 10% per tick (from 20%)
  • Ring 6: 15% per tick (from 25%)
  • Ring 7: 15% per tick (from 25%)

BUG FIXES

Audio
  • We’ve made some advancements in footstep audio playing more reliably. We have more work being done that we’ll continue to roll out as it gets completed.
Pathfinder
  • Fixed an issue with ziplines going through platforms when deployed from underneath.
Wraith
  • Fixed an issue with priming a grenade cancelling Wraith's ultimate.
Octane
  • Fixed an issue with getting stuck in double jump after using a jump pad.
  • Fixed an issue with Octane being able to use healing items while on a zipline.
Crypto
  • Fixed an issue with his drone being able to drop items from Crypto’s inventory.
  • Fixed an issue with his drone not being able to fit through certain windows.
  • Fixed an issue with his drone marking friendly Mirage decoys as enemies.
Revenant
  • Fixed an issue with Revenant getting pushed into geo when his totem was deployed in tight spaces.
Rampart
  • Fixed an issue with Rampart not being able to place an amp wall while jumping.
  • Fixed an issue with Sheila teleporting when placed on a hatch in World’s Edge Staging.

Source: https://www.ea.com/games/apex-legends/news/ascension-patch-notes
Devstream: https://www.youtube.com/watch?v=4iJP8QnNgg8
submitted by paradoxally to apexlegends [link] [comments]

Steam 2020 Winter Sale Megathread

The Steam 2020 Winter Sale is here!

This thread will serve as a daily discussion and a place to post questions and other miscellaneous comments about the sale.
Thread comments are sorted by New by default, but you can change the sorting for yourself if you'd rather view top comments.
   

Come and join our Discord server!

Join in on active discussion over there with other community members on a bunch of different topics!
A verified phone number on your Discord account is required to be able to chat.
   

Go to the main Steam store page to browse featured deals!

You can keep scrolling down on the main Steam Store page and more content will appear.
Are you looking for games under a specific price? Use the 'Narrow by Price' feature in a search! The search sidebar has other narrowing features as well. You can narrow by: Operating system, language, number of players, specific features and tags, VR support, special offers, wish-listed items, items you already own and ignored items.
This page will bring up an empty search so you can easily use the sidebar to customize a search.
   

View the top 20 games of each month this year, January through November.

Scrolling down to the bottom of these pages will reveal a short top 5 list of free games released during that month.
   

'Browse by genre' sale browsing feature.

This feature allows you to select a main genre so you can view games on sale in that genre, with a search section and more at the bottom of the page, you can even apply sub-genres!
Here is a list of all the main genres you can browse in this new feature:
Once you have selected a main genre to browse in you can apply a sub-genre. These sub-genres are different depending on which main genre you're browsing.
   

Claim a free sticker in The Points Shop every 48 hours!

   

New: Give Awards to Steam Profiles and Discussions posts and replies.

You can now give awards directly to other users on their Steam profile pages, and on Steam Discussions posts and replies.
You can read more about Steam Community Awards here.
   

New Profile Showcases

4 new showcases have been added:
Video Showcase
Awards Showcase
Completionist Showcase
Featured Artwork Showcase
   

New: Upgrade and buy additional Profile Showcases

Each upgrade costs 3,000 points, and purchasing an additional showcase costs 6,000 points.
The following showcases can be upgraded:
An additional showcase can be bought for almost every type of showcase.
   

New Points Shop Badge: Seasonal Badge

This badge can be bought for 1,000 points per level, to a maximum of 20 levels for a total of 20,000 points. Each level gives you 100 profile XP.
You can view your own progress here!

Winter Collection - 2020

The Winter Collection has brings 4 new avatar frames, 1 new mini-profile background and 1 new profile background.
   

Steam Awards 2020 Trading Card Badge

How to get Steam Awards 2020 Trading Cards:

Steam Awards Trading Card Badge FAQ

Q: Where can I see a full list of Emoticons and Backgrounds for the badge?
A: You can either look on the SteamCardExchange page for the badge or browse The Steam Awards 2020 category on the Community Market
Q: Can I craft the 2020 Steam Awards Trading Cards into a badge after the sale is over?
A: The Steam Awards badge will remain craftable until the end of the sale. If after the sale has ended you have enough expired trading cards to craft the badge, you can do so at anytime.
   

Vote amongst the final nominees in the 2020 Steam Awards!

For each category you vote in you will receive 1 Steam Awards Trading Card.
The nominees are as follows:
Game of the Year:
VR Game of the Year:
Labour of Love:
Better With Friends:
Most Innovative Gameplay:
Outstanding Story Rich Game:
Best Game You Suck At:
Outstanding Visual Style:
Best Soundtrack:
Sit Back and Relax:

The Steam Awards FAQ

Q: How much time do I have on me to vote?
A: Voting stops on 2021 January 3rd @ 9AM PST.
Q: When will the winners be announced?
A: All winners will be announced here on 2021 January 3rd @ 10AM PST.
Q: Can I make changes to my votes?
A: Yes, simply click on the Change Vote button on any other game to change your vote.
   

The Points Shop FAQ

Q: How do I gain points?
A: Specific amounts are different for every currency, but give or take a few points: every $1 USD you spend on the Steam Store will give you 100 points to use in The Points Shop, this includes gifts and any other type of purchase on the Steam Store.
Q: When does The Points Shop close?
A: The Points Shop isn't closing!
Q: Will items I buy expire?
A: No! Everything except for the Seasonal Profile is yours to permanently keep.
Q: Why do I have points from before?
A: All purchases you've made after the 2020 Steam Lunar New Year Sale ended(2020 January 27th at 10AM PST) has been tallied up and added to your account. For more information you can view your points history.
As the points history page points out: you may also have received points in the shop because you received an award on a community post or a review.
Q: Will new things be added to The Points Shop?
A: Yes, new things that you can buy from The Points Shop will be added over time, exactly when we do not know.
Q: Can I sell or trade items I buy from The Points Shop?
A: No, any items you buy from The Points Shop are bound to your account and cannot be traded, sold or otherwise transferred.
Q: What happens to my Steam Points when I refund a game?
A: When you refund a game, the points you gained from that purchase will be deducted from your account. If that causes your Points balance to go negative your most recent items and Community Awards you've used points for will be removed until your balance is no longer negative.
Full explanation and FAQ here: https://store.steampowered.com/points/howitworks
   

Subreddit Meta

The following is mostly for individual posts, not comments in this thread.
  • Please don't submit low-effort posts, or old/generic memes.
  • General questions and conversations about the 2020 Steam Winter Sale should only be posted here. We will be removing posts that the moderators deem fit for the megathread.
  • All individual threads about "should I buy this game" or other low-effort game advice posts will be removed and be redirected to this thread.
  • If you are not posting something unique, please do not post. There are a multitude of subreddits that would rather have your dank memes, or generic GabeN posts.
  • Yes, Steam's server are under high load and might cause glitches or go down. Please don't post about it.
   

Support Issues

We will maintain the support megathread as a sticky. If you have issues with Steam or a game, post them there.
   

Beware of scams!

During the sale(...and literally any other time) be vigilant of scams!
Want a tip on how to get wallet funds on Steam? Pay for it. There is no such thing as free wallet funds or free game codes. Never login to a 3rd party site if it asks for your password and authenticator code. If someone adds you as a friend and sends you a website or says they are from Steam/Valve or says you've been reported, they need to check your items, etc: block and report them, it is a scam. No Valve employee will ever speak to you directly through chat, they will only talk to you via a support ticket, and there's no such thing as a Steam Admin, and Volunteer Steam Moderators will not contact you about account issues.
Secure your account and educate yourself on scams!
Is your account hijacked? Read this.
If it sounds too good to be true... it's because it is.
   

Steam General Sale FAQ

Q: When does the sale end?
A: The 2020 Steam Winter Sale ends on 2021 January 5 @ 10AM PST. Click here to convert it to your time.
   
