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Subreddit Stats: IdleHeroes top posts from 2020-12-08 to 2021-01-06 05:27 PDT

Period: 28.80 days
Submissions Comments
Total 998 12117
Rate (per day) 34.66 391.91
Unique Redditors 652 2347
Combined Score 37949 42717

Top Submitters' Top Submissions

  1. 3048 points, 19 submissions: Reliiq
    1. Happy 2021! (568 points, 42 comments)
    2. Xmas hero reveal! (359 points, 134 comments)
    3. Xmas cdkey (not working yet?) (283 points, 65 comments)
    4. Propher Orbs + Heroic Miracle + New Year special (208 points, 185 comments)
    5. Phorcys video (186 points, 28 comments)
    6. Campaign Drop + Casino + Gem Boxes event rewards (167 points, 35 comments)
    7. Heroic Summon + Altar + Xmas event rewards AND MERRY XMAS! (155 points, 209 comments)
    8. On TapTap today (151 points, 26 comments)
    9. New Cdkey - NEWIH2021 (126 points, 10 comments)
    10. Imp's Adventure + Shelter event rewards (124 points, 67 comments)
  2. 1099 points, 10 submissions: Aknilox
    1. Next Week Shelter (295 points, 48 comments)
    2. Regressing imprinted hero (218 points, 56 comments)
    3. [Guide] Weekly Events Guide (18/12-24/12) (192 points, 9 comments)
    4. [Guide] Weekly Events Guide (1/1-7/1) (113 points, 31 comments)
    5. [Guide] Weekly Events Guide (25/12-31/12) (98 points, 46 comments)
    6. Cleared death 100! info in comments (68 points, 11 comments)
    7. [Guide] Weekly Events Guide (11/12-17/12) (46 points, 8 comments)
    8. Some videos with phorcys (36 points, 11 comments)
    9. Just a reminder... (21 points, 2 comments)
    10. We were on the verge of greatness,we were this close... (12 points, 3 comments)
  3. 1012 points, 10 submissions: ekrem2602
    1. They should really change the rewards for this.. (297 points, 28 comments)
    2. They should add a feature where you can see the ressources in the crates (yes I know that u can see it by clicking every crate...) (250 points, 26 comments)
    3. Here are the odds of what you can get (pic from discord) (241 points, 53 comments)
    4. Finally the PvE dream team (76 points, 22 comments)
    5. Omg finally a dildooo (64 points, 20 comments)
    6. Goodbye Horus, hello ithaqua (45 points, 16 comments)
    7. How does he have three e5 phorcys already... (16 points, 17 comments)
    8. Fortress Seal Land 20 after replacing penny with inosuke. (From seal land 14-20) (look comments for info) (12 points, 12 comments)
    9. So proud to finally make it to the 100billion dmg club (6 points, 4 comments)
    10. Sadly only got 1 skin to change.. which skin should I got overall? (5 points, 19 comments)
  4. 864 points, 5 submissions: ibex_sm
    1. [Update] Brave Trial — chart updated with the new hero pool changes coming Friday (224 points, 36 comments)
    2. [Guide] Imp's Adventure "Guide" — I made this because honestly I didn't get the appeal of Imp's Adventure until someone (Zreula) explained it to me, so I figured I'd make it into a guide. Also I'm linking in the comments to Vincit Ego's Simulator which also details this strategy. (180 points, 39 comments)
    3. [Hero Card] Phorcys — this probably still has some issues, but I wanted to go ahead and share it. If you see anything that I should add, please let me know. (160 points, 29 comments)
    4. [Update] Arti Guide — added Snow Heart upcoming changes, and more. Thanks to Bemmoth for the color idea, Reliiq for suggesting we add his Campaign event artifacts, and JimmyBeh for help and translating the Chinese artifact version (will link to it in comments). (154 points, 32 comments)
    5. [Guide] Speed Chart for Idle Heroes updated for Phorcys, showing fastest heroes with fastest geastone, etc. (146 points, 15 comments)
  5. 819 points, 3 submissions: madscream93
    1. WOW! Wait a sec (430 points, 10 comments)
    2. What do you know about the Imp's Adventure failure? (371 points, 65 comments)
    3. Phorcys - First PVP tests (18 points, 14 comments)
  6. 769 points, 3 submissions: nghianc
    1. Sum up the recent events (420 points, 28 comments)
    2. LET IH HEAR YOUR OPINIONS! WE WANT FOOLISH TRANSCENDENCE (312 points, 26 comments)
    3. Server 1306 iOS f2p challenge, E5 Delacium at day 74 (37 points, 9 comments)
  7. 669 points, 4 submissions: kris810g
    1. anyone heard of the IH777 code? (242 points, 13 comments)
    2. Really looking forward to using my orbs next week (177 points, 13 comments)
    3. waiting for those juicy spoilers (162 points, 38 comments)
    4. guess those extra SL smashes will have to wait (88 points, 9 comments)
  8. 631 points, 20 submissions: obarry6452
    1. Inosuke Hero Guide (176 points, 24 comments)
    2. Add a Free Way to Get VIP Points? (69 points, 10 comments)
    3. How to Build Your First E5 Hero (46 points, 2 comments)
    4. Should You Summon For Phorcys (37 points, 14 comments)
    5. Russell Hero Guide (36 points, 8 comments)
    6. Carrie Hero Guide (29 points, 2 comments)
    7. Rogan Hero Guide (29 points, 6 comments)
    8. Event Rotation (27 points, 2 comments)
    9. Next Week's Events HAPPY NEW YEAR and $100 Gift Card Giveaway 12-29-20 (25 points, 10 comments)
    10. Next Week's Events Plus Christmas Preview 12-15-20 (25 points, 6 comments)
  9. 567 points, 4 submissions: Just_Fio
    1. I mean at least we got 5 free copies from the event (240 points, 46 comments)
    2. Finally Regressing Penny after having her on my main team for almost a year 😥 (156 points, 16 comments)
    3. It really do be like that (145 points, 21 comments)
    4. My First Light e5! :) Too bad I'm so broke on spirit (26 points, 5 comments)
  10. 547 points, 11 submissions: rj7896
    1. F2p Inosuke barea flame shrine. I think this is the best first e5 for f2p. (129 points, 59 comments)
    2. New spoilers about void Admodel and next week po reward. Players wait for asmodel. (102 points, 93 comments)
    3. Yupp. Full loop gives artifacts. First time I am go for full loop as f2p. I think this is Christmas rewards. (83 points, 75 comments)
    4. For those who still not know about Inosuke. He is really good survivability and this is void corruption level51. Go for him. Video source-jimmybeh YouTube video. (62 points, 16 comments)
    5. New void ark. The Void Ark scheduled to be released next week on Taptap server. Eggs will be obtained from the new Void Ark game mode. The nether creatures that are hatched from the eggs, are named “Spirit of the Stars”. (52 points, 8 comments)
    6. New spoilers. More void content comes at new year. Ready for boom. (46 points, 22 comments)
    7. Spoilers - new void look. (25 points, 11 comments)
    8. Spoilers - The void ark takes 30 days to complete the voyage. At the end of each voyage, the entire functional level of the Void Ark will be reset. (22 points, 42 comments)
    9. F2p Inosuke. Really worth it. (20 points, 10 comments)
    10. F2p Inosuke against flame shrine barea. Today I got damage that I only saw on YouTube videos. Thanks to inosuke. (4 points, 0 comments)

Top Commenters

  1. Reliiq (981 points, 136 comments)
  2. Dackeboi (566 points, 75 comments)
  3. CptnSAUS (355 points, 102 comments)
  4. RoddyBobby (345 points, 98 comments)
  5. maders23 (342 points, 34 comments)
  6. ekrem2602 (333 points, 47 comments)
  7. jonasgustafson (332 points, 43 comments)
  8. nd00101 (329 points, 90 comments)
  9. MraizeGhostblood (323 points, 68 comments)
  10. El_Swagonborn (320 points, 17 comments)

Top Submissions

  1. Happy 2021! by Reliiq (568 points, 42 comments)
  2. WOW! Wait a sec by madscream93 (430 points, 10 comments)
  3. Sum up the recent events by nghianc (420 points, 28 comments)
  4. Saving for CNY I guess by MiekoOnReddit (397 points, 56 comments)
  5. Original Hero Design by GuyCarlos (383 points, 22 comments)
  6. Everyones delaciums after completing sl20 abyss by Doge_Dreemurr (372 points, 28 comments)
  7. What do you know about the Imp's Adventure failure? by madscream93 (371 points, 65 comments)
  8. Xmas hero reveal! by Reliiq (359 points, 134 comments)
  9. 6 elite light pulls... by CallMeSpirit (349 points, 44 comments)
  10. Goodbye, amazing community by Spycken (349 points, 39 comments)

Top Comments

  1. 136 points: FranticFrogX's comment in Can we all agree that latest events were actually good?
  2. 126 points: clodonar's comment in Propher Orbs + Heroic Miracle + New Year special
  3. 120 points: ekrem2602's comment in They should add a feature where you can see the ressources in the crates (yes I know that u can see it by clicking every crate...)
  4. 112 points: Shadow-_-M's comment in 6 elite light pulls...
  5. 107 points: El_Swagonborn's comment in TapTap update
  6. 103 points: Dackeboi's comment in Yupp. Full loop gives artifacts. First time I am go for full loop as f2p. I think this is Christmas rewards.
  7. 97 points: TrappedShadow's comment in What do you know about the Imp's Adventure failure?
  8. 91 points: Reliiq's comment in On TapTap today
  9. 89 points: jamico_'s comment in Is it possible with my heroes to beat sl 20 shadow?
  10. 86 points: maders23's comment in They prepared 7 GIFTS for you! You just have to BUY them all
Generated with BBoe's Subreddit Stats
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This week in MMOs - Week 30

This week in MMOS

Adventure Quest Worlds | Aion | Albion | ArcheAe | Ashes of Creation | Black Desert Online | Blade and Soul | Bless | CorePunk | Crowfall | Destiny 2 | Dofus | Dungeon Fighter Online | Elder Scrolls Online | EVE Online | Everquest | Everquest 2 | Final Fantasy XI | Final Fantasy XIV |Gloria Victis | Guild Wars 2 | Maplestory | Mabinogi | Neverwinter | Path of Exile | Pantheon Rise of the Fallen | Phantasy Star Online 2 | Project Gorgon | Realm of the Mad God | Runescape | Skyforge | Star Trek Online | Star Wars The Old Republic | Star Citizen | Tera | Lord of the Rings Online | Tibia | Tree of Savior | Trove | Vindictus | Wakfu | Warframe | World of Warcraft |

We’re testing out a new format for the weekly post and we’ll keep testing till it gets to be as good as it can, so let us know if this format is more readable and user friendly than the last.

Also I hate you Vindictus and your 13 stupid updates in one week!

AdventureQuest World(Click for more details)

July 20th - AQWorlds Patch Notes Several bugs were fixed
July 24th - Final Weekend: Unlock the Flameborn Summoner The seasonal set for July is the Flameborn + Underworld Summoner sets.
July 24th Tonight: The DOOM Continues… Doomwood part 2 this weekend + daily gift of dark spirit orbs and gold boost
July 24th - New Rare Set: Doom DragonSlayer New set available in your featured gear shop until August 31st

Aion (Click for more details)

Aion North America No new updates from July 19th - 26th
Aion Europe
July 24th - WEEKEND SPECIALS Marchutan’s Pyjama Party Box and Kaisinel’s Hermit Box available

Albion Online (Click for more details)

July 22nd - Rise of Avalon Launches August 12 Rise of Avalon update will bring massive new features including the Roads of Avalon, Corrupted Dungeons, Avalonian Weapons, and more.
July 22nd - Rise of Avalon Update Now on Staging Log into the Staging server and test out the new features coming with the next update!
July 23rd - Albion Online on GeForce Now It's official: Albion Online is now playable via the GeForce Now platform.
July 24th - Dev Talk: Roads of Avalon, Part 3 Our newest video discusses placing Hideouts and living within the Roads of Avalon.

Archeage (Click for more details)

July 23rd - Making a Splash! Marketplace Update, new pets, outfits, and more.
July 24th - Flash Sale: 30% Bonus for All Credit Packs! Purchase as many Credit Packs as you want from July 24 until July 27, 2020, and receive the 30% bonus on each one!
July 24th - The Double Event returns once again! From July 24th until July 27th, make sure to get the most out of your double loot drop rate, double vocation points, double experience points, and double honor

Ashes of Creation (Click for more details)

No new updates from July 19th - 26th

Black Desert Online (Click for more details)

July 22nd - Into the Unknown Mysterious Island and Pit of the undying events
July 22nd - Pearl Shop Update: Memories of Summer Cash shop update with upgrade materials on sale + Outfit sales
July 22nd - Trail of Summer Event for Kakao cash + other goodies
July 22nd - Play for a Free Game Pass Hit level 50 on a trial account and upgrade it to a permanent account
July 22nd - Patch Notes - 22nd July 2020 Massive list of changes and bug fixes
July 23rd - Tuvala Invitational PvP event + Tournament
July 24th - WEEKEND FLASH SALE: A Camp and a Keeper From Friday to Monday get special discounts

Blade & Soul (Click for more details)

July 21st - Dark Passage is Now Live! The newest update for Blade & Soul is now LIVE! Read through the patch notes for the latest changes.
July 22nd - Shining Summer Blessings Chest Now Available Cash shop update/Loot Box promotion
July 23rd - Hongmoon Store Update Cash shop update + Cash currency bonus till august 19th

Bless Unleashed (Click for more details)

July 21st - RELEASE NOTES New Events and Bug Fixes
July 22nd - PREPARE TO FIGHT! Bless Unleashed’s first competitive PvP Season is about to begin!
July 23rd - COMMUNITY INTERVIEW WITH ROUND 8 STUDIO

Corepunk (Click for more details)

No new updates from July 19th - 26th

Crowfall (Click for more details)

No new updates from July 19th - 26th

Destiny 2 (Click for more details)

July 22nd - THE OFFICIAL DESTINY COOKBOOK Bungie made a cookbook yo
July 23rd - DESTINY 2 COMING TO XBOX GAME PASS This fall D2 will be on Xbox Game Pass
July 23rd - THIS WEEK AT BUNGIE Destiny cookbook and more this week at Bungie

Dofus (Click for more details)

July 25th - 50% OFF ALL SERVICES From 7/25 to 7/26th enjoy a 50% discount on all services

Dungeon Fighter Online (Click for more details)

July 20th - Scheduled Maintenance Gunner (M) Neo Awakening and more

Elder Scrolls Online (Click for more details)

July 22nd - STORM A FORTRESS OF THE UNDEAD IN CASTLE THORN Content Preview - Stonethorn
July 22nd - ESO Live: July 24th - Character Pathing & Contest Winners Tune in to ESO Live this Friday to get an inside look at the new Homestead Character Pathing system coming with Update 27
July 23rd - MEET THE CHARACTER—ARKASIS Loredump and exposition

EVE Online (Click for more details)

July 21st - TRIBUTE TO THE FALLEN Cool player made cemetery in game - worth the read!