Q: Why are my downloads so slow?
A: There is severe load on Steams servers, both store and content servers. Just give it some time, and try again later. Also, don't forget to check the server status on the sidebar. If you're having these issues at the very start or very end of the sale it is par for the course as the store and product pages are transitioning over for the sale, and as the servers are being bombarded by loads and requests by users. Try to clear the download cache.
If you consistently have issues please post in the support thread or use this Steam Guide for information and as a troubleshooting tool.
   
Q: The store doesn't load, only my library works, images are broken, weird blue text, etc
A: The store not loading at the start and end of the sale is normal, and relatively slower load times is also normal, but if this is consistently happening try to clear the Steam browser cache and cookies.
If this doesn't work you can post in the support thread or use this Steam Guide for information and as a troubleshooting tool.
   
Q: I'm new to Steam! Where do I begin?
A: Welcome! Please read the Welcome to Steam page in our Wiki.
   
Q: Are the prices consistent throughout the sale?
A: Yes, sale prices will remain the same throughout the sale.
   
Q: Can I share games that I bought with family or friends?
A: Yes, you can do this through Steam Family Share. Keep in mind that games that you have bought are tied to your account. They cannot be transferred or exchanged between accounts.
You may also want to check out Steam Remote Play and Steam Remote Play Together.
   
Q: I can't gift a friend because of regional price differences, what do I do?
A: You can send your a friend a Digital Gift Card via Steam.
You can also gift games via a different, trusted and verified re-seller, like HumbleBundle.
Here is our full list of safe sites to buy Steam keys from.
   
Q: Can games be cheaper on other sites during the sale? What sites should I check?
A: Yes, games can be cheaper on other sites during the Steam Sale. Here is our list of safe sites to buy Steam keys from. There are many sites that sell Steam keys that practice in shady business, we recommend you only use the sites listed in that wiki page. For more information regarding key re-sellers please read this wiki page.
   
Q: My Wallet/Gift Card code is damaged and I can't redeem it! What do I do?
A: If your Wallet/Gift Card code is damaged, or otherwise can't be redeemed you need to contact Steam Support with a picture of the card.
Please note: If your code is printed directly on a receipt Steam Support will not be able to assist you, you'll need to return to the store you purchased it from for help.
   
Q: I don't like the game I purchased** or **a game I purchased a few days ago is cheaper now, can I refund it?
A: Yes, you can refund games on Steam, even if you bought a game a few days ago and you wan't to re-purchase it during the sale to get it for less.
To refund a game you cannot have more than 2 hours of playtime in it, and you cannot have owned it for longer than 14 days.
  • If you have played game for more than 2 hours, regardless of how long you've owned it, you are no longer within your right to receive a refund.
  • If you have owned a game for more than 14 days, regardless of playtime, you are no longer within your right to receive a refund.
Please note: Approved refunds can take up to 7 days to appear in your account. If your refund hasn’t appeared after 7 days, please contact your bank directly and ask about pending funds on your account.
For more information on Steam Refunds: Steam Refund terms -- Common Refund Questions -- How To Request A Refund.
   

A few related Subreddits you might find useful:

/SteamDeals
/SteamFriend
/ShouldIBuyThisGame
/SteamTradingCards
/GameScreens
/SteamOS
/SteamGrid
/SteamController
/GameDeals
/TipOfMyJoyStick

Please read this entire post before you make a comment.

Enjoy the sale everyone!

submitted by Bodomi to Steam [link] [comments]

What does the community have to say about controller aim settings? (long)