EverQuest (Click for more details)

July 21st - EverQuest Special Release Vinyls are Live! Vinyls of the OST from Everquest are now available for a limited time

EverQuest2 (Click for more details)

July 22nd - Like the twisting hands of time, Tinkerfest returns! Store update and events

Final Fantasy XI (Click for more details)

No new updates from July 19th - 26th

Final Fantasy XIV (Click for more details)

July 20th - Letter from the Producer Live Part LIX URL Update Latest update from the FFXIV Dev Team - Watch it in the link below.
July 22nd - Patch 5.3─Reflections in Crystal Trailer is Now Live! Trailer for Reflections in Crystal
July 22nd - Important Announcement Regarding the Japanese Fan Festival Due to Covid-19 the festival has been canceled

Gloria Victis (Click for more details)

No new updates from July 19th - 26th

Guild Wars 2 (Click for more details)

July 21st - Voice Acting in Episode 4 of The Icebrood Saga Due to Covid-19, Jormag Rising will be released without voice acting
July 21st - Charge into Battle with the Wolfheart Sword and Shield Cash shop update + new Wolfheart sword + shield skin
July 23rd - Guild Chat: A New Claw of Jormag Latest episode of Guild Chat
July 24th - Knocking on Jormag’s Door peek into the development of the Assault on the Frost Citadel meta-event

MapleStory (Click for more details)

July 23rd - v.215 - Rise: Surge of Power Patch Notes Familiar system is back, and a massive list of bug fixes and some events
July 24th - NA Reboot Double Miracle Time Compensation Compensation for server instability
July 24th - What's Your MapleStory? - MagesticaIly Interview with a longtime player of the game

Mabinogi (Click for more details)

No new updates from July 19th - 26th

Neverwinter (Click for more details)

July 21st - 2x Icewind Dale Campaign Currency! This coming week, players will get double Icewind Dale Campaign currencies!
July 22nd - 2x Professions! morale costs will be halved, allowing you to do 2x as many profession tasks in a day.
July 23rd - 20% off Campaign Buyouts! 20% off Campaign Buyouts starts Thursday, July 23
July 23rd - Patch Notes: Version: NW.122.20200708b.4 Lots of small changes and bug fixes
July 23rd - Limited Time: Alpha Compy in Zen Market! The Alpha Compy companion is available in the Zen Market for a limited time!
July 23rd - 20% off Professions! This weekend - 20% off Professions sale in the Zen Market
July 23rd - Steam Publisher's Weekend Bonus Zen! Celebrate Summer on Steam with discounts or bonus Zen

Path of Exile (Click for more details)

July 20th - Angels and Demons Mystery Box Concept Art Amazing concept art dump for the A&D Mystery Box
July 21st - Developer Interview - Eben - Video Creation Interview with one of the employees at Grinding Gear Games
July 21st - The Labrador Pet Labrador pet is now available
July 22nd - Harvest Fan Art Competition Highlights Highlights of submissions from the ongoing fan art competition
July 22nd - The Seraph Banner Back Attachment New back attachment is now available
July 23rd - The Infernal Quiver and Wolf Howl Warcray Infernal quiver to match the infernal bow skin
July 24th - Development Stories: Timelines & Retcons Developer’s thoughts on how they go about adding to the story of PoE
July 24th - New Void Emperor Wings and Weekend Sales Cash shop update and new skin for wings

Pantheon: Rise of the Fallen (Click for more details)

No new updates from July 19th - 26th

Phantasy Star Online 2 (Click for more details)

July 20th - CAMPAIGN: DAILY LOG-IN REWARDS! free EXP 100,000 TICKETS to those who log in from July 22nd to July 29th
July 20th - CAMPAIGN: QUEST TRIGGER DISTRIBUTION Free Defense Op: Ending Trigger will be handed out from July 22nd to August 21st
July 22nd - FUN SCRATCH TICKET: JULY 2020 - PART 2 New FUN Scratch lineup
July 22nd - CAMPAIGN: CLEAR ULTIMATE QUESTS! Event : Ultimate quests and rare drop rate boosted
July 22nd - PSO2 DAY: PREMIUM USER APPRECIATION DAY Premium users receive a boost and 2x SG 22 Ticket
July 22nd - URGENT QUESTS & CONCERTS: JULY 2020 - PART 2 Update to Urgent Quests and In game concert dates
July 22nd - LAST CHANCE TO GRAB THE RAGOL FASHION PACK! The Ragol Fashion Pack and Ragol Edition offers end this July
July 22nd - FRESH FINDS SHOP: RECOMMENDED ITEMS Cash shop update - new apparel in the shop
July 22nd - AC SCRATCH TICKET: SHINING HEROES Spend cash for a chance to earn cash outfits based on the shining series of games
July 23rd - PSO2: NGS ANNOUNCEMENT CELEBRATION Log-in to receive up to 5,000,000 EXP in tickets and many other fantastic prizes!
July 23rd - ANNOUNCING PHANTASY STAR ONLINE 2 NEW GENESIS Game announcement post with details about the game
July 24th - CASINO BOOSTS Higher chance to win and better rewards at the casino during limited hours

Project Gorgon (Click for more details)

No new updates from July 19th - 26th

Realm of the Mad God (Click for more details)

July 22nd - Oryx 3 Release and Patch Notes Oryx’s Sanctuary is officially out - lots more details in the link below

RuneScape (Click for more details)

July 20th - THIS WEEK IN RUNESCAPE Summer events and more
July 22nd - Interface Scaling & Camera Offset Beta Interface Scaling is now on a RuneScape beta world for you to try!

Skyforge (Click for more details)

July 20th - Atlas Node Contest: Winners Winners announced for May’s Atlas Node Contest!
July 21st - Invasion Pass Progress Sale Cash shop sale on progress points
July 22nd - MY.GAMES Market: Worker Bee Pack** Bee companion on sale now

Star Trek Online (Click for more details)

July 20th - Mudd Has Faith of the Heart! Cash shop special pack on sale
July 22nd - PC Patch Notes for 7/23/20 Minor fixes in the game
July 23rd - Bonus Dilithium Weekend! Get 50-100% bonus dilithium from july 23rd to 27th

Star Wars: The Old Republic (Click for more details)

July 21st - SWTOR is on Steam! The game is on steam yo!

Star Citizen (Click for more details)

July 22nd - TRACKER: Paul LeSalle’s Plan for the UEE Giant lore dump
July 24th - Inside Star Citizen Star Citizen Devs talk about the game’s development
July 24th - Star Citizen Live: All About Alpha 3.10 Dev’s talk about Alpha 3.10
July 24th - Roadmap Roundup Minor changes and delays explained
July 25th - Intragalactic Cook-off 2950 Cookbook Recipes created by the players inspired by the game

Tera: The Exiled Realm of Arborea (Click for more details)

July 21st - Summerfest2020 Two Summer events available till August 11st

The Lord of the Rings Online (Click for more details)

No new updates from July 19th - 26th

Tibia (Click for more details)

July 21st - Bugfixes and Content Changes Several fixes and changes listed in the post
July 22nd - New Retro Hardcore PvP Game Worlds On July 29th two new Retro Hardcore PvP Game Worlds will launch
July 23rd - Result of Fugue Exploit Investigation An exploit allowed players to farm a boss more than intended

Tree of Savior (Click for more details)

July 20th - Special Flight Package Cash shop special until August 11st
July 21st - Winners: MusCATeers Second Event Check out the winners and their winning screenshots
July 24th - List of Issues: July 24 List of known issues and what is and isn’t a bug.

Trove (Click for more details)

July 24th - Stay Cool Sales Until July 28, 2020! Cash shop update
July 24th - Luxion is back until July 27! Luxion’s loot is a way for players who missed limited-time items in the past to pick them up.

Vindictus (Click for more details)

July 20th - Channels for Event Selected! YouTubers selected for the YouTuber Support Event
July 20th - Lethor Update New Character Teaser - Lethor
July 20th - v.2.66 Updates Lethor now playable
July 20th - Elite Crystal Loot box promotion - chance at some outfits
July 20th - Cool Summer Comrade Package New Cash Shop Outfits
July 20th - Lethor Avatar Shop Update & More Bunch of cosmetics available for new Lethor class in the cash shop
July 20th - Summer 2020 Hot & Golden Time Event Summer Sales and free boosts
July 20th - Diligent Daily Missions Event! Event - Clear dailies, get extra rewards
July 20th - Let's Go Together! Event Event - play with your guild and get buffs/outfit
July 20th - Sprouting Together Event Event to help new and existing players grow and some nice rewards
July 20th - Let’s go, Lethor! Level Up! Leveling even for new playable class
July 20th - Royal Army & Abyssal Arena's Secret Box Event - Arena and Royal Army special rewards
July 20th - Round & Round Raid Dice Game Event Event - Clear content, get dice, roll and get rewards
July 20th - Lethor's Celebratory Package Event Event - Get the new class’s outfit for free for logging on

Wakfu (Click for more details)

July 23rd - THE EXPERIMENTATION EMOTE IS IN THE SHOP! New Emote available in the cash shop

Warframe (Click for more details)

July 20th - WARFRAME: HEART OF DEIMOS Catch the full reveal during TennoLive and get Hydroid Prime free

World of Warcraft (Click for more details)

July 21st - Weekly Bonus Event: Battlegrounds Get extra honor in the battlegrounds this week
July 21st - Jump Into This Week’s PvP Brawl: Packed House Brawl PvP Event Details
July 21st - Weekly Bonus Event: Warlords of Draenor Timewalking Players level 101+ can participate in six Warlords of Draenor dungeons for special loot
July 22nd - Get Your Groove On During the Auction House Dance Party Micro-Holiday July 22! Event - Auction house dance party details
July 23rd - Time Runs Short: Battle for Azeroth List of rewards that will become hardeimpossible to obtain once shadowlands hits.
July 24th - Hotfixes: July 23, 2020 List of hotfixes
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[Let's build D100] Ships you might come across in a busy port.

The party has come into a busy port and decide to visit some other ships. Who might they discover, what might they find?

d100 Interesting Ships in a Port


  1. Shani and Aurora's Tent of Two - The two goblin sisters Shani and Aurora sail providing services to port settlements. Shani claims to be a seer and charges 60gp for a "reading" of the future (she is not). Aurora 'The useful one' provides the service of casting identify for 20gp. She may also agree to sell some of her extensive library if offered the right price. [dweeb_bush]
  2. The Bones Brothers - The bones brothers are a travelling group of jolly bards. As their name suggests they are animated skeletons. Jimbo-double bass, Timbo-guitar, Limbo-vocals, Dimbo-marimba and Franky-drums. They are very hospitable and put on a show for anyone who comes and visits them! [dweeb_bush]
  3. The Lovers - A small nondescript boat lies just off the dock. The is no sign of activity on board apart from the dock inspector who is trying to find out who's boat it is. The truth is the owners of the boat died ten days ago and the boat has miraculously drifted safely into port. on a successful DC 10 investigation or perception check the party members discover two young male elves cowering in the cannonball chest. When the lid is lifted they start begging for their life. If pressed they reveal that the crew was attacked by sirens, the majority of the crew succomed to the siren's calls however the two young boys, deeply infatuated with each other did not care for their temptation. They ran out of food last night and thought they were surely doomed! [dweeb_bush]
  4. The Crows - A large black boat rests in port, neatly secured off one of the more expensive jettys. The most defining feature of the boat is that it is bustling with activity, not by humanoids but 3d12 black ravens. One wears a small captains hat and appears to undersatnd the party. If the party casts speak with animals they discover that the crows were awakened through a series of trials on a new spell aimed to mass awaken a group of creatures. The crows have varying degrees of intelligence and are all chaotic neutral alligned. The crows rebelled from, Hignory Flip, the wizard running the trials on a small island about 2 days sail from the port, and stole his ship. [dweeb_bush]
  5. Captain Redbeak! - A suspicious longship hovers low on the water. There is a steady stream of humanoids entering the covered boat and leaving a few minutes later with a small package. The ship belongs to Captain Redbeak, a feirce pirate captain who runs a drug trade: the drug in question is a relatively cheap drug called "Peak Water" and is collected dew from mountaintops, it gives the user a high that lasts 1d4 hours and gives the user a d4 of bardic inspiration. It costs 10gp per hit. The ship is manned by 2d6 Bandits, and if threatened or reported they will attempt to kill the party in defence of their lives. [dweeb_bush]
  6. Crazy Mr McGee - A delerious man stands warding off the dock guards with what looks like a loaded blunderbus. He's yelling about his notorious reputation as a savage pirate and keeps claiming they have come to "Take away my princess". The princess he's referring to is his boat- he imagines that it is a glourious gallion but in reality it's just a rowboat. If the party manage to subdue the man the dock guards thank them and offer to buy them a drink later that night in the tavern. [dweeb_bush]
  7. A Con??? - The players are drawn to a commotion hidden behind a crowd of people. A large goliath (Manneo) seems to have taken a small dwarf (Skalgrouth) hostage and is threatening to slit his throat if the dock guard do not meet his demands "I'll bloody well kill 'im if you don't give me what I want: 100gp worth of rubies and free passage out of this shit hole!". In reality the goliath and dwarf are working together pulling off this stunt at various ports in the area, so far, to great success! [dweeb_bush]
  8. The Rat's Den - The players follow a stream of rats on board a decrepid looking riverfairing vessel. When they make cross into the canvassed interior they see an old kobold playing the pipes, he seems to be a rat-catcher. If the party interrupt him in his ritual he turns the a swarm of rats against the party and runs off into the port. [dweeb_bush]
  9. Seeking Refuge - A smallish sloop titled 'The Diamond Endeavour' pulls into port, it's sinking and fast! A crew member (Emery Green) jumps onto the dockside and is yelling for help. The vessel was struck by a great storm while at sea and they sustained damage when they brushed by a reef. Luckily they werent wrecked but unluckily they could not repair all the damage with materials on board. They've been bailing for hours and can no longer bail as fast as the ship is filling up with water! If the characters wish to help they can make a DC 13 group athletics check to bail enough water to stop the crew from having to jump ship and leave it to sink. If the players are successful Emery thanks them profusely and offers them a map to a shipwreck they were on the way to dive at before the storm hit them. "It's rumoured that this is the wreck of the old pirate lord, Feather Toothed Bill's ship and may hold riches beyond imagine!" [dweeb_bush]
  10. The Gilded Sail - A group of merchants, all of various races, each offering unique, and expensive, magical trinkets. True to their name, their sail is actually a thin sheet of gold, and the rest of their ship is covered in valuable metals and gems. It’s also very well armed, as are the merchants aboard. Keep an eye on the rogue when this one’s around. [Dragon_Overlord]
  11. The Patchwork - A large ship which seems to have been destroyed and repaired numerous times with whatever material the crew had, from birch wood to copper metal to even welded armor and weapons. Speaking of the crew, they appear to be a mishmash of Kenku, Kobold, Halfling, and the occasional Tabaxi and Goblin. The captain appears to be a raccoon by the name of Majos, which, if your party stumbles upon the question of why and how a raccoon is a ship captain, she would respond with “a salty mage who didn’t know how to win a simple game of cards had a tantrum.” She would then offer the party a game of cards in which if the party beats Majos, she rewards the party a hefty sum of 100 GP, and if any party member is any of the races listed above, she rewards an additional magic item (DM’s choice) and offers a position to the party member for them to join her crew. Accept and the party is taken to an additional encounter to an island for treasure. Decline is acceptable and Majos would accept any favor from the party. [SpyroAndToothless]
  12. The Feyr Winds - An elegant ship that carries goods and treasures from far off Elven lands run by a mixture of elven and faerie creatures. Their most illustrious goods are fruits that can do many things such as heal wounds, cure poisons, or even granting stat bonuses for a minute! (Vendor: Fruits are magical and can take on the effect of any potion you want.) [OSpiderBox]
  13. Gnasher's Maw - A tribal-ized longship driven by a "merry" band of lizard folk. They obviously don't understand personal space or social norms, and are seeking people to help them with a Giant problem. (Hook: if your party is having downtime while they look for their next quest, this could be that hook they need.) [OSpiderBox]
  14. The Esteemed Steamboat - Artificers run this marvel of steam engineering. However... it's currently in a state of disrepair. Looks like heavy damage from some monstrosity. While they're extremely proficient in fixing it, they have no money and are looking for work to pay for supplies. (Allies: party could hire some of them for an upcoming task/adventure, or even offer to fund the repairs in exchange for favopassage.) [OSpiderBox]
  15. The Mainstream (You’ll never need a bigger boat!) - A casino cruise ship featuring a large game room, several bars, comfortable rooms, a pool and a hot tub fueled by a continual flame spell. It is captained by a tall, brown scaled lizardfolk woman named Kepesk. The dealers are kenku bards repeating rules and barking (“Step right up, try you’re luck at the Wheel of the Goddess of Fortune!”) There is also a large vault of gold on board, guarded by lizardfolk soldiers. One particular patron is looking for a few helping hands for a bit of a caper now that he knows the guards patrol schedules. [spiff2]
  16. Rocinante - A relatively fancy and expensive ship being up kept by the Quijano family and their servants. The last living member of the family is a young man, obsessed with swords and thirst for adventure. He agrees to let the team borrow the ship, in exchange for him coming with them on their adventures to wherever they’re going. [DrFishPhd]
  17. Deep Blue - In a corner of the harbour, a seemingly empty ship. Sails are neatly furled, crew seems to have left the ship mere hours ago. On the deck, small openings allows the visitor to enter the hold, in it, some barrels, hammocks. Beside one of the hammock, a book, quite old, written in an old version of Common language.In the middle of the hold, some blankets cover a group of trunks, under these trunks, another opening ... leading to another hold. In this hold, vessels, old fashioned lanterns, and some parchment written in ancient language. At the bottom of a bulkhead, an opening, some stairs gong down in another hold.Wood seems ancient, and strange figures are carved into the wooden parts of the boats. Some ancient runes are covering pillars. In the middle of the hold, a panel with nails made of some unknown metal, once open, stairs going down in the dark. From the shadows, the noise of little splaches. [doctor_providence]
  18. The Mosquito - Run by a crew of githyanki pirates. What seems like a normal battle vessel, once on the open ocean, the sails begin turning outward and suddenly the ship begins gliding above the waters surface at fast speeds. [GladiatorJustin]
  19. The C.H.U.D.- The Shell of a massive deceased Dragonturtle floats next to the dock, it’s ends sealed by mechanical claws, and a viewport fitted into the front. The C.H.U.D. (Chelonian Hammerworked Underwater Dirigible) was designed by the Gnomish Inventor Hector Copperspark. Crewed by gnomes and halflings as they are the only ones small enough to man the complex machinery crammed into the turtle shell, the C.H.U.D. is a mercenary vessel that hires out to perform naval attacks. Hector just got a lead on a new job, and he needs some muscle to pull it off... [Lakandalwa]
  20. The Temple - A ship that serves as a mobile temple to a water deity. It goes from port to port to carry services. [SMGB_NeonYoshi]
  21. Cloudscraper - One of the gems of the Romish Empire's formidable fleet, the Cloudscraper is a powerful warship specially constructed for defeating sea monstrosities of all kinds. Developed after the Queen's late husband was killed by an island feeder (colossal sea beasts known for swallowing swaths of land whole), this vessel with an imposing tower-like bridge is loaded up with all types of harpoons, cannons, and magical armor. Some even say that, thanks to a powerful magical engine, the top half of the ship can separate from the brig to chase after flying beasts attempting to get away. With how famous it is, plenty of townsfolk are eager to get a look at the shining bronze beast of a boat. But what's it doing here of all places? [MildlyConcernedGhost]
  22. The Wistful Wanderer - A small sloop with a single cabin in the middle of the deck. A skilled observer might note that the sails and rigging as well as the rudder occasional shift to right the ship or tighten and secure themselves more. The cabin is actually permanently enchanted with a Mordenkainen’s Magnificent mansion and the ship is handled by a permanent crew of 20 unseen servants. It is owned by the Wandering Wizard Wesley Wrycroft. He sails the world at his leisure, seeking trade for scrolls and arcane artifacts. He also regularly hires adventurers to gather difficult to reach artifacts from unworthy hands whenever he finds a lead on the location of such a relic. [Lakandalawa]
  23. The Magic Brawler - A merchant ship with a very strong looking captain comes to port. If the party chooses to look at their items the captain will challenge the party to an arm wrestling match. Beating a DC 20 strength check will award the party one minor magic item from the captain's personal stash, and beating a DC 25 strength check will award a magic item of the DMs choosing. [TheInstitute4]
  24. The Friend Ship - A comfortable looking wooden ship full of people just hanging out on the deck. While aboard this ship you find yourself under the effects of the Charm Person spell to make everyone friendly with each other. [Stormkiko]
  25. The Dragon Ship - Captained by a Dragonborn with a dragon head on the prow, this ship is a merchant vessel crewed by a muscular Dragonborn who sits on the deck smoking a long pipe. The ship has put down for repairs after grazing a rock which tore a few holes in the starboard side. [AndreTheSalty]
  26. Kender - A rag tag ship filled with swashbuckling Kender. The ship looks like it was made from bits and pieces of many different ships.The Kender are very drunk and have no idea how they got to this port. [Slainlion]
  27. The Poor Captain - A ship that looks broken and near sinking, in truth it's one of the most armed ship on the seas. It uses help calls or just their non threatening look to lure ships close so that they can attack them. [DungeonsAndScouts]
  28. The Fisticuffs- A medium sized rowdy ship sits a little way out from the dock. The ship has two massive hands stemming from the hulls on long mechanical arms. The hands have an AC of 25, a damage threshold of 5, and 30 health each. They ship can leave the water and "walk" on the hands. The ship is primarily a combat ship and is crewed by a band of mischevious gnome tinkerers. In addition to attacking (+10 to hit: 4d6 + 8 bludgeoning damage) the hands can also cast Bigby's hand once per day. [dweeb_bush]
  29. The Grain Barge - A large barge with a dirt floor and wheat growing. A single old man lives on the barge, and sells wheat for 2 pountds per copper piece. In the hull of the barge, accessible only by a trapdoor in the old man's shack, is a large pile of carrots. [serious_tabaxi]
  30. Sea Rot - A large gallion speeds into port with a yellow flag raised. As soon as they dock and have paid the docking fee the captain, a large half-orc woman called Mishka, starts calling for help! She reveals that over half of her crew has contracted a strange plague and she fears for her life. She came to port to seek medical assisstance but fears she is infected so dares not go ashore.The plague - Sea Rot - Is highly contagious and air-borne: if a creature comes within 5ft. of an infected creature they must succeed on a DC 17 Constitution save or become infected themself, symptoms take 1d10 days to manifest. The symptoms of Sea Rot are gruesome, starting with the extremities of the body, the body starts depositing water in cytoplasm-like sacks. At the end of every long rest the creature takes 2d6 cold damage and must succeed on a DC 13 Constitution save or suffer 1 permanent constitution damage, the infected creature also has disadvantage on strength and dexterity checks. It can only be cured by magical means that remove a disease.If the party fetches help she rewards them with a small favour and a pouch full of gemstones worth 50gp, in addition, if the party can cure the 20 crew members and contain the plague she offers them passage anywhere, offers an additional 100gp, and her cutlass- a +1 scimmitar that also increases the holder's charisma by 2 while holding it. [dweeb_bush]
  31. Grok's Galley - A medium-sized ship piloted by a Tortle named Grok(He Understands Things)11. The ship is a 2 sailed vessel with few cannons and other wartime mechanisms on them. The crew is very resilient and full of ragtag non-humaniods. Gnolls, Dragonborn, Ratfolk etc.He's about to set sail back home as he's heard of this group of ratfolk that are trying to overthrow the government in his home town. [VKilledTInternet]
  32. The Abigail - An old warship thought to be lost that had been renovated and turned into an inn. It’s run by two very attractive siblings, who turn out to be sirens and one night, they take the boat out to the sea and eat all the passengers. [TardyTortoise]
  33. The Comfort - This massive galleon is an independent freebooter that refuses to pay allegiance to any nation or city. Housing a collection of skilled healers and clerics, the Comfort sails to areas struck by famine, plague, and war, providing healing to whomever requests it. The sailors aboard the vessel have all sworn the same oath, to defend the healers and their patients with their lives no matter the cost.While the Comfort usually is accepted at any port, it sometimes comes under attack when it travels to war torn regions and as such is well equipped to defend itself should it come under attack. [Lakandalawa]
  34. Arabian Traders - An exotic merchant vessel filled with silks, spices, and strange spirits is disembarking. A dashing arabian prince asks basic questions about the city, potentially becoming enamored with one of the party members. He is rich and slightly crazy, and believes anything can be bought for a price. This gets him into trouble when he tries to buy someone's hand in marriage to add to his collection of luxuries and many wives back in his home port. [jfractal]
  35. Deep Sea Scavengar - Salty, untrustworthy sailors (who look like pirates) are disembarking/unloading from their latest voyage. They have been at sea for months, and haven't seen a woman in that long - they openly hit on and jeer at any females in the group with a CHA score of 11 or higher. One sailor tells a fanciful story about sirens that they encountered on their voyage, killing 3 of their men (it's hard to tell if they are serious or not). [jfractal]
  36. His majesty's secret - A heavily outfitted, small warship is in a secret mission from the king. Heavily armed/armored guards stand watch over the docks, turning away everyone, and refusing to divulge their purpose here. [jfractal]
  37. Smallminded Yokels - A small, local fishing vessel filled with xenophobic, small-minded fisherman. The make disparaging remarks about any non-humans if approached. If the party gives them lip, they will get jumped by the crew the next time they wander the harbor at night. [jfractal]
  38. Mussel's Mate - A large fishing vessel that has seen it's better days. Rigging is in tatters, masts are spliced together, mismatched patchworks sails. Oddly enough the captains quarters are extremely well apportioned not at all like the rest of the ship. [hamlet_d]
  39. The Wayward Lady - This ship has an all female crew. The species on board are the outcasts from different lands. They serve as a place for any who are lost to have a home, though men don't tend to stay for long for some reason. After a successful DC 20 insight check it can be found that men on board the ship for 4 months become women. [42firehawk]
  40. The Gypsy - On the deck is what appears to be a stage where beautiful female dancers perform to music provided by a small band of bards. One of the dancers, who is known as the Storyteller, tells stories through song as the rest of the dancers provide her the visuals/backup dancing. Her voice is noticeably quite low for a woman, but is very enchanting nonetheless. An insight check with a DC20 will reveal that all of the performers are cross-dressing men. [Crystalized13]
  41. The Stable - A ship of decent size that carries horses (or any other kind of mount in your game) from port to port and sells them at a decent price to tired and/or injured travelers. It is crewed by a family of six (mother is the captain, father, three sons, three daughters) and a few extras the gathered along their journey, namely; a nice old man who wants to see the world, a young woman with a fiery attitude and an obvious crush on one of the party members, a muscular Dragonborn who has obviously seen some action who now tends to the horses, a bard who offers entertainment to the crew on board and is particularly liked by the children, a mute Druid who helps the horses and is good friends with the Dragonborn (who interprets their sign), and an ex-pirate who loves the sea but wishes to leave their past behind them. [Crystalized13]
  42. The Penny Bucket - The penny bucket is barely a ship. It's looks like a wash-bucket with a wooden T nailed to it and has a large white shirt as a sale. As far as you can tell there's no way to steer, its an utter mystery to you how it ended up in port, let alone why the dock authority would charge it to dock. When you peer inside the bucket you see a small red pseudodragon peacefully sleeping on it's hoard, which consists of 3pp, 16gp, 103sp, and 56cp, 6 rubies worth 30gp, and a dusty diamond worth 300gp , and a small magical trinket of the DM's choice. If woken up the Pseudodragon wakes up and fiercely snarls , cowering, and protecting its stuff. The dragon will trade any of the items in its hoard if the adventurers offer something of value, or a large amount of food. If the party wants to adopt the dragon along with it's hoard it may be won over with gifts and a DC18 animal handling check. [dweeb_bush]
  43. The Crafty Raft - A makeshift raft has floated down the coast and slammed into the dock. There is no one on board and it appears to be unmanned. There is a note fixed to the mast with a tiny butterknife. The note has directions, "at the lightning stump follow the stream and rescue us". The raft, and attached note were made by crafty goblins attempting to lure creatures down the coast right into a trap. The goblins have made finding their hideout incredibly easy. With a DC 5 nature (tracking) check the party can find the tree and follow it down to the river. The real trap is a series of pitfall traps cleverly hidden in and around the stream. If the adventurers continue along the stream they must succeed on a DC18 Perception check to avoid it and must succeed on a DC14 Dexterity save or fall 10ft. into spikes and take 1d6 bludgeoning damage and 2d6 piercing damage. They are then accosted by 2d4 goblins. [dweeb_bush]
  44. The Illusory Boat - Moored in the port is a huge gleaming golden pirate ship, there must be at least 50 richly dressed halflings manning it. There's a long gangplank extending to the dock. Suddenly there's the noise of several cannons firing off. The guards rush over to the ship, fearing that they are attacking the port. They scream at the ship- "come down here and speak to us you cowards, we can't board your ship without permission but we will call the town guard!" A voice calls from the ship yelling insults at the guards aiming to infuriate them till they board the boat. If any one steps on the gangplank they must succeed on a DC 14 Dexterity save or fall into the water, as they do the ship dissapears and it's revealed that the entire ship is a major illusion cast by three giggling wizards who run away from one of the neighboring piers. [dweeb_bush]
  45. The Question - There's a metallic ship floating in the water. From it you hear loud beeping, chirping, and whirring noises coming from it and it's attracted a large crowd of 3d10 townsfolk, who are fearfully inspecting the ship. As you approach closer you begin to hear a voice in all the artificial noises. You hear it asking thousands of questions, in thousands of voices: "who am I?", "why am I here?", "What's that ugly thing over there?", "what is the meaning to life", "Why are there people watching me?", and other creepy remarks that give the idea that the ship is conscious and scared. When the adventurers look into the boat they see a blinking green, light with a swirling marbled texture on it. The light turns red and starts asking questions very specific to the party. Before long it begins speaking in tongues and a flash of blinding light appears. The adventurers make a DC13 constitution save. On a failed save they are blinded for a minute and take 4d4 psychic damage or half as much on a successful save. When the adventurers look again the ship is gone and there is just a small gemstone floating in the water, whispering to the party in tongues that are unintelligible. [dweeb_bush]
  46. The mistake -A small boat that seems to have been renamed fairly recently. The - ake part of the name is in a different calligraphy and color from the rest of the name [Ido97]
  47. The Barnacle - An old weathered gun-ship bearing it's scars from many a battle, but nevertheless being no worse for the wear. Built strong from some ancient hardwoods and it has been well maintained to the best a ship of that age could be. The crew is a rowdy bunch of salty Dawgs that work as hard as they play...and they fight even harder. They may squabble amongst themselves, but don't you dare mess with or insult one of their brotherhood. They have come to port ready to sell their wares, collect their bounty and spend it irresponsibly. All so they can find their next mission and do it all over again. [gothic03]
  48. The Bauntoo - A strange ramshackle ship occupied by amphibious humanoids that spend near their entire lives out at sea, trade in weird cool stuff they've found deep diving into cool underwater locations like ocean ruins, and wont be at port for long. [Swerve-Bro]
  49. The Leviathan - A huge ship listing hard to one side, its mast broken halfway up and the sails drooping to the deck. All of the wood is dark brown, slimy and rotting out. It looks like someone pulled a shipwreck from the bottom of the sea and it remained afloat by some miracle. If the party inspects the ship, they will find it has already been thoroughly looted and all that remains of the crew are skeletons. (Whether the skeletons are animated or not is up to you). The dock guards will tell you that a huge fog rolled in last night and this ship was there when the fog lifted. [painterinsomniac]
  50. The Menagerie - A decent sized merchant ship, this one is run by all sorts of different creatures though none are humanoid. This ship was originally a travelling circus showing off all manner of awakened animals who were kept captive. The animals are quite amiable and will offer carry passengers in exchange for assistance selling their goods in markets. [painterinsomniac]
  51. The Coffin - A casket-shaped ship that contains the body of a 21-ft giant. The top of the casket has been fitted with sails and rigging and is manned by a crew of humans who tell the party that the giant hired them before his death. He always wanted to sail around the world, so half of all his treasures would be given to the crew who sailed him around the world. The money is to be awarded upon the crews return to the giant's family home, and the crew must have an artefact from each land to prove their voyage complete to the family and get their loot. Of course, the crew isn't bothering with actually sailing around the world - they're content to just make port for a year and trade people for ancestral trinkets so they can return to the land of giants in a year and take their massive loot. They've been given a hefty advance to cover the cost of their long voyage, so money is no object. Adventurers can sell their items if the item is from a distinct background (eg a Dwarven Warhammer, an Elven scroll of healing, etc). [Anceaus]
  52. The Lighthouse - This ship is captained by a young cowardly wizard and an equally nervous-looking crew of young human men. Atop the central mast is a large lighthouse light, which the owner uses to keep other ships far away from him while at sea so as to avoid any trouble. If approached, the captain will immediately begin grovelling and handing over loot at the sight of the party's weapons, offering them any onboard services he can think of for his crew to do for them (shoeshines, blade sharpening, armour mending).Turns out it's all an act - the captain is actually a conniving trickster who transports and deals in Light Blue Light, a magical drug that induces paranoia/twitchy behaviour but grants a 1d6 bonus to Strength for a period of 1 hour. [Anceaus]
  53. The Nest - A vaguely ship-shaped bramble of collected branches and tar, this vessel doesn't look like it should even float, much less sail. It's run completely by Kenku's. They love to collect shiny objects and every nook and cranny of the nest is filled with glittering pieces of treasure and trinkets, among which are a range of magical items.Anything can be bought for a price, but what they especially want is for the adventurers to help them get a shiny old chalice that they've spotted beneath the waters of the harbour - they aren't big swimmers. [Anceaus]
  54. The Half-Pint - An average looking, 2nd-rate ship run exclusively by halflings and gnomes. The crew are rolling a large number of barrels off the ship. A DC 13 Investigation Check will uncover that the Half-Pint has almost twice as many decks as a regular ship of that size and the diminutive crew use the extra space to smuggle illegal magical ale that has explosive side effects. If approached, the first mate (a scruffy gnome named Sebastiano who trusts people a little too easily considering his trade) will ask the party if they are 'for hire' or just want a cask.If the party is looking to buy, refer to the http://dndspeak.com/2017/12/100-random-potion-effects/ to determine what effect their beer has.If they're interested in the job, he would have them guard a supply wagon transporting contraband IPA to an old wizard who lives in an ivory tower in the nearby forest for a sum of 25gp each. What the party doesn't know is that the wizard is in the process of transitioning into a Lich, and the beer is the magical conduit by which he has been transforming. The wizard has the stats of a Revenant if the party chooses to fight him. If an unconscious creature drinks the illegal beer, they will be revived and become Undead. [Anceaus]
  55. The "Blu Moon" - A two masted Caravel. An ocean going merchant ship, that has recently been damaged by pirates, but escaped because they dumped all cargo overboard. The ship is being repaired and expected to be ready in two days. The captain, Quintus "Full" Moon, already has agreed to transport 24 bales of dyed fabric to [INSERT DESTINATION] but is now looking for some more cargo for the same destination. The rest of the crew is: first mate Eldan Wind (m half-elf), bosun Karrla (f half-orc), helmsman Olfie Re (f half-elf), cook Carlin Zwiet (f gnome), and four human sailors: Frenk(m), Ra(f), Tjoris(m) en Huub(m). Huub is a 12 year old boy on his first trip. [Jeeve65]
  56. The Leatherback - A merchant ship from a faraway land. It is made of a beautiful reddish wood and adorned with many colorful flags. About half the crew is made up of tortles and the other half consists of various other races they picked up on their travels. They are very friendly people and will happily buy you a drink or two in exchange for stories of your adventures or of the places and cultures you’ve experienced. If they take a liking to you they're even willing to give you free passage to wherever you'd like to travel... as long as that place happens to be the next port along their voyage. [TheMightyLoaf]
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submitted by dweeb_bush to d100 [link] [comments]

[GUIDE] How to get your first 10-20$ skin for free + proof (Clickloot) (REUPLOAD)

Help me in the comments to get this guide better and more complete and share it to your friends!