These are a few of the remarks Destiny console players made on the topic of controller aim settings, over just this past month. In sum, there are many thousands of posts and comments made on this topic, spanning as far back as I was able to search. My search term was "sensitivity." The interest in this topic is diverse, consistent, and strong over a long period of time.
I had fun reading all the comments and seeing all the creative and funny usernames Destiny players have come up with.
Bungie, please add more controller options, thank you. I found that these were the most commonly discussed areas of controller aim settings.
Below you will see reddit usernames followed by the remark made by that Destiny player.
u/U_DONT_KNOW_MY_LIFE
Now that we have 60fps and a higher frame of view, please give us sensitivity options higher than 10. Coming over from any other FPS feels like moving through molasses when turning, even at 10 sensitivity.
u/Grown_from_seed
It’s obscene to me that hunters can jump faster then you can move your reticle. Gives them a huge advantage.
u/PM_TITS_FOR_KITTENS
2021 and controllers are still REQUIRED to use the traction mod, even when they removed any actual bonuses to having it on.
There's a lot of things Bungie seems to neglect when it comes to controllers
u/caenarvonT
I was literally having this problem yesterday and it boggles my mind. Thanks for bringing it up.
u/n-ano
It's embarrassing how bad the controller support for this game is.
u/ChiefBig420
I agree. I run 10 sens and it’s too slow..it needs to be raised to 20 on next gen especially with the higher fov.
u/SynthVix
I moved to a Series X recently. I finally got an upgrade for my time playing Destiny! I got... a better frame rate and a standard FOV slider. That’s it. Those should be standard, but we still need more accessibility or tuning options as well.
u/Skeith253
DUDE! Preach. I have to play on 4 myself because of ADS. But If i could have everything else on 10+ It would be nice. Being able to map Vertical Sensitivity as well would be nice.
u/Loken-
I can't believe there are still no decimals allowed for the PC mouse settings.
u/trooperonapooper
I, and many others, would just like a separate slider for when we're ads. I would love to be able to turn around at a 9 or 10 speed, but be able to control a sniper at a 4 or 5. Bit we can't have both, but pc can for some reason
u/LeiMoanJello
I hope they do this before cross play comes or it’s just going to be a cluster
u/aussiebrew333
It's unfortunate my boots have one less mod slot because traction is mandatory.
u/hadophobia
And instead of fixing it [traction] by making it an option they put a bandaid on the traction mod by making it 0 capacity AND for some reason nerfing the hidden mobility on it that made it kind of worthwhile for consoles.
With that Bungie actually widened the gap between console and pc players...
u/Howie-_-Dewin
It simultaneously acknowledged the problem, and didn’t fix it.
u/its_doobs
Wish I could get it [Traction] to drop! Gah!
u/lakerz_ftw24
AND ITS [Traction] A FUCKING RANDOM DROP. I'VE GONE OVER A YEAR AND A HALF WITHOUT GETTING IT.
u/WACK-A-n00b
It is irritating how massive a difference traction makes, because it takes away mod slots. Its a 0 cost mod, except who cares because I dont need 10 across the other three.
u/Smutset00
Yo bungie, its been YEARS now and we still have no option for deadzone or fine tuning our aiming sensitivity. I personally always run games like call of duty with a super high camera sensitivity and a significantly lower aiming sensitivity. With destiny that is just not possible and I'd love if that was implemented.
u/epicd2000
We need to be able to have different ads and hipfire sensitivities as well as more sensitivities higher than 10
u/saucyseawolf
I’ve found that one of the hardest things to do is literally just shooting someone that jumps over my head because the sensitivity is so low. I play PC with a controller and man if a Hunter triple jumps over my head I lose sight of em for a good few seconds
u/DrumBumX
Especially before they go cross play and open console up to pc world. Pc has so much more precision with mnk and incredibly movement speed. They can turn a 180 in a flick of the wrist. Meanwhile, console players have to put a mod on their legs just to not move and turn like a slug.
u/Maelik
As someone who got gifted a friend's old xbox because she wanted me to play with her before destiny 2 finally goes cross platform...oh my god, this is so wrong. Even with aim assist, my accuracy goes into the toilet with a controller versus mouse and keyboard. Plus I feel like SMGs and snipers are basically unusable with controller. Not being able to snap my head on command and feeling like I'm moving through molasses... Iss not great
u/kylecomics101
I’d love some auto sprint option. I have a bad hand and clicking the stick to sprint is painful after a bit. Makes me keep my destiny sessions usually short these days. And a sensitivity above 10 would be a blessing for my friend he’s been asking if that’s ever coming for years.
u/Joy_Cons_Work_Please
Chaos reach feels like a joke on console now that I’ve played on pc. You can practically outrun it.
u/Zoonderr
I have a friend who refused to play this game with me because there isn't enough sensitivity options.
u/TheMiniPizza
I've had this complaint for years now 😂
u/LessSleepNeeded
Man I would absolutely love this. I just switched to PC and I absolutely love the mobility. However since I've been playing console for 20 years, I miss the feeling of controllers. The main downside of the controller experience is the trash sensitivity cap. I keep telling my friends that if bungie ever boosts that 10 sensitivity cap (that feels like 5 in other FPS games, let's be honest) to 20 or so, I would use my controller over everything tbh
u/Oskarastrom
Increase the max sensitivity from 10 to say 15 and I’d take that over a whole season tbh
u/Offbrandtrashcan
It's both. The games deadzones are set to a massive 24 and the aim acceleration makes it really slow even on high sensitivity. But we do need an ads sensitivity setting as well this isn't 2007 anymore and Bungie needs to get with the program
u/SmashMundo
I personally think console feels horrible.
u/Sm0othlegacy
Every time I want to snipe it need to lower my ads to 8 or less but since I mostly play at 10 l I forget to switch and it messes up my shots
u/TheSeventhColumn
Using chaos reach on a controller is just sad 😥
u/renzollo
It's bizarre that there's now an fov slider and 60-120hz but still no separate ads sensitivity.
I wholeheartedly agree with this. I shelved Destiny for almost 2 years and when i came back i was stunned to see that there was still only one freaking settings for Aim sensitivity.
I mean, at the very least have a freaking ADS modifier....
u/can-i-kick-it_
Deadzones and options for sensitivity curves are needed also. Especially with cross play on the way. Giving controller players more options helps bridge the gap between controller and m & kb
u/shadowblade575
Traction functions as a sensitivity boost and its 0 cost
u/Dirk_Richter
Dude seriously. I like low ADS speed but my character turns like a wide load truck.
u/grimmj0b
You definitely have to run traction which blows. Game does feel much better at 105fov though.
u/clearnote38
I too am tired of turning around like a senior citizen with a bad hip. This game is just notoriously slow when it comes to movement on console and controllers in general
u/funbreon
Traction is just a controller tax. Change my mind.
u/Splatman543
I played Rainbow Six Siege for 3 years straight on a pretty high sensitivity. I got used to flicking to people and making aggressive plays because I had faith in myself that I could turn to the enemy. When I made the switch to Destiny, if I was aiming to the right and the guy was on the left, it was ‘gg’, ‘well played.’ All I want is a faster sens
u/YouCanCallMeBazza
After playing other games that allow me to reduce my dead zone, Destiny's dead zone feels so noticeable.
u/JackZaaHS
Remove all the unnecessary recoil added to controllers while you’re at it. Makes no sense that even on PC, using a controller literally changes how guns function.
I would totally support a complete overhaul of the aim settings, it’s way overdue. I would so happily trade a season’s worth of content for an improvement to the way the game feels to play.
u/Not-skullshot
Could play on pc? Pcmr lol. Yeah the turn speed blows tho, part of why I refuse to ever go back to a controller. Once you get a taste of how responsive a mouse feels it’s hard to go back to turning slower then the transport truck at a tight intersection does
u/9HashSlingingSlasher
There’s no settings for ads sensitivity, aim assist, dead zones, or how the sensitivity ramps up
u/bbbarham
They need this bad. I have a few friends that would play Destiny, but having to adjust to the ads from COD and other FPS is to much of a pain.
u/Valeriezenbonzakura
Thing is that the aiming settings are more so exclusive to KBM than PC in general
I like playing with controller on PC and I literally can't adjust those settings either, even though they're right there on the other possible input system
u/Chief_Scrub
YES!!! This also applies to PC (I play D2 on controller on PC).
I have tested this:
Max controller sensitivity on Destiny2 (10) is 30% slower than Black ops CW and 40% slower than Warframe.
Also Warframe and Black ops have way more controller settings.
This is my main reason I never bought the game and always play f2p for 2 weeks and than its just annoying.
I think D2 can steal allot of players from Warframe if they increase controller settings. The one big attraction from Warframe is how responsive and fast movement is.
u/MrBirrrd
As an Xbox player, I have never had as much fun playing destiny as I have in the past week. The next-gen enhancements were absolutely phenomenal and kudos to Bungie for delivering us console users what feels like “a brand new game”.
However, the increased FOV has brought up some more concerns for me with current sensitivity options we have on controllers. I won’t even get into the discussion on whether traction should be a base game setting, because I’ve given up hope on that being changed. With the amount of aiming customization on games like Apex Legends it’s kind of a bummer that we’re locked into just a 1-10 slider.
The primary point of this post is that even on 10 sensitivity with traction, I feel like I’m turning incredibly slow. I would love some higher sensitivity options, and even the ability to adjust vertical and horizontal sensitivity separately would be amazing. I’m sure this has been brought up before, but with how amazing the game feels on the new consoles I can’t help but feel like it could be even better.
TL;DR: Next-gen console destiny on 105 FOV feels amazing, but I feel slow. Lemme break my neck at light-speed pls
u/Kyronius
Have you ever activated Chaos Reach or Blade Barrage and just couldn't get it to change directions fast enough? What's the matter, 3.5 seconds on max settings to turn 180° isn't quick enough?
How about high end PvP on Console and get into CQC and go to shotgun the player that flew past you, but you're max settings were just too slow and you died? Or simply trying to trace your primary across a fast moving enemy and just can't because it's too slow?
Or how about just simple shooting one enemy and turning to shoot another then back again, but because half that time was spent moving your aim, you died yet again?
Or how about slide-aiming? Max settings hardly gives me enough to no time to slide, turn, and get a good shot out; or slide to dodge away like M&K, this I know well because I do it a lot.
u/AtomicZe
Many people switch game to game. For example cod to destiny. The difference in sensitivity makes destiny feel very slow. With next gen I feel it is the perfect time to increase sensitivity. It feels very slow even with traction mods and 10 sensitivity. Also this would help in cross gen if it were to be pc -console. Also it would help in raids especially Atraks having to scan everywhere. But overall just adding this quality of life feature and allowing us to have above 10 sensitivity would feel amazing. Please consider it bungie.
u/mattb1415
A lot of people have been asking for these features for so long. Currently traction is a must have as it kinda mitigates aim acceleration. No ads sensitivity also means you really need to play on lower sensitivities if you want to be able effectively aim. I used to play on ten and got pretty decent but hand cannons were such a pain to use unless they had high AA so I brought it down to eight and it feels much better while adsing. But that’s the thing, it feels worse out of ADS, since my turn speed is now a decent bit slower than it was on ten sensitivity. I’m kinda stuck in limbo right now until these changes happen.
u/Soft_Stay_1183
After ramping up the FOV to max and playing around with the new settings on PS5 I soon realised that the speed at which your camera turns isn’t fast enough anymore on console.
Please can we get an increase?
Thanks
u/owyn-
Not just this, being able to change vertical and horizontal sensitivity independently would be a god send, I hate having a nice speedy horizontal sensitivity and then go to look up, especially in crucible, and feel like something is trying to push my head back down.
u/Jfreckelz
Hey Bungie,
Now that the next-gen versions of the game are out, I feel that there should be more sensitivity increments beyond 10. It’s something that I just noticed playing on PS5, and it is not enough especially playing with a higher field of view like at 105, it feels slow. It could use some more options.
Anybody else agree?
p.s. Hawkmoon is sick as hell...
u/EternalDahaka
And this post is now another example.
It's a shame how common it is, and Destiny is the only community I see so regularly against it. The most common comments I see against it in posts are along the lines, "I don't see a problem/controls feel great". When it comes to requested aim assist options, you get the, "it's impossible to play without it" or, "you'd never use it".
Extra options at worst are a neutral addition and at best drastically improve the experience. It's even more backwards when Bungie's supposed to be known for their controller aiming, but their controls stagnated a decade ago.
u/Multirman
Having one single setting dictate your aiming and looking sensitivity is outdated and has been needing a change for a long time. Every other FPS has MULTIPLE ways to fine tune your sensitivity to your liking. Horizontal stick sensitivity, vertical stick sensitivity, seperate ADS Sensitivity from look sensitivity, stick deadzones, and Destiny just has... "sensitivity". This would've been great for 2013 but I feel like its time it was brought up with the rest of the FPS games.

fin

submitted by ragnarokfps to DestinyTheGame [link] [comments]

How low actually is ONE-SHOT? An Investigation.