Heyya (sorry for my weird english I'm french) !
Since I reinstalled Clickloot like 1-2 weeks ago, I tried to find as many tips as possible Imma share it to you guys :)~I'll add more tips in the future
So let's start:

[BASIC TUTORIAL] Pass this part if you already have clickloot

-Go to clickloot.com or install the mobile app and create a new account by steam or anything it doesn't matter at the start (later to withdraw you'll need your steam account)
-Click on rewards and claim as many things as possible (use my code "nefreex" for referral, you get 250 coins and it's always appreciated ^^)
You should get your first 500 coins ez pz

[HOW TO GET THAT FAT MONEY] Basically the useful part

Get the mobile app then go to earn (bottom left corner)Depends on your location you'll get different surveys and offers but the most important surveys should still appear.
If you see Tapjoy or Ironsource, go on them. They're basically the best ones for me, high paying surveys and you surely get your money, prefer Tapjoy because you get offers who rewards you a part of the coins each time you get closer to complete the survey
Do one of the surveys below:

BEST APPS SURVEYS :

Huuuge casino and Billionaire casino

~20000-30000 coins for getting to level 200 (they offer different amount of coins sometimes, depends on the level required, consider taking the one mentioned right above on Tapjoy if you find it, you get parts of the rewards at level 50-70-100-150-200.
Time: some days or hours (depends on the offer and the luck)Many useful tips here: https://www.reddit.com/Swagbuckstutorials/comments/gswbx1/tips_for_huuuge_casino_slots/
Other tips :
-you can't loose all your chips until you get to level 30-40 [NEEDS TO BE VERIFIED]-at the beginning you can go full max bet-consider using the 3-4 first machines, they're giving good amounts of chips (I prefer using Huuuge diamonds wins (rare wins but high rewards) because the firsts levels you're completely rigged and then God of sky (less rare wins and decent rewards))
-you can use macros to close popups and to claim rewards it works-don't spam the machines for my experience you get less wins
-don't give up if you don't have any more money, just retry tomorrow and claim as many daily/ club rewards as possible. You have 30-60 days to complete this survey !
-use the advanced search to find diamond clubs and join them, you get a decent amount of coins on those clubs.

[NEW] MISTPLAY

~3000 coins to get profile level 3 found on Tapjoy
Time : 30-45 mins
Difficulty : Easy
If you don't receive your coins after doing the survey it's a bug on this one it's okay, wait 24hrs and send a ticket to the support of Tapjoy with a screen showing that you got to lvl 3, I got credited less than 24hrs later ^^
Tips:
-when they ask you which games do you like/ play (i don't remember exactly sorry) just click on all games, you'll get more choice
-focus on the xp, look for the two best ones and try to hit on both lvl 3-4 (different level than the profile one, this way you're level 3 (or almost, you just take the third best game and get this one to lvl 2 to get profile lvl 3)

Pop slots

~5000 coins to get to level 27 but some redditors said that you get a different survey (25$ to level 28) [NEEDS TO BE VERIFIED]. You get the full amount of coins only when you complete the survey.
Time: 1-2 days
Tips:I found another reddit tutorial for this [NEED TO BE VERIFIED]https://www.reddit.com/Swagbuckstutorials/comments/gstr4s/pop_slots_tutorial/
Other tips:
-you can go full afk with this one + macro for more speed

Words with friends 2

(only seen on ironsource), ~500 or 1400 coins if you complete 25 words against an opponent, really easy if you know how to play, if not just find a quick guide on YouTube (trust me it's so easy)
Time: 1-2 hours max (btw don't stress if you didn't get your coins right after, I got them 3 days later)
Tips:
-No matter winning or loosing the game, just make 25 words-Make a private game with another account and play vs yourself [NEEDS TO BE VERIFIED]
-Use less letters and try to make the most words per round-If you feel that it's the right game, use all you addons.
-If you play vs a random and you're winning, always try to loose. Your opponent will more likely stay on the game and you get your points ez.
-You can use scrabble cheats if you're lazy to think just search on Google

Neverland Casino [WORK IN PROGRESS]

(actually finding a good survey and finishing it)
Still a nice guide here : https://www.reddit.com/Swagbuckstutorials/comments/hs91u8/neverland_casino_game_guide_crosspost_from/
btw I'll think I'll use a lot of those Swagbucks tutorials, they're great.

Coin Dozer

~1800 coins to get level 25.
Difficulty : So easy
Only tip : change your clock time to gain coin just like you play it everyday, ez survey.

Coin Master

~3000 coins to get to the 4 village.
Time & Difficulty : Okay, few days (you just need to go on the app 1 or 2 times per day for some mins)
Tips:
-Connect with Facebook to boost the beginning if you want.
-If you're linked with facebook, loop up for free coins website that gives coupons for the game ( http://conseilsjeux.com/coin-master-spins-et-coins-gratuits/ ) (french site but first links should work and gives out a bit of coins in the game if you're logged in to facebook)
-Don't waste time on it, give it some mins, spin & upgrade and then quit, that's it.

Slotomania

~10000 coins to get lvl 100 (found on fyber)
Time : 1-2 days
Difficulty : ez as fck
Tips :
-You can easily afk
-Connect to Facebook and use this site : https://www.peoplesgamezgiftexchange.com/slotomania-free-coins/gifts to get tons of free coins ;)

Appkarma

~500 or 1000 depends on survey platform, get to 700 coins on it.
Time : 2 hours
Difficulty : Easy
Tips:
-Claim all things that's possible to claim, you're already at +400 coins by doing nothing.
[UPDATE] You have two methods to farm :
1st one, spamming ads for 1 coin until you can't. After that just do a cheap mission like launch and install the app, and then spamming ads again (you can make a macro for this).
[NEW] 2nd one, go to playtime rewards, allow the app and then play Coin master (avoid this game if you're already doing the coin master survey, just do another app), idk if afk while the game is opened works, I suggest you to interact every 1 or 2 minutes [NEEDS TO BE VERIFIED].
The 2nd option is faster, but not available for everyone !

[EXTERNAL TIPS]

-Bluestacks works and you don't get banned using this (best option if you don't have a phone) (a friend tried and still use it)
-DON'T USE VPN ! You get banned really fast if you use a vpn to get better surveys
-Be kind with the support ! They have a hard work with all those kiddos who wants a knife without doing anything. Shoutout to Braincell! This active chat moderator, you can ask him anything he'll respond, he's the best x)
-Avoid those weird ~50 coins surveys that tells you to install a shitty app and launch it, this apps are always the same (shitty game always repetitive and many ads) you don't get any rewards from these and I found these apps creepy.. [NEEDS TO BE VERIF.. nah i'm joking xD

[WITHDRAW] The best part x)

[Be careful and check market prices! Sometimes you can overpay a lot]
-Don't worry you get the trade offer shortly after buying be sure to fill out your trade url before.
-If you trigger their anti-fraud system and they tell you to contact them, don't worry just contact them they have a really nice support (they usually respond in less than 24h) it happens to me and after that I could finally withdraw :p
MONEY SYSTEM: 1000 coins ~~ 0.80€ (if you pay attention, you overpay everywhere, they make a decent marge of money, skins are the ones that you'll overpay less)

[Proof and credits]

https://imgur.com/a/R3EKPTR my recent winnings (I already got some skins before but it was some years ago) and I currently have 7000 coins at the time I'm making this guide.
Update : withdrawed and now i made 2000 :)Update 2 : I'M AT 18000 NOW OMG
I'm at 31000 now, looking for a ft ak neon rider ;)
https://www.reddit.com/FreeCSGOSkins/comments/hsfszl/thanks_to_unefreexyt_i_got_my_first_skins_in_csgo/ ;)
https://cdn.discordapp.com/attachments/546656661482504192/735516698723090442/unknown.png A friend got bo2 by doing huge casino and billionaire only
Thanks for reading ! Help me in the comments to complete this guide and share it, use my affiliate "nefreex" it's really really appreciated :))
Imma go to sleep, tomorrow I'll add more surveys and read your comments. Good luck everyone !
Update: New surveys and making it more readable ;)
Update 26/07 : Updated Slotomania, I'm currently making a hard survey which can give me 27000 coins so Ima tryhard it x)
Update 24/08 : Added Mistplay, updated my coins. Please share the tutorial guys !
submitted by NeFreeXYT to FreeCSGOSkins [link] [comments]

Swagbuck Games Report: Casino Games

8/26 Update - Added Star Slots information
This is the "Casino Games" section of my Swagbuck Games post: To All The Swagbuck Games I've Ever Played.
If you are interested in other types of Swagbuck games, refer to the previous post for links to additional game groups. I had to break the original game post up because the word count was too long to add any more content. This post will be updated as I complete new Casino offers. I will update the first line of this post with a quick summary of changes when new information is posted.
The following is a list of the games discussed in this post. For those who are new to Discover offers or feel less comfortable with mobile games, in the following list I have marked easier offers with "(Beginner)". Items marked with "(Beginner+)" are on the easier side but with a bit more complexity. This is a standard marking I use across all my lists.
Here is a brief list of the games:
Other items to note:
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Pop Slots ($25)

This was by far and away the easiest Swagbucks game I've played to date. I completed it in under 2 hours. I wrote up a tutorial here.
Time to Complete: Level 28 offer took me less then two hours and I wasn't completely passive. Level 35 offer (which I helped my sister-in-law with on a non-Swagbucks site) took me 2 days, but we just had the phone sitting on the counter while we did other stuff. Needed a restock on tokens the next day for the level 35 offer.
Credit Experience: Credited immediately without issue.
Biggest Con: None
Overall Recommendation: Would definitely recommend. I've seen the offer amount go from $25 down to $5 back up to $15, so I would say hold out for atleast a $10 offer.
Guide for Reference: [Guide] Pop Slots

Huuuge Casino ($20)

Another slots game like Pop Slots, but they also have some non-slot games like poker and roulette.
First off, I did not complete this offer. This was one of the first offers I did on Swagbucks and I didn't know how to really gauge if offers were doable or not, that offers have different completion times, etc. Unfortunately the offer I selected was a level 200 in 10 days offer. By day 6 I was at level 164 and low on chips. With how much I was having to bet on slots or roulette with each level, I knew there wasn't any hope without spending money at that point.
Fastforward a couple weeks later and I learned a tip that would have probably saved me: you can create a private roulette table! This significantly reduces the time each turn at roulette takes! In hopes of helping others looking at this offer, I wrote up some game tips that are probably good to look over before starting Huuuge. If I had known all these before I started, I would have definitely made it to level 200.
Today there was a post on the forum from someone who says they reached level 200 in 6 days after buying a $6.99 chip pack with 800+ million chips. They also commented that the roulette grind was rough, taking 15+ minutes per level. Otherwise their tips were the same as what I had posted.
Time to Complete: Did not reach level 200, but without making any purchases I would say don't take an offer that was less then two weeks. You can run the slots passively, but the non-slot games need interaction for each round/hand.
Credit Experience: n/a
Overall Recommendation: I would not recommend any level 200 offer unless it was not time constrained or if you were planning on making a purchase. There is usually also level 100 offer for less money (~$8). Give that an attempt on a double SB day.
Guide for Reference: [Guide] Huuuge Casino and Billionaire Casino

Billionaire Casino ($20)

8/26 Update: Swagbucks increased this offer to $50 for level 160 in 14 days. This is up from $20 level 150 offer that they had been running on and off for a while. It had jumped up to $40 for about a month before it jumped to $50.
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I honestly hate the Huuuge branded slot casinos. They just aren't fun to play and you need to be semi-active for the roulette grind. This offer was to get to level 150 in 14 days, so the grind was much less then the level 200 Huuuge Casino offer. Yuck! I had some good luck getting 2 Charm event packs completed for big chip wins so I was able to complete in 3 days, grinding roulette when I had the time. The offer went pending after maybe 10 minutes. (Note: the Charm event was a limited time event)
If you're planning on doing Billionaire Casino, my tips write-up for Huuuge Casino also applies as they are basically the same exact game: here.
Time to Complete: 3 days, but lucked out with some event chip wins
Credit Experience: Pended immediately
Biggest Con: The grind! It can kill your spirit and your soul, especially if you're unlucky with wins, events, or the lottery wheel.
Recommendation: I would only recommended level 150 offers or lower. Pended without any issues, so expecting to credit in the next couple days.
Guide for Reference: [Guide] Huuuge Casino and Billionaire Casino

Club Vegas ($12.50)

Another casino offer. There are times in the middle of these casino offers that I just wonder why I put myself through this. I was at this point with about 15 levels to go and only 5 million chips when I happened to stumble across my own personal gold mine! It was the slot Spartan Gold. I am usually one of the unluckiest people when it comes to casino games, but I would hit huge win after win after win with that slot, including two Grand jackpots, one valuing over 400 million! I honestly think that slot might be bugged.
Remember to collect free coins each day at a site like this one. When first starting the game, click offers starting with the most recent and going backwards until they stop crediting.
Time to Complete: About 3 days to reach level 70
Credit Experience: Pended immediately
Biggest Con: You can't put the game on auto. There are "spin" or "collect" screens that will just wait there forever for you. I couldn't find any slots that didn't have this. So you need to be able to check on the game every couple minutes.
Recommendation: The time limit was 30 days, so even without the crazy luck I had, I wasn't concerned about eventually getting there. I'm just bored out of my mind of casinos so its hard for me to recommend. If you like casino games and can babysit the game, then yes I would recommend.
Guide for Reference: No guide found....might need to write something up for this one...

Star Slots ($8.50)

I finished this offer a couple weeks ago, but wasn't able to write up a report on it until now so I'm trying to refresh my memory on this one. Thankfully I had a helpful commentor on the main thread who I'm referencing to jog my memory.
This is another casino by the Huuuge brand casino slots. It has similarities to Huuuge Casino and Billionaire Casino with two notable differences: (1) how clubs work and (2) no roulette table. Clubs do not have daily challenges (although they have a note saying they're coming). Instead clubs provide benefit by percentage increase of free chips as well as some free chips when members hit jackpots.
Remember to collect free coins each day at a site like this one. When first starting the game, click offers starting with the most recent and going backwards until they stop crediting.
Time to Complete: About 5 days to reach level 80. I wasn't focusing on it much over those 5 days so its possible it could have been doable in 4. A commentor on my main post added this about the recent level 110 offer on Swagbucks.
The 110 offer in 14 is definitely doable, but might be a bit tough without good luck. I got to 80 in about 6 days.
Credit Experience: N/A as I completed the offer on a non-Swagbucks site
Biggest Con: The slot machine minimum bet amount continues to increase as you level. Between that and the relative shortage of free chips, the likelihood of running out of chips increases. This just means you have to wait to replenish, but it does slow things down a bit. One hint is that the minimum bet amount only increases once you leave a slot and then start another one.
Recommendation: The level 80 one is easy to hit if you have 10-14 days. Be a little more cautious about a level 110 14 day offer. If you have 20+ days, I'd gauge that you'd have no problems either.
Guide for Reference: No guide found
submitted by MadyJustForFun to u/MadyJustForFun [link] [comments]

Suggestion: next update should be tailored to expanding/enhancing existing features rather than an entirely new concept... (List)

As of now, the last two iOS updates have both been largely focused on adding major features into the game (first with ex lovers, then with military deployments). Don’t get me wrong, I am very much loving these new features, and very much appreciate the Devs for adding them, but I feel we should next have an update that takes care of the little stuff that I feel sometimes gets left behind too. A list of features such an update could include...

❤️ Relationship and Fertility related items...
1. 💏 — Retooling of the “make love” interaction. I would simply say this should be split into two options: “try for a baby” and “use protection.” The latter of the two could allow for male characters to have options other than vasectomy when it comes to birth control.
2. 🎁 — Alongside you being able to give family members gifts, they should also be able to randomly surprise you with gifts as a random scenario each time you age. If you get a gift you don’t like, you could possibly pawn it too.
3. 🤱 — So yes, the latest update made teenage pregnancy in the game next to impossible. While you can have parents as young as 15, you yourself can’t get pregnant until, at the very earliest, age 16 (if you’re lucky). I’d suggest two things to remedy this: one, lower the age at which you can find love to 12 (how it was in InstLife, btw). Second, lower the age at which you can “make love” to 14.
4. 🧸 — I’d love for the ability to adopt children from foreign countries.
5. 🤰 — I’ve seen this suggestion in many places in the community: the option for male same sex couples to find a surrogate willing to carry a baby for them.
6. 🚫 — In countries where abortion is illegal, it should still be possible to get one with two options: “safe” and “unsafe.” Safe could get you arrested, unsafe on the other hand could kill you.
7. 🍼 — Since there’s no interactions with your parents before age 3, I have this suggestion: the option to “cry” to them between ages 0 and 2, with there response being random based on what they think you need.
8. 📱 — The dating app should be modified so when you select a certain age range like “20-29” you don’t always end up with someone at the bottom of that age range (in the case of 20-29, age 20). Also, it would be cool to have a similar thing for just hooking up, with income selection replaced by looks.

🧒 Childhood and Parenthood related items...
9. 🎂 — A new scenario idea: birthday parties that your parents might decide to throw you. If you have one, you could receive gifts and/or money.
10. 🤜 — There should be a chance that a younger sibling of the opposite sex from you may ask you to defend them from a bully, as you can ask an older sibling of the opposite sex to defend you. This would add to the realism of the game.
11. 🤲 — The possibility of your parents giving you an annual allowance each time you age, depending on their wealth as well as generosity. There could also be an ability for you to give your own children a set amount in “allowances.”
12. 👼 — Alongside being able to punish your children for bad behavior, you should also have a scenario where you can reward them when they do something exceptionally good.
13. 👩‍⚕️ — Your children should have a chance of getting sick, with you having to take them to the doctor and pay for their treatment, especially if you decide not to vaccinate them.
14. 🏳️‍🌈 — Alongside your children being able to come out as gay, lesbian, or bisexual, there should also be a chance that they may end up coming out identifying as a different gender and get a sex change, the way that you can currently get one.

🗺 Country related items...
15. 💸 — Income disparity between countries should also apply to full time jobs, as it already does to part time and freelance jobs.
16. 🏥 — In countries like Canada, Denmark, Israel, the U.K, as well as others that have universal healthcare systems, it should not cost anything at the point of service to go see a doctor and get treatment.
17. 💱 — There should be more diversity with currency symbols, like with how the Eurozone uses the “€” and the UK uses “£.” Japan and China for example, which use the Yen and Yuan respectively, should have the “¥” currency symbol.
18. 🇺🇳 — Y’all had to know I’d say this, but we need some new countries added. I would say North Korea, given the high number of requests in this community and elsewhere for it, should be given top priority regarding new countries. I would also request Austria, Iceland, Laos, Mongolia, Pakistan, Slovenia, Tunisia, and Vietnam.
19. 🌃 — This is another suggestion I’ve come across often within the community: the option to move to a different city within the same country you live in.

✈️ Vacation related items...
20. 🏖 — New vacation destination ideas: Lake Winnipeg, Mt McKinley, Upper Peninsula Michigan, Ellis Island, Wisconsin Dells, North Pole (Alaska), Christmas Island, U.S. Presidential Libraries, Aral Sea, Burj Khalifa (UAE), Mt Fuji, Guam, Mocha (Yemen), Nuuk (Greenland), Faroe Islands, El Yunque Rainforest (Puerto Rico), and custom cities you add in.
21. 🚎 — New vacation type: road trips! Pick not one, but three destinations to visit within the country you’re living in (or adjacent countries if any). Also, pick your “class” of transport (your car, RV, etc), and choose who to take with you.
22. 🏕 — Another new vacation type: camping! Pick from a host of nearby campgrounds with random names to go to, each with a certain level of amenities, and also choose who to take with you.
23. 🛬 — If you emigrate to another country and you have family back in your home country, another vacation option should be the ability to fly back and visit. Doing so would raise relationship bars of all family members back home. Also, if a funeral occurs, you should be able to fly back for that as well.
24. 👨‍👩‍👧‍👦 — One more thing on vacations, I’d love if it could be possible to take more than five kids with you on vacation again.

👿 Crime and Jail Time related items...
25. 👺 — New crimes:
• Arson (🔥): you would have several options of places or things to burn down, like an ex’s house, a police station, a treasured monument, etc.
• Hire a Hitman (🔫): it’s murder, only done not by yourself. You’d choose who to have killed, and have several options to hire for the job. The more you pay for a hitman, the better the odds of success and not getting caught.
• Identity Theft (🔑): steal someone’s identity by successfully completing a puzzle mini game. Once you’ve done so, all their assets (houses, cars, cash) will be added to your assets.
26. ☠️ — The death penalty should be added for murder in countries where such a punishment is carried out. It would almost never be carried out the year that the sentence is handed down, so there’d be time to escape before hand.
27. ⛓ — New prison activities:
• The ability to see a doctor while in prison.
• A prison version of the “mind and body” section, with a prison library, a prison gym, and meditation.
• The ability to call family members from as a means to raise relationship bars from prison.
• Certain prison jobs, like janitor or cafeteria server.

🚶‍♂️ Items relating to other Activities...
28. 🦷 — We should have a range of diseases related to our teeth, like cavities, added to the game, as well as the ability to see the dentist added as part of the Doctor section to get said diseases cured.
29. 🎰 — To expand the casino, we should have a new slot machine mini game added.
30. 📜 — The will should be remade into a checklist, so that way you can choose specific people to have in and cut out of it, rather than an all, one or none option.
31. 🦅 — New pets: Eagles! (Hence the emoji), Clown fish, Blue tang fish, Jelly fish, Panda, Komodo dragon, Snails, Pigs, and Platypuses.
32. 🧠 — With certain pets, a new interaction with them should be the ability to “train” them, which would make their smarts go up every so often.
33. 🌪 — As much as I typically tend to despise non-permanent in app purchases, I understand the reasoning behind why the time machine requires a micro transaction. However, I feel like for those of us who’ve bought Bitizenship, it should be made so perhaps every amount of years lived or so we earn a free use of the time machine.

☯️ Miscellaneous items...
34. 📚 — The “study harder” button for school should once again raise your smarts stat bar by 4% every couple of years as it once did way back when. I’m not sure why that feature was removed as it was a wonderful feature. :)
35. 🏚 — Going back to my earlier suggestion of having true income disparity between different countries, there should also be housing options (even smaller than “tiny house”) like mud dwellings and shanty houses which are very common in low income countries. On the flip side, I’d also love houses that cost in the tens to hundreds of millions.
36. 📝 — I’d love for the ability to select a custom character’s race as well as to set what country they live and will appear in.
37. 🌆 — Two things on custom cities: one, I’d love if the character capacity on naming them could be increased so places like “Colorado Springs” can be added. Two, I’d love if the amount of spaces allowed could be increased from 1 to 2, since a lot of cities contain more than one spacing in their name, like “West_Palm_Beach” Florida for example.
38. 🌲 — I’d also love the ability to remove old legacies from the cemetery if I’ve deleted the various gravestones from within it, as well as partially deleted legacies to only show the gravestones that haven’t been deleted.
39. 💀 — Something I noticed with gravestones on the Android version is that it displays the number of spouses one had alongside lovers in general. I’d love if this could also be added to iOS.
40. 🤐 — Wording feedback: I noticed a few updates ago the “get an abortion” button when you got pregnant was changed to “don’t keep the baby.” Yes, it was only a small change, but as I’m assuming it was done to appease the “pro life” crowd, it’s a change that could lead down a slippery slope of continuously trying to pander to people who find every little thing like the word “abortion” offensive. I’d love if that change could be reverted, and further wording changes don’t occur unless necessary. At the end of the day, BitLife is a game, not Twitter.
41. 👥 — Last suggestion. This would be a super nice feature if it were added: game slots. Basically the ability to save one life and start another one, then go back to the first one later. Perhaps have two game slots for everyone, and a third one for Bitizens only.

So basically in general, an update that polishes over all those wonderful existing features we have. As for what I’d love to see in a future update that adds a major new concept, I’ve already done several posts in the past on those:
Running For Political Office
Friends
Scenarios Tailored to Specific Jobs
Looking forward to what’s coming next. And btw, for those who play on Android, the majority of what I listed is stuff that were it to be developed for iOS could also be added to Android at the same time. :) If you have any thoughts or suggestions please leave them below! 👇
submitted by psherman_ to BitLifeApp [link] [comments]

After years of trying, finally managed to beat ADOM!

Like many others, I've been playing ADOM on and off since its initial release in 1994. Back then, my buddy and me didn't really understand what's going on so we mostly spent our time competing who can get furthest into the depths of the ID... oh the countless times we died to starvation as a Troll Berserker.
Anyhow, during the last 6 months I really got into ADOM properly again and decided to go with a female dwarven bard, Lordess Derp. Here's the memorial file (Dropbox) in case you're interested.
Here's some of the highlights:
Quick recap of the game
Feels empty now but I guess one has to try again to make sure that this wasn't a one off! Thank you, Thomas, for the countless hours of entertainment you have provided during the years past and will provide in the future through ADOM.
This is probably the greatest game ever made.
submitted by andynosebone to ADOM [link] [comments]

List of Pro Tips & Non-Obvious Mechanics

Hey StardewValley! Given the influx of new players here, I thought I'd share a list of the tips & tricks I've discovered myself or gathered over time to help players both old & new. This sub's been great for inspiration, & I wanted to give back to you guys. Even experienced players can play dozens of hours without ever discovering the things here. It's not a guide on how-to basics (e.g. watch TV); that's beyond the scope of this list. For that, I recommend checking out the FAQ & Wiki.
If you're looking for a way to take full screenshots of your farm (& any other area), check out my guide here. Also, check out this site by u/kihashi for a great way to track bundles (sub), and this site for fish (link is dead - if this tool was moved rather than closed, please let me know if you have any info about it!)
Last Updated: 15 October 2020. Total number of tips so far: 133!
Added/revised in latest update: updated formatting for spoilers (thanks u/Blixtmen).
Check back from time to time to see what's new!