Alright boys, strap in, this is a long one.

So a lot of you like to use the call-out 'He's one'...

???
What?
One HP?
One bullet?
One metre away from sticking his mastiff where the sun don't shine?
We need to work out what this means, so I went to the highest authority I could find:
The Wraith I Play With
High budget, I know. Now according to him he means they are, and I quote, "One shot". Now this is a guy you can trust, never ever in my entire life has he made a bad call, other than like, the times he did.
Now this isn't actually good news cause, shocker, bullets do different amounts of damage, who knew? Also some guns really struggle with the idea of a single shot, take our best friend; The Mozambique. This bad boy fires not one, not two, but three whole bullets per pull of the trigger. So I am going to for the purpose of this investigation greatly over-estimate some of your guys skill level and assume you can hit one third of shots with a shotgun. The Triple Take will count a full shot, same with Charge Rifle, same with 30-30. Sentinel? You're not wasting cells don't pretend you are. Burst weapons? Uhh those we'll just count a single bullet. Why? Cause I said so.

So I am going to do the impossible, I am going to work out how low 'One shot' actually is. I am going to work out the average amount of damage per shot in Apex Legends so you can finally call out "HE'S ONE" when he actually is... Looking at you here Wraith Man...
We're using average numbers here, low-profile and fortified are whatever, not bothered, body shots only too. Get ready for some numbers.
18 + 19 + 34 + 20 + 14 + 57 + 16 + 15 + 11 + 15 + 16 + 19 + 18 + 90 + 55 + 145 + 70 + 69 + (7 x 9 / 3) + (13 x 8 / 3) + (15 x 3 / 3) + (10 x 11 / 3) + 12 + 15 + 45 = 891
Wow that was fun, I love numbers. Yes I rounded up a little, if you're checking my maths, why? Why are you doing that?

So dividing that by 25, the number of guns in Apex Legends we get...
Drum roll please...

35.64

Wow that's... Actually pretty reasonable...

So the following guns will be able to kill someone who is actually one shot, with one shot:
30-30 Repeater
Charge Rifle if you hit around 40% of the beam
Longbow
Kraber, lol
Sentinel
Triple Take (with more than one pellet)
>50% of a EVA-8 shot
35%~ of a Mastiff shot
A full Mozambique shot, or at least two out of three with Hammerpoints
32%~ of a Peacekeeper shot
Wingman

Wow aren't we all glad we have learnt that, I sure am. Now nobody will ever wrongly call out "HE'S ONE" You're welcome, now go enjoy your free kills and wins now that your communication is 1000% better. Go on, why are you still reading, this season is actually super fun. Stop reading. Stop it. No seriously this is weird now. Don't award this either unless you get those cool free ones, instead put some money back into this game, the devs work hard and this collection event actually looks super great in all ways, good job Respawn.

ok bye now <3
submitted by leftlungless to apexlegends [link] [comments]

Aftermarket Patch-notes

Aftermarket Patch-notes
Hey Legends,
We couldn’t be more excited by the release of cross-play beta with the Aftermarket Collection Event. The event itself will feature an exciting new LTM called flashpoint, tons of rewards, a new Caustic Heirloom and more. Check out the blog for more details. Alongside that, we’re also making plenty of smaller buffs, tweaks, and fixes too. Read on and arm yourself with all the info you need to give yourself an edge when you drop into Aftermarket.
See you in the Arena!

CROSS-PLAY BETA


Quite the epic skins
Since the launch of Apex Legends, cross-play has been one of the most requested features from our players who want the ability to play with their friends on other platforms. During the cross-play beta, players will have full access to cross-play functionality while we collect data, test the feature at scale, and most importantly, listen to you, the fans, for feedback.

LTM - FLASHPOINT


Flashpoint
Aftermarket delivers an all new limited time mode, Flashpoint. Played on Kings Canyon, all healing items are removed in favor of massive zones around the map that regen both your health and shields.
Read more on Crossplay Beta and Flashpoint on the Aftermarket blog here.

COLLECTION EVENT


Skins
Aftermarket brings in another 24 item collection event with skins like Wattson’s “Wired for Speed” skin or Wraith’s “Void Prowler” Skin.

EVENT PRIZE TRACK


Prizes!
With a new event, also means a new challenge track! This time around, get a chance to get free cosmetics like Bangalore’s “Blue Chipped” or the Hemlok’s “Performance Boost”.

NEW HEIRLOOM - CAUSTIC’S DEATH HAMMER

Caustic’s Death Hammer is the latest heirloom to be added to the heirloom pool. This nox filled hammer will smash anyone who comes in contact with it.

LEGEND META

Rampart
  • Increased the rate at which Sheila's bullet spread tightens
Bloodhound
  • Updated Bloodhound’s tactical cooldown while ultimate is active from 6 seconds to 8 seconds.Dev Note: The 6.0 changes have been extremely powerful for Bloodhound. Their ultimate is now truly a moment you should fear as the enemy. We think we might have gone a little far with 6s. Against a competent BH, there would only ever be 2s during which you're not scanned. Changing it to 8s means you've got 4s of being revealed and 4s to reposition in between pulses.
Pathfinder
  • Grapple cooldown is now based on the distance Pathfinder traveled. The shortest possible pull has a 10s cooldown; the maximum cooldown is still 35s, but you're going to have to swing a very long distance to get there. Have fun out there, friends!Dev note:Pathfinder mains rejoice, the Outlands happiest robot is getting some love. Instead of dropping grapple cooldown back to 15s where it was before, or moving it to 25s as a compromise, we considered a player suggestion (thanks Reddit) to have the Grapple drain energy as it goes, similar to Titanfall 2. The difference here is we're looking at your full distance traveled: from the moment you leave the ground to when you're on the ground again and not sliding at crazy high speeds. What this means is two things:
  1. Bad Pathfinder players, no longer need to fear the faceplant grapple quite as much. If you're not going anywhere, you're not incurring much of a cooldown.
  2. If you're really really good at Pathfinder and looking for the absolute max distance grapple, you'll still have a 35s cooldown, assuming you land it. This both buffs Path a little less for the scariest robot players out there and it also opens up room for extra skill expression: can you find useful short distance grapples that'll give you a shorter CD but still do something good for you? Looking forward to seeing what you all do with this one.
Wraith
  • Updated Wraith’s sprint animation.Dev note:Wraith is a very challenging Legend to nerf. We look at Legend performance across a number of axes: how often trios with this Legend on them win games / place highly, how often this Legend gets knock downs vs is knocked down, how often this Legend is picked. Across each and every single one of these axes, Wraith dominates.And yet each time we hit her abilities (which we've done a lot) she bounces back within a few weeks without bleeding a lot of pick rate. Her kit is uniquely useful both in solo games and in highly coordinated games. Also she's just really cool. We get it.We don't want to hit her abilities anymore. We think both she and Pathfinder have been pushed to the edge in terms of cooldown and utility nerfs where pushing them any further would make them a lot less fun to play. We don't want that!So we started looking at other Legend specific things that could give her this power--and discovered that her sprinting animations are unique in how much they artificially shorten her (by hunching over), thus shrinking her shootable area from the perspective of the enemy. It doesn't sound like a lot, but taken together with her already small hitbox, it's a lot of power.This patch, we're introducing a new set of sprint animations for Wraith. These are much more upright and expose a larger area of her body to gunfire. Now we know her old sprint was iconic and we hate to see it go as well, but we believe this is the best way by far of bringing her in line without having to hit her abilities again. Depending on what we see after these animations go live, we may even be able to put some power back into her abilities (no promises though).As always, we will be listening to feedback and monitoring data on this change.
Crypto
  • Crypto’s Drone can now open loot vaults if Crypto has a key in his inventory. It consumes the key as usual.
Loba
  • Increased range of ultimate & passive from 3100 units to 4500 units.
  • Loba now starts the match with her ultimate half charged.