Farm & Buildings

  1. Place scarecrows, sprinklers or lights on flooring/paths to prevent the hoe from digging them up.
  2. Left-click to drop a sellable item you're holding into the shipping box directly without opening the inventory.
  3. Retrieve the last shipped item from the box by right-clicking on the shipping box & clicking on the shipped item.
  4. With upgraded tools, hold down the button to increase the area of effect. This seems obvious, but a surprising number of people miss it (e.g. watering cans not only have better capacity, but water more tiles & in different patterns if held down). Bonus: tool sparkle colour corresponds to the upgrade level.
  5. The pickaxe can undo tilled soil.
  6. All tiles above tilled dirt that uncovered an item (always clay except winter) will also contain that item. Video. (Patched, thanks u/greymeta).
  7. Shake trees for seeds. Edit: during the last 2 weeks of fall, maple trees drop hazelnuts instead of maple seeds (thanks u/rabidcow).
  8. If you don't get giant crops on harvest day, leave mature crops unharvested for a few days (ensure continued watering) & they'll form. The number of days needed varies; personal experience has been 4-12 days for fusion.
  9. You can plant fruit trees inside the greenhouse, both in the plot & on the floor outside the plot border. Planting behaviour differs slightly normal; you can plant trees in tilled & untilled soil here (unlike only untilled on farmland). The most efficient is my layout. You can plant more trees along the bottom edge, I chose not to as they obscure the view of the plot.
  10. There's a 0.5% chance that you can get ancient seeds from the seed maker instead of the same variety as the input crop. Blueberries & cranberries are great choices for farming ancient seeds.
  11. It's faster & easier to hold right-click while harvesting crops rather than clicking individually on every tile. Hold seed bags to replant the tiles simultaneously, saving time.
  12. Junimos can phase through trellis crops to harvest, so you can plant them without gaps. Remember they don't harvest when it's raining.
  13. The star quality of crops that you put into machines such as kegs has no effect on the end-product quality. To maximise profits, process the lowest star goods & sell the leftover higher star goods (unless you can afford to wait & process everything). However, note that cheese in casks is an exception. Cheese ages from base quality to silver (3d), to gold (4d), to iridium (7d). Putting in cheese that already has a star quality begins its processing at that stage, cutting down the days taken to reach the next higher quality, giving you quicker turnaround/profit. Therefore, star quality does have an impact on the end product here.
  14. You can place torches on fences, the floor, & behind objects/furniture.
  15. You can make oil from sunflower seeds, sunflowers, & corn in the oil maker (corn's usually overlooked).
  16. You can make wider fence gates by having a different kind of fence on either side of the gate. For instance, (HW) = hardwood fence, (W) = wood fence, & (G) = gate. Normally, you'd make (HW)(HW)(G)(HW)(HW). Instead, make (HW)(W)(G)(W)(HW). The stumps to which the gate is attached must be a different material than the main fence (it doesn't matter which), so another example: (W)(HW)(G)(HW)(W). Screenshot. This makes it easier for a horse to go through. Source. Edit: it doesn't necessarily need to be fences, as long as you disconnect the gate's stumps. The rest is cosmetic: other path blocking items (such as tub o' flowers) also work (thanks u/greymeta).
  17. Self-sustaining grass feeders can regenerate grass to keep fields green & animals fed. Grass spreads on its own (including from under fences), provided it isn't eaten first. Animals will only eat grass they can stand on; a feeder's a patch that we prevent them from eating. Lay down grass starters & put fences on top of it (suggested: 2x2, but any config's okay). After a few days, you get new grass around it that animals eat, while the grass underneath remains unharmed, making new grass around it. Screenshots w/ spread. Source. Guide w/ math. Edit: lightning rods work too (thanks u/Raichu7).
  18. To get flower honey, it doesn't matter if there are flowers around a bee house when the honey starts forming. They only need to be there when you collect it. Similarly, if you harvest a flower around a bee house that had flower honey ready for collection, it will become wild honey. Bonus: to get just "honey" (not wild honey), use the pickaxe on a bee house that's ready for collection to pick both up. This unlabelled honey doesn't serve any different purpose & sells for the same amount as wild honey. Just a little quirk.
  19. Use "indicator kegs" outside barns/sheds to signal when the kegs inside are ready for collection. Load all the kegs inside with fruit & load one outside (e.g. next to the door) just after. You don't need to go inside the barn to check whether the wine's ready - once you see the indicator keg's ready, the rest are too. Edit: currently, a known issue (as of 1.11) causes indoor & outdoor keg timers to go out of sync during festival days. Time elapsed when you come back to your farm (after the event) is only applied to the indicator, making them finish processing faster, yielding a false positive. Source (thanks u/GlassDeviant).
  20. If you're not carrying an axe/bomb, don't get boxed inside fencing/trellis crops. You won't be able to chop your way out. You'll have to sit there until you pass out. That is your life now. If you're carrying/able to craft a gate though, you can "overwrite" the fence with it and let yourself out (thanks u/idonteven93).
  21. Underrated side effect of the botanist perk: all foraged items use less inventory space (the same quality will stack). Very useful when collecting truffles.
  22. Farming in winter is not only possible, but potentially lucrative.
  23. You can axe away unwanted bushes in the forest farm, but note they won't grow back.
  24. Remember that Sandy sells unique seeds that you can't buy anywhere else.
  25. Plant grass starters on the 28th for batshit growth the next day. It's a good way to keep animals happy in a small space (thanks u/owlrecluse). Remember that grass dies in winter, so cut everything by fall 28 into hay; new grass will spawn in spring (thanks u/aznanywayz).
  26. A pickaxe isn't strictly necessary to pick up an object that usually needs it. Click on it repeatedly with an empty hand, & it will eventually pop up for collection (thanks u/owlrecluse). Edit: I tested it with sprinklers, kegs, oil makers, seed makers, recycling machines & cheese presses (gates too, thanks u/MuphynManOG).
  27. You don't need to remove broken fences before mending them. Just place a replacement on top of it even if the tile is red (thanks u/AlfLives).
  28. In the forest farm, tall grass can be planted on short grass, but will not spread there (thanks u/EndlessArgument).
  29. Remember that you can process coconuts & cacti in machines (e.g. preserves jar) (thanks u/blasek0). Buying coconuts from Sandy just to process them isn't worth it (math here), but if you have idle jars, throw in coconuts you find in (spoiler, unlockable area:) the desert for profit (thanks u/Psylisa).
  30. Fences decay over time unless you get the golden clock. Instead of making traditional fences you have to fix, you can make indestructible, functional fences by using objects such as preserves jars instead. See my farm for an example. Others include tub o' flowers, lightning rods, kegs, etc.
  31. Giant crops can survive indefinitely through the seasons (they don't die out like normal crops if they're not in season). If you just want some giants for aesthetics, don't harvest them & they'll live on even through winter. Example.
  32. As of 1.07, lightning is more likely to strike trees & crops, but lightning rods have a very good chance of intercepting them if they aren't already processing a battery (thanks u/Avarice0107).
  33. If you like having Junimos hang around your farm, fence in a harvestable crop/flower in the vicinity (single tile will do). Junimos will come out to harvest it, but the fence will prevent them from reaching it. This way, you can have them about all the time, not just on harvest days.
  34. Follow-up to #33: Junimo huts have a toggle harvest button. If you don't want Junimos to harvest but still like them hanging around, you can stop them by toggling it off. You still need ripe crops to lure them out (or else they stay in), but you can toggle it on/off midday, so you can have them harvest most crops & then just stay out until you want (thanks u/some_internet_rando). Update: use this to grow giant crops in range of the Junimo huts. Junimos don't harvest giants if they're already there, but this lets you leave ripe crops on the field for some time to fuse (see #8).
  35. To save time tilling the field for planting in a new season, leave crops planted that will die out on next season's day 1. You can then quickly clear away the dry plants with a scythe & be ready to plant new ones, so that you have more time to do other things on that day. Useful in the transition from winter to spring where you can use cheap winter seeds that you don't mind losing.
  36. If you blow up your Statue of Perfection with a bomb it is destroyed & does not drop as an item. However, you can just get another one by interacting with the shrine again. Source (thanks u/reverendsteveii).
  37. If you want to redesign your farm, the quickest way is to have Robin/Wizard move your buildings & use bombs to clear the rest. Note that explosives are destructive on certain items, so if you want to reuse something, remove it manually. For e.g. if you use the pickaxe to remove 1 tile stone fencing, you'll get 1 unit of stone fencing intact to reuse elsewhere. Bombing it turns it into 1 stone (2 units stone = 1 tile stone fencing, so you get back half the ingredients).
  38. Debris around the farm (e.g. wood) can spread, destroying placeable objects/crops when it does. Pathways prevent debris from spreading onto (& across) them. If you have a valuable crop such as starfruit or a rarecrow (some of them are irreplaceable) ensure you protect them by placing the scarecrow on a path & have paths around the crops (thanks u/ghoulavenger). Source.
  39. If you're lacking farm space to tap trees or need lots of resin to make kegs, use empty spaces outside the farm to plant trees there. See The Valley, Shops & Gifts #27 on how to plant trees outside the farm. Example.
  40. You can use a crystalarium trick to change any gem/mineral into another. Video & source.
  41. If you are dissatisfied with your choice of farm cave & want to change it, you can use the What FarmCave mod or edit your save file. Neither choice is the end of the world. They're not moneymakers; they just give you a nudge towards completing a relevant community center bundle.
  42. There's a secret passage in the forest farm (picture) (thanks u/ImTheBoo512). You can check all hidden walkable areas when placing buildings at Robin's (thanks u/pqkluan).
  43. You can put hats on the alien rarecrow!
  44. Make sure to have inventory space when you pick up the parsnip gift in your house on day 1. If it's full, it'll be discarded (thanks u/GreenPlazma).

Fishing

  1. Hold bait while harvesting from crab pots to prevent accidentally picking them up & reload them in one go.
  2. Cast the fishing line at bubbles in the water for quicker bites.
  3. Fishing's not limited to water (you can fish in lava/swamps).
  4. You can pause time while fishing by clicking the on-screen journal button (not shortcut key). Fishing continues with the journal open. Once you hear a bite, close the journal to start reeling in the fish. This allows you to catch nearly 4x the fish in the same time, & hit a high fishing level early on. Edit: you need to have a quest in the journal for the button to show up; complete any quest & not collect the reward to keep it there (thanks u/greymeta) patched in 1.4 (thanks u/LandoChronus).
  5. It's possible to reach reach unreachable fishing spots like this by casting your line at an angle. Press the WASD keys once you start casting & it will move the hook slightly in that direction (thanks u/teibbes). Screenshots (thanks u/Kairuni).

Animals & Ranch

  1. Silos can be reloaded not just by cutting grass, but manually from outside & from within a coop/barn. Hold hay & right-click the silo/indoor dispenser to add it to the silo. This allows you to have less silos on your farm. Put a chest down nearby to hold multiple stacks of hay (much larger capacity than a silo) & just reload it when it gets low. Full tip here.
  2. Hold a piece of hay while petting animals to prevent the mood dialog from coming up & pet all quickly.
  3. You can place machines (e.g. mayo) inside barns/coops.
  4. If an animal is blocking your path inside or sleeping in an inconvenient spot, exit the barn/coop & come back to randomise their positions. Also works with pets in your house.
  5. The hitbox for cows is centered on the bottom of their sprite (makes sense: udders). It's fairly large, but does not cover the top of their sprite. To milk them, aim low, below their hooves. There's no specific order between animals, so if there's one you want to hit, aim away from overlaps (thanks u/rabidcow). On PC, get the Better Ranching mod to make this a lot better.
  6. Hold a tool that doesn't have a right-click action (such as the scythe or copper pan) while picking up eggs to prevent the dialog asking you to eat it from coming up (thanks u/KwinAlexander).
  7. You can use symbols when you name your animals. Use the = key to get a star in the name & + for a smiley face (not sure about the console equivalent).
  8. Further to #4, if a really stubborn animal is in your way, you can move them by clicking on their change/barn coop button & cancelling it out. When the screen closes, they will be in a different location (thanks u/aznanywayz).
  9. As of 1.2.x, you can now choose the colour of the animal you buy from Marnie, mentioned on the "choose a new for your " screen. If you don't get the one you want, cancel & re-roll until you do. Source. Relevant Shane's 8-heart event spoiler: this also applies to blue chickens, so you no longer need to depend on the 25% RNG which converts a regular chicken into a blue one.
  10. You can put hats on your horse (thanks u/fishfeathers).

Mining & Adventuring

  1. A floor in the mines containing tons of mushrooms (see video) spawns on a regular, predictable basis. It's very useful for money, completing bundles, & cooking.
  2. You can reset mine levels by re-entering the mine. I farmed iridium fairly quickly by repeatedly reloading skull cavern level 1.
  3. Get the slime charmer ring faster by killing big slimes in the skull cavern (they split into many tiny slimes, each count as 1 kill).
  4. You can till soil in the mines to find artifacts, cave carrots, clay, & geodes.
  5. You can tell the difference between regular rocks & rock crabs in the mines by glancing at their shadow. No shadow = it's a crab. (note: may not work any more). Bonus: hitting a rock crab with a pick will wake it up & it will attack you, but hitting it with a weapon does not (you get the PING & a 0 damage indicator. A bomb or explosive slingshot ammo will shatter the shell, & it'll run away from you instead. Using the pickaxe from above hits them down, so they don't come at you & do damage right away (thanks u/Caillielf). You can use the pickaxe to pop the shell too, though it takes a few swings (thanks u/Isalan).
  6. You can use eggs as slingshot ammo. Hide behind the bushes & egg people (you know you want to). Edit: you can also load it with ore for combat, & explosive ammo makes a decent combat/mining tool (thanks u/pimhazeveld).
  7. Holding C will allow you to spam weapon swings faster than you can manually click. This can make weapons such as daggers much more effective in combat. Also works with any swing-able tool (e.g. scythe).
  8. You can eat something while a bomb explodes to deny the damage & stop time for a bit (if you time it right). It still causes damage & knocks mobs back (thanks u/Joey0312).
  9. You can till dirt at mines, get items, un-till it using the pickaxe, & repeat to get more items (random each time, may include artifacts). Source (thanks u/Alkaizen). Note: this tip's for educational purposes only; even though this is possible, it's not the most efficient way to mine for artifacts. It's much easier to go to floor 15/55/95 (the layout is the same every 40th floor), till the dirt right by the elevator, leave, & come back. The dirt resets every time you go to the floor. This is much less of a drain on energy & time & is the recommended method (thanks u/Zolge).
  10. You can pick up coal from minecarts.

The Valley, Shops & Gifts

  1. You can buy ice cream in non-summer seasons even when no one's manning the stand! Park your horse behind the counter & instead of getting the message that says no one's working there, you can now buy as much as cream as you like, whenever you like. From your horse. This is one of my favourite tips because it's just so random. Source.
  2. You can plant fruit trees outside the farm. (Patched, thanks u/OldManInternetz). If you planted some before the patch, those will remain.
  3. When a villager's heart meter is full, it will no longer decay over time even if you never talk to them.
  4. Buy items from shops in multiples of 5 by holding Shift while right-clicking. Edit: on console, hold ▢/X (thanks u/wohlstand). On Switch, hold A+Y (thanks u/maniolink).
  5. You can put chests & machines almost anywhere in town (chests at the mine entrance/people's houses, kegs in the tunnel, furnaces/kegs at the quarry, worm bins outside Willy's etc.). Remember to store them away from NPC paths (they trample & destroy anything in their way).
  6. Villagers appreciate the star quality of gifts if they are liked/loved.
  7. Due to the internal re-use of some item IDs, you can use certain wallpapers as stand-ins for some items in the game, including the prismatic shard (e.g. giving Haley a specific wallpaper is equivalent to giving her a coconut). If you have a catalogue, you have an unlimited free supply of some neat items & gifts. See video. Note: video contains an animal & quest spoiler! Edit: patched (thanks u/Chenjiringu & u/chalo1227).
  8. You can forage in the trash bins around town for some decent loot. If someone (except Linus) is within 7 tiles when you do it, they'll disapprove & lose some friendship points (line of sight doesn't matter, forage freely).
  9. Clint's ore quests can't be instantly completed with ore you already held or took out of a chest in a stack straight away. Put the stack in a chest & take it out one by one for it to count (video) Edit: dropping the exact amount & picking it back up works too - if you drop & pick up more than what's required at once, it won't register (source). You'll hear a "ding" (journal says "Talk to Clint."). It doesn't matter what you do with the ore now. You don't need to hold it while talking to him or even have it in your inventory (don't risk gifting it to him & making him depressed). Source (thanks u/justintnelson, u/grand_cheesemonger, u/FutureCode, u/diakked, & u/Raichu7).
  10. When you hear a whistle & get a notification saying "a train is passing through Stardew Valley", head up ASAP to the tracks & catch it go by. You might get lucky as it drops some resources. In winter, the train carries presents (just cosmetic but cute).
  11. If you want cash instantly, you can sell directly to Willy & Pierre instead of waiting for the shipping box overnight. Useful in early game if you want money for same-day planted seeds. Edit: you can also sell mine loot, weapons, & shoes at the Adventurer's Guild (thanks u/Caillielf & u/Lykanth), wood/stone to Robin, & ores/minerals/bars to Clint (thanks u/Fiametta37).
  12. Birthday gifts can be given to a villager at any time, regardless of whether you've already given a villager their 2 gifts for the week. Useful to boost friendship quickly, especially for the spring dance.
  13. You can give everyone a bouquet & see all their heart events without penalties before choosing one to give a pendant to.
  14. Remember that the travelling cart comes on Fridays & Sundays & can be very useful in completing community center bundles (especially for off-season goods).
  15. You can access the lower portion of the (mild spoiler, unlockable area after upgrading axe:) secret forest for some more hardwood. If you ever wondered why the wiki claimed you could get 12, this is why.
  16. Make Pam reach the bus stop faster by blocking her path when she's on the way there. She'll run past you. You can also plant a tree in her path to block her to make it more permanent (see #27).
  17. At the Stardew Valley fair, always bet on green at the wheel. Here's the math from decompiled code.
  18. You can complete the crab pot bundle without ever building a crab pot. Cockles can be foraged at the beach & crabs drop from the rock crabs in the mines.
  19. Once a bachelor or bachelorette is at 8 hearts, you can repeatedly give them more bouquets to quickly raise their hearts to ten in the same day. You don't have to wait another potential 2 weeks to see their 10 heart event. It takes approximately 20 bouquets (thanks u/Cocowife).
  20. When trying to complete a community center bundle, check how many blank squares it has. Some bundles show a large list of items needed, but you only need as many items as there are empty squares; you often don't need everything (thanks u/bagelpizzaman).
  21. You don't need to go to the community center (& each room separately) to check on bundle progress. See it at any time by clicking on the bundles button (thanks u/Trayoos).
  22. If you plan to process geodes & upgrade tools on the same day, process the geodes first as Clint will work on your tool only until it's done (thanks u/Lemerney2).
  23. In your co-op partner's house, you'll find a chest inside with level 1 tools to use. This is helpful early in the game your tool is being upgraded at Clint's. Note that you can't upgrade these tools if you've already upgraded the others. For example, if you take a regular watering can to Clint's to get it upgraded to copper, and you already have a copper watering can, steel is the only available option (thanks u/vegankilljoy).
  24. Unlockable area spoiler: if you can't enter the casino, zoom all the way out to be able to interact with the bouncer & the vendor (thanks u/moonlawliet).
  25. Unlockable area spoiler: you can buy deluxe speed-gro at the Oasis on Thursdays for cheaper than at Pierre's (thanks u/FutureCode & u/eyemahdin).
  26. During fairs & events, always remember to check for interactions everywhere. For e.g. the fall fair has a top area that is easily overlooked, near the water fountain. If you ever wondered why Gus, Elliot, Maru, George, & Evelyn were, that's where they went. You can click the grill to get burgers there!
  27. 1.1 building spoiler: you can bring your horse with you when you use a warp obelisk, so you're not stuck with having to walk. Park your horse right in front of the obelisk. Dismount (be careful where you click, otherwise you'll warp without your horse). Start walking into it until it shakes & you phase into it, so you occupy the same space as the horse. Click the area that covers both the horse & the obelisk, & as you warp, you will jump on to it. As long as your cursor covers both the obelisk & the horse, you'll be transported with it. Source.
  28. You can plant non-fruit trees outside the farm. Pick a spot, use the hoe to dig there, & plant your maple seed/acorn/pine cone there (thanks u/gridbuster).
  29. Unlockable area spoiler: pay back the cost of the 500 g bus ticket to Calico desert easily by foraging. Even the lowest quality coconut goes for 100 g, so pick up a few coconuts/cacti along your way to the skull cavern (better still process those in preserves jars/kegs), & you can make back the money without much effort, besides any good loot you'll pick up in the skull cavern as well.
  30. To rearrange the museum exhibit, you'll need to have something to donate (to access that screen). If you give your last item to complete the collection & have nothing left to donate, you'll get stuck with that layout, so make sure you set up everything beforehand. PC players can get around this by using the museum rearranger mod which allows you to change the layout at any time.
  31. Unlockable area spoiler: Calico spin at the Casino is the best/only way to make the Qi coins you need to buy everything, & it follows a pattern which can be exploited. Video tutorial (thanks u/KippDynamite). Illustrated tutorial (thanks u/Joey0312). pattern exploit patched in 1.5, but now the game favours the player and is greatly affected by luck (thanks u/Piececrafter).
  32. 1.1 quest spoiler: in the witch quest, you have to get past the goblin henchman by giving him void mayonnaise, which is easily obtained by fishing in the swamp right there. The first item you'll catch is void mayo. If you put a chest there & stash it, you can fish another one, stash it & repeat ad infinitum (you get it about 25% of the time). Source (thanks u/Myrandall & u/Nuderval).
  33. Remember that you can regenerate health & energy at the spa by standing still in the pool. While you're there, you can enter the opposite gender's locker room, even though it says you're not allowed in. At the pool, push up at the stairs continuously while spamming the button to dismiss the notification & you'll get through (thanks u/Skinn_Bones). Source.
  34. On the 28th of any season, go to the bush in the little alcove north of the swings/slide in town & click on it at exactly 12:00 pm to get a secret gift! Furniture item: Junimo plush..
  35. Standing at the edge of the map & swinging your tool will allow you to creep forward & escape the map, to do some cool things. Video & source.
  36. The map-escape trick in #34 can also be exploited to get infinite health & energy at the spa. Video & source.
  37. You can force the quality of spring onions to be gold only (especially helpful in early game). Fill up your backpack completely, with a gold quality spring onion in 1 slot (no other type of spring onion in your pack). When you click on a spring onion to pick it up, it will spawn as one of the 3 or 4 qualities. Since different qualities occupy different slots, any time a non-gold quality is spawned, it won't let you pick it up since there's no space. Keep clicking until a gold is spawned, whereupon it will be added to the stack in your pack. The quality also affects how much people like them as gifts. Video & source.
  38. Don't waste resources making chests for community center quest items. You can lock them into the slot as you get them (note multiples need the exact number). That way you don't have to keep track of what you have (thanks u/lolcrunchy).
  39. You can get Mayor Lewis' shorts without befriending Marnie (thanks u/Ryandw2).
  40. Unlockable area spoiler: buy Qi coins easily by holding right-click on the coin machine & spamming Y on the keyboard (thanks u/deadline_wooshing_by).