WEAPON META

Devotion
  • Increasing hipfire spread at a base level and also increasing the spread added while firing.
Spitfire
  • We try to keep hipfire numbers consistent with similar weapons of the same class. So, the hipfire spread increase on the Devotion is also being applied to the Spitfire. To compensate, we are reducing horizontal recoil on the Spitfire.
Triple Take
  • Reduced fire rate from 1.4 to 1.3.

QUALITY OF LIFE


  • Loot Prompts now show how much damage an evo shield has accumulated, so you can make a better decision when switching.
Armor!
  • You are now able to switch to same-level armor that has less health, if it is closer to evolving.
  • Loot Prompts will now have a small indicator that lets you know if your teammate needs this item, so you can ping it!
Ping!
  • Performance Display is a new option that activates a panel that appears in the top right corner of your screen during a match.The data displayed is as follows:
    • FPS - Frames Per Second, or how quickly your game is rendering frames
    • Latency - The time (in milliseconds) it takes for your game client to communicate to the server and back
    • Loss - Indicates the percentage of packet data lost per second on its way to or from the server
    • Choke - Indicates the percentage of packet data congestion on its way from the server
    • In/Out - The amount of data being sent from/to the server
    • If you're noticing persistent issues while playing, this display may help you (and us!) identify what's going on. The Performance Display can be enabled or disabled at any time from your Gameplay Settings menu.
New hud
  • Anonymous Mode has been added to the options. Anonymize your name in the champion presentation, obituary, and other locations of living opponents.
  • Level 0 Evo Armor will now appear as empty in the inventory, so you can ping to request for Armor
  • There are more banners placed around World's Edge to better support Cryptos ability to see nearby squads in his drone.
  • Out of Bounds - The out of bounds timer no longer refreshes each time you enter a new out of bounds area. The timer is now a fixed amount of time: 30 seconds. If you enter new out of bounds areas, the timer will steadily decrease. However, if you only have 5 seconds left, the timer will keep refreshing up to that 5 second mark.
    • This should work against people exploiting the timer, while still allowing time for people to get down if they land up there.
  • Random Favorite selection added for Music and Loadscreen categories
  • Holo Sprays will now remember which players liked them, and will display a count to the owner. This also prevents other players from spamming “like” on the holo spray.
  • Legend Tokens have been minimized to a tool tip in the lobby. Hover over your currency to see your amount.

BUG FIXES

General
  • Added the ability to ping the satellite dish at Crypto’s Map Room from the dropship.
Gibraltar
  • Fixed an issue with the bubble shield looking white in certain conditions.
Lifeline
  • Fixed an issue with the “Guardian Angel” Skin having a stretched neck when using Sheila.
  • Fixed an issue where care packages would not be allowed to be placed on certain parts of Capacitor, Rig, or Salvage in Kings Canyon.
Caustic
  • Fixed Caustic barrels from being placed at an angle on shipping crates.
Mirage
  • Fixed an issue that prevented Mirage decoys from being pinged.
  • Fixed an issue that did not allow Crypto’s drone to highlight decoys.
Octane
  • Fixed a visual issue that removed Revenant’s shadow form from a player after jumping off an Octane Jump Pad.
  • Fixed an issue with the Jump Pad clipping into the ground in certain areas
Crypto
  • Fixed an issue with his drone not detecting Wattson’s Security Fences.
  • Fixed an audio issue with survey beacon sometimes making very little sound when using it as Crypto’s drone.
  • Fixed an issue with his drone not taking damage from directly below.
Revenant
  • Fixed an issue with the HUD of the Replicator staying on screen when the totem effect wears off.
Loba
  • Fixed inconsistencies with teleporting onto a supply ship.
  • Fixed an issue allowing teleporting into drills around Lava Fissure.
  • Fixed an issue preventing teleporting on certain terrain in Staging.
Rampart
  • Fixed an issue with doors closing when dismounting a placed Sheila in a doorway.
  • Fixed Amped Cover from floating in the air when placed on a supply ship.
  • Fixed an issue with being able to place Sheila on loot bins.
  • Fixed an issue with Longbow DMR, Triple Take, Mastiff and Sentinel not always receiving the Amped Cover buff.
  • Fixed an issue with Amped Cover being able to be placed at bad angles around the map.
  • Fixed an issue with the Amped Cover not being destroyed by the initial blast of Charge Rifle.
  • Fixed an issue with bullets getting amped before they cross the amped wall from certain angles.
L-Star
  • Fixed an issue with overheating occurring when firing a single shot from the weapon multiple times.
submitted by FrozenFroh to apexlegends [link] [comments]

Full list of upcoming games on the Nintendo Switch (US) (Updated 2/6/2021)

Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold.
For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page for noteworthy releases in February. Please give them a look if you want to see what games are likely to be some of February's highlights!
As for the full list of upcoming games, here you go:
Games Release date Date confirmed by?
Free Throw Basketball 2/10/21 Nintendo.com
Aground 2/11/21 Nintendo.com
Death Crown 2/11/21 Official Twitter Post
Healer's Quest 2/11/21 Nintendo.com
Little Nightmares II 2/11/21 Nintendo.com
Negative: The Way of Shinobi 2/11/21 Nintendo.com
Romance of the Three Kingdoms XIV Diplomacy and Strategy Expansion Pack Bundle 2/11/21 Official Trailer
Summer Catchers 2/11/21 Nintendo.com
The Flower Collectors 2/11/21 Nintendo.com
Tri6: Infinite 2/11/21 Nintendo.com
Undermine 2/11/21 Official Trailer
#1 Crosswords 2/12/21 Nintendo.com
Gal*Gun Returns 2/12/21 Nintendo.com
Halloween Forever 2/12/21 Nintendo.com
Speedway Bundle Stock & Truck 2/12/21 Nintendo.com
Steamroll 2/12/21 Nintendo.com
Super Mario 3D World + Bowser's Fury 2/12/21 Nintendo.com
UltraGoodness 2 2/12/21 Nintendo.com
Stealth 2/13/21 Nintendo.com
Half Past Fate: Romantic Distancing 2/14/21 Nintendo.com
Azur Lane: Crosswave 2/16/21 Nintendo.com
Brutal Rage 2/16/21 Nintendo.com
Drive 2/16/21 Nintendo.com
Fallen Legion Revenants 2/16/21 Nintendo.com
SNK Vs Capcom: Match of the Milennium 2/17/21 Official Twitter Post
Void Gore 2/17/21 Nintendo.com
Anodyne 2: Return to Dust 2/18/21 Nintendo.com
Astrologaster 2/18/21 Nintendo.com
Cape's Escape Game 2nd Room 2/18/21 Nintendo.com
Cathedral 2/18/21 Nintendo.com
Crazy Oce 2/18/21 Nintendo.com
King of Seas 2/18/21 Nintendo.com
My Universe: Pet Clinic Cats & Dogs 2/18/21 Nintendo.com
Speed Limit 2/18/21 Nintendo.com
Doom & Destiny Advanced 2/19/21 Official Facebook Post
Puss! 2/19/21 Nintendo.com
Thomas Was Alone 2/19/21 Nintendo.com
Dry Drowning 2/22/21 Nintendo.com
Curse of the Dead Gods 2/23/21 Nintendo.com
Johnny Bonasera Full Season 2/23/21 Nintendo.com
Persona 5 Strikers 2/23/21 Nintendo.com
Rogue Heroes: Ruins of Tasos 2/23/21 Nintendo.com
Taxi Chaos 2/23/21 Nintendo.com
Active Neurons 3 - Wonders of the World 2/23/21 Nintendo.com
Retrace: Memories of Death 2/24/21 Nintendo.com
Code: Realize ~Wintertide Miracles~ 2/25/21 Nintendo.com
Demon's Rise - Lords of Chaos 2/25/21 Nintendo.com
Dotori 2/25/21 Nintendo.com
Forward to the Sky 2/25/21 Nintendo.com
Ghosts 'N' Goblins Resurrection 2/25/21 Nintendo.com
Hellpoint 2/25/21 Nintendo.com
Littlewood 2/25/21 Official Twitter Post
Mike Dies 2/25/21 Nintendo.com
Republique 2/25/21 Nintendo.com
Steam Prison 2/25/21 Nintendo.com
Wings of Darkness 2/25/21 Official Press Release (via Gamasutra.com)
Wrath: Aeon of Ruin 2/25/21 Official Website
Baobabs Mausoleum Grindhouse Edition 2/26/21 Nintendo.com
Bravely Default II 2/26/21 Nintendo.com
RetroMania Wrestling 2/26/21 Official Trailer
Astrodogs February 2021 Developer post on Reddit
Capcom Arcade Stadium February 2021 Nintendo.com
A Glider's Journey 3/1/21 Nintendo.com
Monster Jam Steel Titans 2 3/2/21 Nintendo.com
Cave Bad 3/3/21 Official Website
Estranged: The Departure 3/4/21 Nintendo.com
EverHood 3/4/21 Official Trailer
Sea of Solitude: The Director's Cut 3/4/21 Official Trailer
Harvest Moon: One World 3/5/21 (European Release Date) Nintendo.co.uk
Apex Legends 3/9/21 Nintendo.com
Bishoujo Battle Cyber Panic 3/11/21 Official Website
Doodle Devil: 3volution 3/11/21 Nintendo.com
Crash Bandicoot 4: It's About Time 3/12/21 Nintendo.com
Kingdoms of Amalur: Re-Reckoning 3/16/21 Nintendo.com
Synergia 3/18/21 Official Website
Root Film 3/19/21 Nintendo.com
Story of Seasons: Pioneers of Olive Town 3/23/21 Nintendo.com
Get-A-Grip Chip 3/25/21 Nintendo.com
Balan Wonderworld 3/26/21 Nintendo.com
Monster Hunter Rise 3/26/21 Nintendo.com
Turrican Anthology Vol. 1 February/March 2021 Official Website
Turrican Anthology Vol. 2 February/March 2021 Official Website
Hazel Sky March 2021 Nintendo.com
King's Bounty II March 2021 Official Trailer
Kosmokrats March 2021 Nintendo.com
Tunche (Timed Exclusive) March 2021 Nintendo Indie World Showcase 12/15/21
Sky: Children of the Light "A few months into 2021" Official Website
Arkham Horror: Mother's Embrace Q1 2021 Official Trailer
Beach Buggy Racing 2 Q1 2021 Official Website
Lord Winklebottom Investigates Q1 2021 Official Website
Pet Clinic - Cats & Dogs Q1 2021 Official Website
Willy Morgan and the Curse of Bone Town Q1 2021 Official Trailer
Wonder Boy: Asha in Monster World Q1 2021 Official Gamescom Trailer (via IGN)
Okinawa Rush First Quarter 2021 Official Twitter Post
The Atelier Mysterious Trilogy Deluxe Pack 4/22/21 Official Twitter Post
New Pokemon Snap 4/30/21 Nintendo.com
R-Type Final 2 4/30/21 Official Twitter Post
Hentai Vs. Evil March/April 2021 Official Website
Hoa April 2021 Nintendo.com
Turrican Collector's Edition April/May 2021 Official Website
Georifters 6/24/21 Nintendo.com
Alba: A Wildlife Adventure Spring 2021 Nintendo.com
Big Rumble Boxing: Creed Champions Spring 2021 Nintendo.com
Doctor Who: The Edge of Reality Spring 2021 Official Twitter Post
Doctor Who: The Lonely Assassin Spring 2021 Official Twitter Post
Finding Paradise Spring 2021 Nintendo.com
Happy Game Spring 2021 Nintendo.com
Lego Star Wars: The Skywalker Saga Spring 2021 Official Trailer
Shin Megami Tensei III: Nocturne HD Remaster Spring 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Surviving the Aftermath Spring 2021 Nintendo.com
Trash Sailors Spring 2021 Nintendo.com
Turnip Boy Commits Tax Evasion Spring 2021 Official Trailer
Ender Lilies: Quietus of the Knights Q2 2021 Official Twitter Post
Foreclosed Q2 2021 Developer Interview
Hindsight 20/20 Q2 2021 Official Trailer
Tunnel of Doom Q2 2021 Official Trailer
Code: Realize ~Wintertide Miracles~ (Multiple Versions) Early 2021 Official Twitter Post
Cris Tales Early 2021 Official Website
DARQ: Complete Edition Early 2021 Official Website
Fisti-Fluffs Early 2021 Nintendo.com
Gnosia Early 2021 Nintendo.com
Golden Force Early 2021 Official Trailer/Official Twitter Post
Narita Boy Early 2021 Official Trailer
Poison Control Early 2021 Official Trailer
Ruined King: A League of Legends Story Early 2021 Nintendo.com
Subnautica Early 2021 Nintendo.com
Subnautica: Below Zero Early 2021 Nintendo.com
Very Very Valet (Timed Exclusive) Early 2021 Nintendo Indie World Showcase 12/15/21
Maneater First Half of 2021 Official Twitter Post
Disco Elysium Summer 2021 Official Twitter Post
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) Summer 2021 Nintendo.com
Griftlands: Nintendo Switch Edition Summer 2021 Nintendo Direct Mini Partner Showcase October 2020
Monster Hunter Stories 2: Wings of Ruin Summer 2021 Nintendo.com
NEO: The World Ends With You Summer 2021 Official Trailer
SaGa Frontier Remastered Summer 2021 Official Website
Spelunky Summer 2021 Nintendo.com
Spelunky 2 Summer 2021 Nintendo.com
Spirit: Lucky's Big Adventure Summer 2021 Official Trailer
Ys IX: Monstrum Nox Summer 2021 Official Trailer
Circadian City Approximately 10/4/21 Official Twitter Post
Party Crasher Simulator Second Half of 2021 Official Press Release
Aeon Must Die 2021 Official Trailer
Apex Legends 2021 Official Website
Artifact Hunter 2021 Official Website
Astalon: Tears of the Earth 2021 Official Trailer
Axiom Verge 2 2021 Official Website
Backbone 2021 Official Website
Bear and Breakfast (Timed console exclusive) 2021 Nintendo.com
Car Mechanic Flipper 2021 Official Website
Card Shark 2021 Nintendo.com
Clive 'N' Wrench 2021 Official Trailer
Cozy Grove 2021 Official Trailer
Datenshi 2021 Official Trailer
Digimon Survive 2021 Anime Expo panel (relayed by NintendoEverything.com)/Official Twitter Post
Dordogne 2021 Official Trailer
Dual Gear 2021 Official Trailer
Earth Defense Force: World Brothers 2021 Official Trailer (Gamespot Exclusive)
Elasto-Mania 2021 Official Website
Farm Tycoon 2021 Official Website
Gamedec 2021 Official Trailer (Gamescom 2020)
Garden Story 2021 Nintendo.com
Gearshifters 2021 Official Website
Graven 2021 Official Trailer
Greak: Memories of Azur 2021 Official Trailer/Official Trailer
Harmony's Odyssey 2021 Official Trailer
Hatch Tales (Formerly Chicken Wiggle Workshop) 2021 Official Website
Hazelnut Bastille 2021 Official Twitter Post
Lenin - The Lion 2021 Official Trailer
Lost in Random 2021 Official Press Release
Lost Words 2021 Official Twitter Post
Mineko's Night Market 2021 Nintendo.com
Minute of Islands 2021 Official Website
Necrobarista 2021 Official Twitter Page
No More Heroes 3 2021 Nintendo.com/Official Twitter Post
Phantom Breaker Omnia 2021 Official Trailer (via IGN)
Port Royale 4 2021 Official Twitter Post
Rogue Lords 2021 Official Trailer
Rune Factory 5 2021 Nintendo.com
Sail Forth 2021 Official Twitter Account
Saviors of Sapphire Wings/Stranger of Sword City Revisited 2021 Official Trailer
Serial Cleaners 2021 Official Trailer
She Dreams Elsewhere 2021 Nintendo.com
Shin Megami Tensei V 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Skatebird 2021 Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com
Spacebase Startopia 2021 Official Twitter Post
Spin Rhythm XD 2021 Official Twitter Post
Summer at the Edge of the Universe 2021 Official Twitter Post
The Game of Life 2 2021 Official Trailer
The Legend of Bum-bo 2021 Official Twitter Post
The Origin: Blind Maid 2021 Official Twitter Post
Tormented Souls 2021 Official Trailer
Trails of Cold Steel IV 2021 Official Trailer
Unlucky Seven 2021 Official Website
Vampire: The Masquerade - Swansong 2021 Official Trailer
Warhammer Age of Sigmar: Storm Ground 2021 Official Trailer (via IGN - Gamescom 2020)
Where Cards Fall 2021 Official Trailer
Windjammers 2 2021 Official Twitter Post
XIII 2021 Official Twitter Post
Zengeon 2021 Official Trailer/Official Twitter Post
Narco Tycoon First Half of 2022 Official Press Release (via Gamasutra)
Sea of Stars 2022 Official Trailer/Official Trailer
The Lord of the Rings: Gollum 2022 Official PR E-Mail (via GamesRadar.com)
(Note: TBA Dates and Missed Release Dates in comments)
I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
submitted by CaspianX2 to NintendoSwitch [link] [comments]

Full list of upcoming games on the Nintendo Switch (US) (Updated 1/31/2021)

Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold.
For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page for noteworthy releases in February. Please give them a look if you want to see what games are likely to be some of February's highlights!
As for the full list of upcoming games, here you go:
Games Release date Date confirmed by?
Bubble Bubble Ocean 2/6/21 Nintendo.com
Contract Killers 2/8/21 Nintendo.com
Hero-U: Rogue to Redemption 2/9/21 Nintendo.com
Hexagon Defense 2/9/21 Nintendo.com
My Universe - Pet Clinic Cats & Dogs 2/9/21 Nintendo.com
#SinucaAttack 2/10/21 Nintendo.com
Choices That Matter: And Their Heroes Were Lost 2/10/21 Nintendo.com
Free Throw Basketball 2/10/21 Nintendo.com
Aground 2/11/21 Nintendo.com
Death Crown 2/11/21 Official Twitter Post
Healer's Quest 2/11/21 Nintendo.com
Little Nightmares II 2/11/21 Nintendo.com
Negative: The Way of Shinobi 2/11/21 Nintendo.com
Summer Catchers 2/11/21 Nintendo.com
The Flower Collectors 2/11/21 Nintendo.com
Tri6: Infinite 2/11/21 Nintendo.com
Undermine 2/11/21 Official Trailer
#1 Crosswords 2/12/21 Nintendo.com
Gal*Gun Returns 2/12/21 Nintendo.com
Halloween Forever 2/12/21 Nintendo.com
Speedway Bundle Stock & Truck 2/12/21 Nintendo.com
Super Mario 3D World + Bowser's Fury 2/12/21 Nintendo.com
UltraGoodness 2 2/12/21 Nintendo.com
Azur Lane: Crosswave 2/16/21 Nintendo.com
Brutal Rage 2/16/21 Nintendo.com
Drive 2/16/21 Nintendo.com
Fallen Legion Revenants 2/16/21 Nintendo.com
SNK Vs. Capcom: Match of the Milennium 2/17/21 Official Twitter Post
Void Gore 2/17/21 Nintendo.com
Anodyne 2: Return to Dust 2/18/21 Nintendo.com
Astrologaster 2/18/21 Nintendo.com
Cape's Escape Game 2nd Room 2/18/21 Nintendo.com
Cathedral 2/18/21 Nintendo.com
Crazy Oce 2/18/21 Nintendo.com
King of Seas 2/18/21 Nintendo.com
My Universe: Pet Clinic Cats & Dogs 2/18/21 Nintendo.com
Speed Limit 2/18/21 Nintendo.com
Doom & Destiny Advanced 2/19/21 Official Facebook Post
Puss! 2/19/21 Nintendo.com
Thomas Was Alone 2/19/21 Nintendo.com
Dry Drowning 2/22/21 Nintendo.com
Curse of the Dead Gods 2/23/21 Nintendo.com
Johnny Bonasera Full Season 2/23/21 Nintendo.com
Persona 5 Strikers 2/23/21 Nintendo.com
Rogue Heroes: Ruins of Tasos 2/23/21 Nintendo.com
Taxi Chaos 2/23/21 Nintendo.com
Code: Realize ~Wintertide Miracles~ 2/25/21 Nintendo.com
Demon's Rise - Lords of Chaos 2/25/21 Nintendo.com
Forward to the Sky 2/25/21 Nintendo.com
Ghosts 'N' Goblins Resurrection 2/25/21 Nintendo.com
Hellpoint 2/25/21 Nintendo.com
Littlewood 2/25/21 Official Twitter Post
Mike Dies 2/25/21 Nintendo.com
Republique 2/25/21 Nintendo.com
Steam Prison 2/25/21 Nintendo.com
Wings of Darkness 2/25/21 Official Press Release (via Gamasutra.com)
Wrath: Aeon of Ruin 2/25/21 Official Website
Baobabs Mausoleum Grindhouse Edition 2/26/21 Nintendo.com
Bravely Default II 2/26/21 Nintendo.com
RetroMania Wrestling 2/26/21 Official Trailer
Astrodogs February 2021 Developer post on Reddit
Capcom Arcade Stadium February 2021 Nintendo.com
Estranged: The Departure 3/4/21 Nintendo.com
EverHood 3/4/21 Official Trailer
Monster Jam Steel Titans 2 3/4/21 Nintendo.com
Sea of Solitude: The Director's Cut 3/4/21 Official Trailer
Harvest Moon: One World 3/5/21 (European Release Date) Nintendo.co.uk
Apex Legends 3/9/21 Nintendo.com
Kingdoms of Amalur: Re-Reckoning 3/16/21 Nintendo.com
Root Film 3/19/21 Nintendo.com
Story of Seasons: Pioneers of Olive Town 3/23/21 Nintendo.com
Balan Wonderworld 3/26/21 Nintendo.com
Monster Hunter Rise 3/26/21 Nintendo.com
Turrican Anthology Vol. 1 February/March 2021 Official Website
Turrican Anthology Vol. 2 February/March 2021 Official Website
Hazel Sky March 2021 Nintendo.com
King's Bounty II March 2021 Official Trailer
Kosmokrats March 2021 Nintendo.com
Tunche (Timed Exclusive) March 2021 Nintendo Indie World Showcase 12/15/21
Sky: Children of the Light "A few months into 2021" Official Website
Arkham Horror: Mother's Embrace Q1 2021 Official Trailer
Beach Buggy Racing 2 Q1 2021 Official Website
Lord Winklebottom Investigates Q1 2021 Official Website
Pet Clinic - Cats & Dogs Q1 2021 Official Website
Willy Morgan and the Curse of Bone Town Q1 2021 Official Trailer
Wonder Boy: Asha in Monster World Q1 2021 Official Gamescom Trailer (via IGN)
Okinawa Rush First Quarter 2021 Official Twitter Post
The Atelier Mysterious Trilogy Deluxe Pack 4/22/21 Official Twitter Post
New Pokemon Snap 4/30/21 Nintendo.com
R-Type Final 2 4/30/21 Official Twitter Post
Hoa April 2021 Nintendo.com
Turrican Collector's Edition April/May 2021 Official Website
Georifters 6/24/21 Nintendo.com
Alba: A Wildlife Adventure Spring 2021 Nintendo.com
Big Rumble Boxing: Creed Champions Spring 2021 Nintendo.com
Doctor Who: The Edge of Reality Spring 2021 Official Twitter Post
Doctor Who: The Lonely Assassin Spring 2021 Official Twitter Post
Finding Paradise Spring 2021 Nintendo.com
Happy Game Spring 2021 Nintendo.com
Lego Star Wars: The Skywalker Saga Spring 2021 Official Trailer
Shin Megami Tensei III: Nocturne HD Remaster Spring 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Surviving the Aftermath Spring 2021 Nintendo.com
Trash Sailors Spring 2021 Nintendo.com
Turnip Boy Commits Tax Evasion Spring 2021 Official Trailer
Ender Lilies: Quietus of the Knights Q2 2021 Official Twitter Post
Foreclosed Q2 2021 Developer Interview
Hindsight 20/20 Q2 2021 Official Trailer
Tunnel of Doom Q2 2021 Official Trailer
Code: Realize ~Wintertide Miracles~ (Multiple Versions) Early 2021 Official Twitter Post
Cris Tales Early 2021 Official Website
DARQ: Complete Edition Early 2021 Official Website
Fisti-Fluffs Early 2021 Nintendo.com
Gnosia Early 2021 Nintendo.com
Golden Force Early 2021 Official Trailer/Official Twitter Post
Narita Boy Early 2021 Official Trailer
Poison Control Early 2021 Official Trailer
Ruined King: A League of Legends Story Early 2021 Nintendo.com
Subnautica Early 2021 Nintendo.com
Subnautica: Below Zero Early 2021 Nintendo.com
Very Very Valet (Timed Exclusive) Early 2021 Nintendo Indie World Showcase 12/15/21
Maneater First Half of 2021 Official Twitter Post
Disco Elysium Summer 2021 Official Twitter Post
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) Summer 2021 Nintendo.com
Griftlands: Nintendo Switch Edition Summer 2021 Nintendo Direct Mini Partner Showcase October 2020
Monster Hunter Stories 2: Wings of Ruin Summer 2021 Nintendo.com
NEO: The World Ends With You Summer 2021 Official Trailer
SaGa Frontier Remastered Summer 2021 Official Website
Spelunky Summer 2021 Nintendo.com
Spelunky 2 Summer 2021 Nintendo.com
Spirit: Lucky's Big Adventure Summer 2021 Official Trailer
Ys IX: Monstrum Nox Summer 2021 Official Trailer
Circadian City Approximately 10/4/21 Official Twitter Post
Party Crasher Simulator Second Half of 2021 Official Press Release
Aeon Must Die 2021 Official Trailer
Apex Legends 2021 Official Website
Artifact Hunter 2021 Official Website
Astalon: Tears of the Earth 2021 Official Trailer
Axiom Verge 2 2021 Official Website
Backbone 2021 Official Website
Bear and Breakfast (Timed console exclusive) 2021 Nintendo.com
Car Mechanic Flipper 2021 Official Website
Card Shark 2021 Nintendo.com
Clive 'N' Wrench 2021 Official Trailer
Cozy Grove 2021 Official Trailer
Datenshi 2021 Official Trailer
Digimon Survive 2021 Anime Expo panel (relayed by NintendoEverything.com)/Official Twitter Post
Dordogne 2021 Official Trailer
Dual Gear 2021 Official Trailer
Earth Defense Force: World Brothers 2021 Official Trailer (Gamespot Exclusive)
Elasto-Mania 2021 Official Website
Farm Tycoon 2021 Official Website
Gamedec 2021 Official Trailer (Gamescom 2020)
Garden Story 2021 Nintendo.com
Gearshifters 2021 Official Website
Graven 2021 Official Trailer
Greak: Memories of Azur 2021 Official Trailer/Official Trailer
Hatch Tales (Formerly Chicken Wiggle Workshop) 2021 Official Website
Hazelnut Bastille 2021 Official Twitter Post
Lenin - The Lion 2021 Official Trailer
Lost in Random 2021 Official Press Release
Lost Words 2021 Official Twitter Post
Mineko's Night Market 2021 Nintendo.com
Minute of Islands 2021 Official Website
Necrobarista 2021 Official Twitter Page
No More Heroes 3 2021 Nintendo.com/Official Twitter Post
Phantom Breaker Omnia 2021 Official Trailer (via IGN)
Port Royale 4 2021 Official Twitter Post
Rogue Lords 2021 Official Trailer
Rune Factory 5 2021 Nintendo.com
Sail Forth 2021 Official Twitter Account
Saviors of Sapphire Wings/Stranger of Sword City Revisited 2021 Official Trailer
Serial Cleaners 2021 Official Trailer
She Dreams Elsewhere 2021 Nintendo.com
Shin Megami Tensei V 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Skatebird 2021 Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com
Spacebase Startopia 2021 Official Twitter Post
Spin Rhythm XD 2021 Official Twitter Post
Summer at the Edge of the Universe 2021 Official Twitter Post
The Game of Life 2 2021 Official Trailer
The Legend of Bum-bo 2021 Official Twitter Post
The Origin: Blind Maid 2021 Official Twitter Post
Tormented Souls 2021 Official Trailer
Trails of Cold Steel IV 2021 Official Trailer
Unlucky Seven 2021 Official Website
Vampire: The Masquerade - Swansong 2021 Official Trailer
Warhammer Age of Sigmar: Storm Ground 2021 Official Trailer (via IGN - Gamescom 2020)
Where Cards Fall 2021 Official Trailer
Windjammers 2 2021 Official Twitter Post
XIII 2021 Official Twitter Post
Zengeon 2021 Official Trailer/Official Twitter Post
Narco Tycoon First Half of 2022 Official Press Release (via Gamasutra)
Sea of Stars 2022 Official Trailer/Official Trailer
The Lord of the Rings: Gollum 2022 Official PR E-Mail (via GamesRadar.com)
(Note: TBA Dates and Missed Release Dates in comments)
I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
submitted by CaspianX2 to NintendoSwitch [link] [comments]