Player, House & Skills

  1. Stay up past 2 am by clicking on the on-screen journal icon (not shortcut key, as with Fishing #4) once you see the pass-out animation begin. You get a short time to get to bed safely before the animation is triggered again (this is repeatable). You still get an energy penalty the next day, but it's better than losing money early in the game. (patched, thanks u/vegankilljoy).
  2. If a pet/villager is blocking your path, keep walking into them. They vibrate at first, & after a moment, allow you to phase through.
  3. Cooking ingredients are pulled from both your inventory & the fridge. I used to put cooked food in the fridge before I realised this. Edit: inventory items are pulled before the fridge (thanks u/Pellantana).
  4. Don't store your legendary fish in the fridge. You might make legendary sashimi by accident. It tastes of regret, & a reloaded day.
  5. Sashimi recipe + crab pots = easy energy. If you have fish that isn't very valuable, make it more profitable by turning it into sashimi. Useful if you have a lot of crab pots.
  6. Foods that give you speed buffs stack with coffee, & the horse. Wiki.
  7. You can place objects on top of & under furniture, even furniture on furniture (e.g. artifacts & decorations on tables, torches underneath tables, & chairs on top of tables). Place a torch behind the Tree of the Winter Star to give it a nice glow.
  8. Rotate furniture with right-click before placing it.
  9. You can hide chests behind bookcases & under tables. Place the chest in the same spot & you can make functional furniture while saving space in the house. To move a hidden chest, pick up the furniture first to get to it. Source.
  10. You can place paths inside the house.
  11. Turn on "always show tool hit location" in settings to better see where tools will hit.
  12. Controller players: do you often find actions taking place outside the spot you're facing? Are you watering a random tile behind/around you instead of the one in front? This happens because your cursor location interferes with where you're facing. The quickest correction is to hit Y/equivalent to bring up your menu/backpack & dismiss it again. This resets your tool hit to the spot you're facing. I made a gif to demo this.
  13. If you randomly/accidentally click things, you might use a tool which costs energy even if it doesn't accomplish anything. Equip a weapon or the scythe instead, which costs nothing to swing.
  14. Hover the cursor over the energy & health bars to see the exact numbers of how much you have & use.
  15. If you lose your scythe (e.g. after passing out in the mines), & can't find it anywhere, you will likely find it in the fridge.
  16. You can change the pitch of flute & drum blocks by right-clicking them. Here's a creative example!
  17. When selecting items from the inventory/chest, you can Shift-click a stack to halve it. Useful if you want to redistribute resources, split stacks, or to get to a certain number quickly (e.g. if you want ~300 wood, halve a 400 stack, drop it in your inventory, & halve the source again for another 100) (thanks u/Ihateleeks).
  18. Some objects, such as campfires, can be placed both inside & outside the house/sheds.
  19. As of 1.2.x, you can use the Del key to trash items in your inventory. You no longer need to drag them into the trash can. Just select the item & press Del.
  20. As of 1.2.x, you can use LB/RB (Xbox controller, tested on PC) to scroll through your three inventory rows, so you have a full new hotbar accessible with the controller without needing to open up the inventory screen (thanks u/fearofthesky). Source. If you are on PC, Rotate Toolbar does the same for KB/M.
  21. Just as you can use Shift to buy items in batches of 5, you can hold Shift while clicking on an item to craft it in batches of 5 instead of 1. Useful for items you usually want to craft a lot of at once, such as fencing (thanks u/spambreakfast).
  22. Remember to have free space in your inventory while picking up presents in the mail from your neighbours. If you don't (or otherwise ESC the screen before collecting it) you'll lose the mail (thanks u/pikaababe).
  23. Jack-O-Lanterns on display will turn to mush on the night the season changes from fall to winter. Protect them by keeping them in a chest/inventory (thanks u/Blu-Cup64).
  24. By using item numbers instead of names you can spawn any item in the game, no mods required.
submitted by SidewinderN7 to StardewValley [link] [comments]