apex legends best plays season 4 video

Our Legends tier list will help you pick the best Apex Legends characters With the release of Fuse , Apex Legends players now have 16 Legends to choose from when taking on the battle royale known Apex Legends season 4 release date has started arousing thoughts about who will be the new legend and what will be the season 4 battle pass cost. In this article, I have presented to you all the details I know about Season 4 so far. All though Apex legends season 3 is doing its job very well by keeping fans engaging to the game with the new map. Apex Legends Weapon Tier List 2020 [Apex Legends Best Weapons] UPDATE (May 15, 2020) Season 5: Fortune’s Favor officially launched on Tuesday of this week and among the map changes, and Legend buffs and nerfs, we’ve also seen some weapons change stats as well. This is my personal YouTube channel.I am making videos for gaming (e.g Apex Legends, COD) and sharing some interesting videos. I focus on apex/cod highlights/top plays/wtf moment/gameplay. Hope you like my channel. Apex Legends wtf and funny Moment. #Apex #Gibraltar #Montage Top 100 Apex Legends player rankings of the best players by prize money won overall. RLCS Season X - Winter: SAM - Grand Series 2 $30,400.00. DreamHack Open January 2021: North America $30,000.00. Red Bull Wololo 3 $30,000.00. Shadow League Season 1 $30,000.00. BoomTV Code Red 2021-01-28 $25,000.00. With the launch of Season 4, Assimilation, and the release of the latest legend, Revenant, now is a great time to drop back in. To help those just starting out (and for those needing a quick refresher), we’ve put together this holistic guide on the best PC and console settings for Apex Legends. How did we choose which settings to feature, you Home About Apex Legends Maps FAQ PC Requirements Credits Accessibility Legends Season 8 Season 7 Season 6 Season 5 Season 4 Season 3 Season 2 Season 1 Battle Pass Latest News Game Updates Latest Media Forums Compete Community Tournament Guidelines playapexshop.com Legend Editions Home About Apex Legends Maps FAQ PC Requirements Credits Apex Legends Season 4 – Assimilation includes an updated World’s Edge map, a new Battle Pass, and more. Drop in and discover your true nature in this free-to-play battle royale game. Forge, we hardly knew ye. APEX LEGENDS BEST SETTINGS BEST LEGEND GUIDE & Apex Legends Tips Guide Beginners PS4 XB1. Play Game TV. 7:33. APEX LEGENDS KILLED THE WINGMAN & PEACEKEEPER (NEW SEASON UPDATE in Apex Legends) Play Game TV. 10:21. Apex Legends 7 ways to STOP DYING & WIN more | Apex Legends Tips. ONLY Apex Legends Top Plays | My Apex clips of the Apex Legends - Fuse´s Best Plays. PS4. 0 comments. share. save. hide. report. 100% Upvoted. Log in or sign up to leave a comment Log (Season 7) and 3250 games played. I am not a really good player for my playtime but I am a team player. Each season, I reach Platinum (4 or 3) but I never got to Diamond. I'm looking for players of the same

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apex legends best plays season 4

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