Martingales: The House Goes Bust

Martingales
Part One: Something Wicked This Way Comes
Part Two: Instruments of Darkness
Part Three: Absolute Zero
Part Four: All Sevens
Part Five: Whale-Watching
Part Six: On the Shores of Oblivion
Part Seven: Ante Up
Theme
“Okay, what the hell is this?” Martin’s confusion is evident in his tone as he takes in the sight before him, slowly stepping out of the elevator as he does so. Rather than the sumptuous yet gaudy building he’s been used to, here it looks like he’s entered into some ancient Greek temple. Worn columns reach to support a supposed ceiling, and rather than carpet, colorful flecks of tile make sweeping images that spread across the floor. The walls are stone as well, daubed in paint and carved with expressions of stern individuals, and of others kneeling before the banks of a snow-white winding path. No, not a path, a river, Martin notes as, upon closer inspection, he sees hands reaching into the depths, and others raised before mouths.
“Welcome to the Executive Level, Mister Gale,” A smooth voice says from beside him, causing the boy to jump a solid foot. An immaculate looking man in black suit and tie stands beside him, his face masked with an inscrutable mask of tragic woe. “Your friend mentioned that you were having troubles with your memories; please, allow me to be of assistance.”
Martin turns to look for Anthony, but only an elevator door is to be seen, the lift hidden behind twins doors of steel.
“Come now, Mister Gale, let’s have a conversation, you and me. Are you thirsty, hungry?” The masked figure saunters deeper into the room. Beyond a fountain of oily black water and that looks like its offering liquid snow, there sits a stone table, a pair of chairs on opposite sides. Well, a throne and a chair; the one beside the fountains is tall-backed and imperiously proud compared to its counterpart. Settling into his throne, the man gestures to the chair across from him. Martin’s teeth gnaw at his lip in concern, but he gradually makes his way into the room. As he does so, he notes the ceiling, where two figures are coiled overhead. Each is the mirror of the other, one dressed in white and with platinum tresses, while one is dressed in the inky coils of night. They stare down from overhead, neither lesser than the other.
“There we are.” The man says as Martin settles into the chair across from him. A gloved hand sweeps across the table in a casual grandness. What Martin thought was just a stone table bears second inspection, as it turns out to be tiled with squares of obsidian and some white stone-
Howlite, his mind supplies, though he hadn’t had a clue the word existed until that moment.
-Obsidian and howlite. On the table, a richly lacquered box rests. The figure across from Martin opens the lid, and begins to pull piece after piece from within. A chessboard, with pieces of onyx and moonstone.
“Do you play, Mister Gale?” the man asks.
“I- uh, I don’t know, but I-!” The confusion of this situation is all encompassing; whatever Martin had expected up here, it was not a chess game with a masked individual in what looks like a forgotten ruin. He begins to protest, but is cut off by one gloved finger being raised. The figure, whomever they are, commands authority to silence with even just a gesture.
”Right, I should’ve guessed. Well, let’s see what you remember, then. I find it easier to talk while my hands are distracted. Memory goes first, and the House responds.” The gloved hand goes from interdiction to encouragement. Martin looks down to the pieces, but his gaze lingers for only a moment before he’s back and focused on the stranger across from him. Another stranger and place he doesn’t understand, again!
“I don’t even know who you are,” Martin glowers at the tragic mask sitting opposite. “Why should I play?”
“You’re right, you’re right of course, Mister Gale. How about this then; we’ll include an ante for each piece taken. With each successful capture, the loser shall answer the question of the claimant, and do so truthfully. And as a show of good faith, I’ll give you an answer unbidden.” The woe-struck mask leans across the table, looking at Martin with a misery that he can feel deep within his chest. Pinpricks of red light can be seen within the depths, but anything remotely passable as eyes cannot be seen.
“You may call me Stamatios the Tragic,” a sibilant hiss of a sentence comes from behind the mask. It takes all of Martin’s effort to avoid shivering, but the displeasure must be clear on his face as Stamatios leans back into his throne.
“And now that we’re acquainted, Mister Gale, let us begin the game.”
Black 1; White 0
“First piece to me, Mister Gale,” Stamatios notes as a bone-white pawn goes back into the box. It was bound to happen, Martin figured. It had to be done to succeed down the road.
“How is your head feeling? Anthony had mentioned that you were still dealing with one doozy of a migraine when we talked.”
“It’s… better,” Martin says guardedly. He’ll play by the rules of the game, even the added ante, if it means getting some iota of knowledge from the stranger across from him. “But I still can’t remember much.”
“Well, I’ve always found that a little bit of knowledge can be a most dangerous thing…”
Black 1; White 2
“Well done, Mister Gale,” Stamtios says approvingly, “in just a few moves, you’ve claimed a pair of pawns. Have you had time to think of your questions?”
“What is this place is my first one.”
“Good, good. This room is a penthouse suite for my brother and myself to reflect and separate ourselves from the world. Just as the Lotus is a place of refuge for some, we need that ourselves.”
“A brother… Do I have any siblings, then?”
“A sister, that I have been told of; my brother would know better,” Stamatios sighs. Martin is hooked though. What he couldn’t get from Anthony in the terms of answers has been claimed here in just minutes! And what’s more, that proves the dream was right! A sister, a father and mother, cousins and uncles; a whole family is out there waiting for him!
“Can I-” He begins to press his advantage, but a warning finger is raised again.
“Questions, questions Mister Gale. If you want answers, you must play better.”
Black 3; White 3
A pair of white pieces return to the box soon after, along with an ebony as well.
“Two for me, and one for you, Mister Gale. You seem to have come off a little rougher on this exchange. I think I will hold onto my questions for now; feel free to ask yours, though.”
“Can I talk to your brother?”
“I certainly believe you could, yes. But he is not in currently, and I have no way of contacting him that you can use, I am afraid. Do not worry though, Mister Gale. If he wishes to talk with you, he will make himself known to you.”
Black 4; White 3
“”Mister Gale, what do you think of Anthony?” Stamatios the Tragic asks as he a white rook finds its way into the box.
“I… I don’t trust him. I think he’s lied to me about a lot of things here. I think I trust you more than I trust him,” Martin admits. “At least you didn’t try buddying up to me as a friend.”
“Hmm, I see… It’s a shame that some people have such disreputable motives. Taking advantage of someone’s memory lapses like that; simply boorish behavior.”
Black 6; White 3
“Mister Gale, you simply need to play sharper, you won’t get any answers at this rate.” The pieces are definitely looking lopsided in their box, with ivory outnumbering ebony by a significant amount.
“How does it feel, knowing nothing of yourself?”
“It’s… it’s not something I like. I feel like someone took five different puzzles and tossed all of the pieces together. Just when I think I’ve got the frame completed, someone goes and messes it up.
“Truly unfortunate to hear; it sounds miserable.”
“I… I wouldn’t say that,” Martin muses. “There’s nowhere to go but up, isn’t there?”
“Isn’t there?” Stamtios echoes. If a mask hadn’t been between them, Martin would swear that an eyebrow was being raised with the mirrored question.
Black 6; White 4
“Did I know Anthony before he found me?”
“No, I highly doubt it. He’s been a long-term resident of the Lotus for quite some time, and it’s a shame to hear that he’s being… casual in his approach to things. I take it he didn’t offer you anything to eat, did he?”
“I- Wait, you didn’t take a piece here, I don’t have to answer,” Martin retorts. The synapses in his head went into overtime now, dealing with that bit of information. Anthony had never known him, and he had stayed at the Lotus for a while. Nothing he said is true, nothing.
So… Where does that leave him?
“You’re right of course, Mister Gale,” Stamatios inclines his head in a slow nod. “Shall we continue?”
Black 6; White 6
“Is my name Martin Gale?” Martin asks.
“My answer will be a history lesson for you, Mister Gale.” Stamatios begins, as Martin takes another pair of pieces. The board has thinned considerably, with roughly half the soldiers and nobility on each side of the board. “In eighteenth-century France, gambling parlors were home to a particular theory of betting, and by extension, probability. Do you know what that is?”
“No…”
“I’ll tell you, then. If you bet fifty dollars on a hand of poker and lost, how would you go about recouping said loss?”
“I’d bet again,” Martin notes, wondering where this is going.
“But would you bet the minimum, or fifty dollars? How safe would you be, and how brave would you be in going past a point of safety?”
“I, uh…”
“Enter the Martingales; those supremely brave and supremely foolish gamblers who, when faced with loss, doubled their efforts. If you lost fifty dollars, you bet one-hundred. Down one million, you’ll bet two million; so on and so forth. I doubt you need more explanation than that.”
“That’s a terrible idea though, why would anyone do that?”
“Well, if you win, you aren’t out anything at all, of course. Someone can go from serfdom back to their lordship.”
“And a lord could be made a pauper,” Martin counters. “I don’t know how this connects to me, though.”
“Well, Mister Gale…. You may not be the Martin Gale, but you are certainly a Martingale, at least in our eyes.”
“What does that even mean?”
“Questions, Mister Gale. I have answered what you have asked. Keep playing.”
Black 4; White 7
“Why do you think I’m a Martingale?”
“Because Mister Gale, I know you.”
Black 8; White 8
“Here we are, on the crossroads; halfway between existence… and oblivion,” Stamatios intones as Martin rolls his eyes.
“A bit melodramatic, huh?” He asks, and Stamatios shakes his head.
“Not at all, Mister Gale. There’s a tipping of the scales that one can only see when they’re perfectly balanced; your cousins know that better than most, I’m sure.”
“Wait, you know my cousins?”
“Only by reputation; and no, I won’t tell you their names. Focus on the game, Mister Gale.”
Black 9; White 10
“How can I get my memory back?”
“There’s several ways, I’m sure. Time would probably be the most effective method, I would say. Certainly the safest.”
“What happened to me?”
“I cannot say, for I was not a witness. I can only offer a guess, but that would not help your situation, I fear. Mister Gale, how does that make you feel?”
“Why are you trying to psychoanalyze me?”
“I’m not; I’m trying to understand you. If you want help, you need to be understood. And unfortunately, there’s not much for me to understand yet. Like you eloquently said, you’re like a bunch of puzzles put together. We can each put together a different picture, and what I think you are may be very different than what you think you are.”
Black 12; White 12
“And now we’re in the endgame, Mister Gale. May I say, this is a most admirable game. I daresay you could even give my brother a run for his money as well; we’ve had ample time to practice together, and it seems like you would fit in quite well.”
“What do you mean?” Martin asks.
“Well, quite simply, you would be a natural fit to join my brother and myself in our day to day operations. The Tragic, The Comic… The Cynic?” He offers in a lilting voice. “It’s not like anyone except for me has given you the truth so far. The Lotus-Eaters down below hardly care about you, Anthony is a tool that I would leave to you to take care of as you’d like, and you’d have quite a bit of autonomy to pursue your own endeavors.”
“That’s… what’s the catch?”
“Hmm… ask a different question for now, I’m not sure how to properly answer it for you yet, and don’t want to lead you astray. I’m not a proverbial snake.”
“Then what is Camp Half-Blood?”
“...I see you are recuperating more than Anthony would have led me to believe.” Stamatios’s voice is guarded, for the first time since the game of chess and questions began it actually sounds like he is on the defensive. “I am bound by my word though, Mister Gale. It’s a Camp, one for training people such as yourself to fight and survive a world that would have you dead. A Camp that you left of your own volition, I might add.”
“Why would I do that?”
“Because you’re a Martingale, Mister Gale. First for a claim, then for family, then for fraternity. And everytime its cost you something more; your normalcy, your innocence, and now, your memories. Eventually you won’t be able to pay the costs… and what then?”
Black 14; White 13
“One minute from doomsday, Mister Gale,” Stamatios notes. “And with myself right behind.”
Martin’s eyes scan the desolate board. If this were a literal battlefield, it would be clogged with blood and corpses. Here, on immaculate howlite and obsidian, it’s an austere representation of the battle of questions between them.
“...Why did this happen to me?” He asks as the seconds transform into minutes of silence between them. The question had been building for some time in him, and now seemed as good a time as any to ask, with an onyx bishop and ebony rook, staring down the gleaming bastion that his own rook provided against, as Stamatios had put it, oblivion.
“I mean, why me? Out of everybody in the world, why am I the one who has this lot?”
“Because we needed someone like you. Someone intelligent, and enduring. Those qualities are rare to find together, and even rarer when you look for the other conditions as well. Not many people would be willing to play a twenty-hour game of chess for answers.”
“Twenty hours?!” Martin exclaims. It had hardly felt like twenty minutes, let alone twenty hours. No twinge of hunger, no parched throat; nothing to indicate that this had been going on for the better part of a day.
“Well, in here, I suppose it seemed a little faster,” Stamatios admits. “I can only imagine how it went outside of here… But yes, you have the patience to see something through to the end, that’s another thing.”
“I- I don’t care about that, I just- I don’t want to be a toy to you, or to anyone else!” Martin protests, pushing his chair away from the board.
“Mister Gale, I do have an alternative for you, if you’ll hear me out? ….Good, thank you.” He adds as Martin, halfway to his feet, settles back into his chair again.
“You’ve been hurt by everyone you know, and forgotten everyone else you knew. You don’t even know what your life was like before the Lotus Casino took you in… So why risk the outside being worse?” Stamatios asks. From within a pocket of his suit jacket, he pulls out a small earthenware bottle with a wooden stopper.
“I can make the pain stop for you, in all ways. You just need to drink of the Lethe, Mister Gale. One mouthful, and you’ll forget everyone that’s wronged you, every pain that’s hurt you, everything that’s happened to you; just let the River consume it all.” With a free hand, he points up to the ceiling. Martin’s eyes follow his hand, and he stares up at the figures, astounded to see them slowly revolving around each other. More shockingly, they each look wounded, hurt. Cuts, scrapes, and bruises mar their body and clothes, looking as if they spent the past twenty hours on the chessboard’s battlefield rather than the pieces.
“Existence is a terrifying thing,” Stamatios continues. “And I can offer you a reprieve. Think of it, oblivion. You don’t have to worry about knowing anything, you just get to be! There’s no expectations, no obligations, you will just get to exist, in the truest sense of the word! This is a brand new start, Martin; very few get an opportunity to travel this particular road.”
Martin’s eyes drift to the clay bottle. It looks so plain, how can it do what he’s promised? There has to be a catch.
“There has to be a catch,” Martin echoes, an observation which Stamatios rewards with a nod.
“Astute. With this option, we would like you to become one of us; a Brother of Oblivion, a member of our dear little cult. And no-” he stops the protest. “I won’t tell you who or what we serve; it’ll be a waste of my breath if you do choose the option, and I do hate repeating myself.”
“And if I don’t take your option? Am I free to go?”
“I don’t know about free, but you will be able to leave, yes.” Stamatios muses. “We’ve found you before, we will find you again. I doubt you’ll like what happens when we find you again. I daresay you’re running out of limbs and friends to save, at this rate. We won’t kill you, but everyone else… well, if Peleus didn’t hate dogs so much, we would have already solved this problem.”
“I… are you-”
“Yes, that’s a threat, Mister Gale,” Stamatios sighs. “I rather thought you’d pick up on the inference, honestly. You were much sharper with all of your memories, you know.”
DWOOOOoooooom-
With a droning noise being the only alert, the lighting of the room vanishes in a trace. Martin’s eyes dart from side to side, looking for the source. His own eyes widen as they settle in on Stamatios’s eyes glowing red in the depths of his mournful mask.
”Please do not be alarmed, guests. We are currently on emergency power due to an unscheduled power outage. Concierges, please guide guests back to floors ten and up and explain the compensation package at their convenience. Also, inform them that any damage due to flooding on floors one through nine is covered by our comprehensive insurance plan. Mister Dhark, to the basement level ten. I repeat, Mister Dhark to basement level ten, please.”
“Damn it…” The expletive drips like poison from behind the mask. Stamatios rises to his feet, staring down at Martin and their board.
“Stalemate it is, Mister Gale. You have a choice before you now. If you are here when I return, we will welcome you into the Brotherhood. If you are not, then my brother and our agents shall plan our next move. This elevator is set to run on emergency power, so your escape will be guaranteed in these conditions; I doubt my brother or I shall have time to hunt you for quite the foreseeable future…”
“But when we do, I shall see you skewered on a dozen spears and force-fed the waters of the Lethe, so you only can remember the agony of pain without the reason why… Keep that in mind during your thinking process. I shall return within the hour.” And with that, the pair of red eyes vanish. Martin stands from his chair, looking around the room. The only measure of light comes from the elevator’s readout, otherwise the room is in complete darkness. Martin looks down at the chessboard, his eyes looking for any sort of answer that may be hidden in the battlefield.
It’s a stalemate game; neither of us would have won this. Just where this innate knowledge of chess comes from, he has no idea. The same thing happened with the game of Mythomagic on the main floor, though… Just a sense of how things work in terms of logic and tactics.
That’s neither here nor there, though. What matters now is the impasse that Martin finds himself in the twixt of.
If I drink the vial.. I lose sight of who I am, but the people I left behind will be safe… But I’ll never remember them again. He grabs the vial from the table and bounces it experimentally in his palm. It’s such a light object, to hold such weight in his mind.
“But if I go without, I put everyone in danger… But I could remember who everyone is… maybe,” his thoughts turn into words as he weighs the option in hand.
Which is better to choose? Should I be turned into one of them to protect others? Or should I be myself, and live with the consequences and dangers that such a choice brings?
“What would Father do?” He asks aloud, with only the babbling of the fountains available for reply. He sighs, looking down at the phial in his hand. Slowly the gears begin to turn in his head, as a plan begins to form.
Thank you for your patience, Lotus Hotel and Casino Patrons. We are now pleased to announce that our temporary power issue and flooding has been corrected. You are now free to return to the lower floors, where we will be offering free games for the next two hours! No risk, only reward as our way of thanking you for your patience! Thank you, and remember, when you stay at the Lotus; a weekend stay is like a year’s vacation!
Hundreds of people slowly return to the lower main floors of the casino. Bell-bottoms, poodle skirts, three-piece suits; all walks of life push against each other, eager for the opportunity to let their wallet’s feast on fortunes that they cannot understand… or care to, for that matter. Waitresses flit from table to machine with serving trays filled to the brim with ambrosial lotus flowers, ensnaring their prey just as surely as a spider pounces on the fly already ensnared within its web.
Martin notices none of this as he pushes out from the crowd, shoving his way through to a direction that nobody else seems to care to go; the exit.
“Excuse me sir! The game floor is-” The woman behind the check-in counter begins, but her words die in her mouth as she sees him effortlessly walk through the revolving door. In the past year that she’s worked the welcoming counter at The Lotus, she’s only seen two other groups do that. One pair with a lawyer towing them out, and the others after causing a scene and leaving after a few minutes. Never someone just by themselves.
“Have a-” She can’t even remember what she’s supposed to say when someone leaves the Lotus, it’s such an intermittent occurrence. Instead, she presses a button on the phone resting on her desk. She knows what she's supposed to do when it happens though, the laminated sheet of paper by the phone ensures that A few seconds of ringing, and a click is heard as the second line connects.
“Mister Dhark, the House has went bust. I repeat, the House has went bust.”
“So, both of you have lost your shirts in this little thought experiment, I see.” A man dressed in an impeccable charcoal suit and a mask miming comedic joy. Before him kneel two other individuals, each wearing masks of tragedy, one with hunched shoulders and a cloak, while the other wears a suit that is a twin of his comedic twin.
“Dear brother, it is not our fault; Anthony threw the game before we even had a chance to turn him to our side,” the Tragic protests.
“And who is Anthony’s handler, kind brother?” The standing Stamatios asks, being rewarded with a slumping of his twin’s shoulders.
“But, Lord Stamatios, we aren’t… aren’t done yet.” The hunched figure wheezes. “He’s… he’s hardly left…. Left Vegas. I can, with Skilos… I can catch him.”
“No.” The word is absolute, a glacier that signals the finality of all life that dares defy its passage. “He beat the pair of you, as I thought he would. He deserves the reprieve. I take no satisfaction in taking a piece off the board when it’s broken.” Stamatios the Comic turns from the kneeling figures, crossing back to the stone chess board where his Tragic brother and Martin had played their game. Kings and rooks and bishop still stand tall upon the board. Idly, he flicks the ebony king, sending it toppling to the floor with a clatter.
“And he managed this without only instinct… He did not know of Athena or his gifts, and he still put you to a stalemate, kind brother? Surely, you were humoring him?”
“...No, dear brother. I played my best game. We took twenty hours, which the Casino took as twenty weeks. The House always-”
“Don’t you dare say that tiresome cliche, kind brother, or else you shall find yourself as a fountain ornament before the month is out.” the smiling Stamatios notes. “Though, you did well enough to stall for time. My agents have found several leads that we have been looking for for some time. We shall prepare to move when we are able.”
“And what of us, dear brother?”
“You, kind brother, will see to the Casino. Make sure that there is no lasting damage from the power outage. And see to the rainwater that poured in; I swear we’ll have to get that carpet torn out and replaced. It absolutely reeks of seawater, dead fish, and failed ambition down there.”
“And me… Lord?” The Oathbreaker heaves the question. Stamatios the Comic turns to him with his forced smile.
“You, my loathsome abomination, will be going to New York. If our Martingale ups the ante, then take him out, but not before. Skilos is yours. And if you fail or kill him before his time… You’d best hope he remembers how to kill someone like you first. His mercies will seem like a mother’s compared to what will await you should I get my hands on you.”
“...Yes, Lord.” He gasps his assent as he rises to his feet. From within the depths of the cloak, he draws a crystalline whistle. Pulling the mask up to his nose, he brings it to his exposed mouth and blows. Nothing happens for a heartbeat, then two. On the third, a bounding hellhound leaps from the shadows.
“Skilos… bring me to New York.” The Oathbreaker commands as he clambers up the monster’s back. Once he is firmly seated, the pair bound into the shadows and vanish once more.
“Dear brother, I do not trust him… I believe we were rash in elevating him,” the Tragic intones.
“I do agree, kind brother. Consider this our third test of Mister Kaufmann. If he finds a way to remember that he is in fact Mister Kaufmann, then he will be rechristened in blood.”
“I remember our game on Tetepare, when you thought Mister Cleary would be Mister Kaufmann’s equal. Do you stand by that?”
“No,” the Comic smiles, and based on the tone, a genuine one hides beneath as well. “I do not believe we’ve met his equal in many, many years, dear brother… We will either enter true existence once more, or final oblivion. We stand-”
“At the Crossroads.”
“At the Crossroads, yes. And Mister Kaufmann shall dictate the path. Now, go get that carpet dried. Oh, and have a long talk with Anthony about his… thoroughness when it comes to preparing our guests.”
“...Yes, dear brother.” Rather than rising to his feet, Stamatios the Tragic sinks into the shadows pooled around his feet. Stamatios the Comic looks up at the slowly spiraling image of the mirrored women on the ceiling and sighs.
“You really only have one hope, you know.” He pauses, then adds. “Each of you, I mean. Either I shall win, or Mister Kaufmann will… Best of luck to both Memory and Oblivion, may the true grandmaster win.”
The world is dark outside the bus depot, as dark as Vegas can manage with all of the neon and gaudiness. By contrast, the depot is threadbare and boring; Martin can’t think of the last time he’s been somewhere that’s felt half as comfortable. The light up display board he has been watching updates, with the second bus listing ratcheting up to the top of the board. A screech goes up through the building’s speaker system, followed by a scratchy voice.
Now boarding, Las Vegas to New York City. Please have your boarding ticket ready, and begin forming to board. Now boarding, Las Vegas to New York City.
Martin settles near the front of the bus, a small bag filled with toiletries by his feet. The card that had been handed to him by the concierge in the Lotus seemed to have a few uses outside of the casino, it seemed. Beyond the necessities, there were just a few other items; two to be exact. The first, the logo of the shirt he had found in the suite’s hamper. And two, wrapped within the cloth, a stoneware bottle that sloshes ever so slightly when it is moved.
Wait, what? A third item, a box the size of a pencil case stamped with a Caduceus stares up at him. Curiosity getting the better of him, he gingerly opens it. Nestled on a fitted interior rests a bronze ring, and a matching bracelet. Tucked into the side of the box, a small note is hidden. Unfolding it, his heart begins to tap away at a faster speed as he reads the contents, one part typed, the other handwritten on the bottom.
Dear Mister Gale,
We at the Lotus Hotel and Casino wanted to say we appreciate the opportunity to cater to you, and hope you enjoyed your stay with us. Please find enclosed a lost item that was recovered in the flooding, as well as a token of esteem from one of our patrons. We do hope that you will consider the Lotus in the future for all of your celebration and relaxation needs.
The Lotus Hotel and Casino
Well done, Mister Gale. Enjoy your reprieve before the game begins anew. Olly olly oxen free.
“You got cleaned out too, huh kid?” A man in his late forties settles into the spot behind him. Peeking over his shoulder, he shakes his head good-naturedly. “How much did they take you for?”
“...Everything.”
“Damn, at least you thought ahead enough to have your ticket home and souvenirs prepared. Me? I had to call up my wife and ask her to wire me some money. I’m just glad we have a comfy couch; I’ll be sleeping on that for a while, I think. Fuck Vegas.” Regardless of the expletive, he still seems in good spirits as he laughs at the thought.
“Fuck Vegas,” Martin echoes, though no laugh follows. The air brakes hiss as the bus lurches forward. Turning his gaze to the window, Martin watches as the bus garage is left behind, and soon enough Vegas itself fades away. Before his eyes drift closed, he sees one last thing.
“WELCOME TO FABULOUS LAS VEGAS, NEVADA” the iconic sign greets the departing demigod.
“...Fuck Vegas.”
[Storymode]
Total Time in the Lotus: 28 Hours (6 on the casino floor, 2 unconscious, 20 in the Executive Level)
Total Time Elapsed: 26 weeks.
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GTA 5 Online The Diamond Casino & Resort DLC Update - FREE REWARDS! Car Liveries, Rare Gifts & MORE!

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