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OGAnalysis : 2020 Global Online Casinos Market, Size, Share, Outlook and Growth Opportunities, Forecast to 2026

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Casino Management Systems Market Size, Share, Industry Forecast 2027

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To all GME holders: Shut up and listen

This text was originally posted in Mauerstrassenwetten by u/knutolee. I thought his message was so powerful that I asked him for permission to translate, post (can share chat with Mod if required or check directly with him) and fuck his wife (ok didn’t ask for permission) after and he agreed to all most of this wholeheartedly – like a true Autist. I am trying to catch the message – so don’t expect a word by word translation as you can never catch the greatness of the text in it’s entirety and I got to translate it in a way that even a US degenerate can follow it.
As usual no financial advice, I more or less just copied the text because I liked the text and I like the share. In general I have likely lost more than I won and the stock market is a mystery in itself to me. So make your own due dilligence and don’t trust financial advice of others (the argument for that you can read to a certain extent below).
Autists, Degenerates, Idiocracy of the World – let me get this straight!
In the coming days I don’t wanna see all this whining and bitching on this sub and espescially in the daily GME threads anymore. On every fucking corner of this sub I smell doubt, you read messages the likes of „this is over“, „we missed the squeeze“, „I am going to loose it all“, „entered at 320$ - I am doomed“. What the fuck is wrong with you retards, did you fucking wanker your wifes boyfriend dick all night and lost your mind over the effort to do so? I think I got to get this accross the Buddy Stephens way to get you down to fucking earth and get your attitude right.
1) You come to a sub called wallstreetbets and yolo your hard earned money in $GME
You realize what you are doing here - you true fuck - dont you? This is a community of full blown first class true tits up degenerates which take pleasure in posting losses accumulating into the millions every fucking month and you are putting your money into a BET – yes my dear it is written out in the name of this very fucking sub Wallstreet-B-E-T-S!!! – and follow DD posted by people with names like „SHOW_ME_YOUR_ANAL_TITS“? You realize this is not a fucking Disney ferry „One-Wish-comes-true“ show and we see all day long gain porn and loss porn is something which doesn’t exist in this world? This is a band of true autists which occupied an absolute niche when it comes down to trading (and we even don’t trade stocks normally!). This is the place where one wants to enjoy the sado-masochistic part of the retarded capitalistic system we are living in. Yes we have some (maybe a lot) DD diamonds in this sub which by the way are now impossible to find because you degenerate fucks spam the entire system to the moon but no sane long-term investor would consider to invest into any of these investments – this is about „get rich or die trying!“. This is not investing!
2) Yeah but I saw Reddit in the news and all that stuff about GME and it was going through the roof becasue there is going to be short squeeze and on top of it the hedge funds fucked up, hihihi
If this entire thing was a safe bet why exactly would not the fucking entire world jump on this train? (and even you might get this image from all this „Saudi Arabia calling, China calling, Africa calling posts – but please they invest into BABA, Aramco or I don’t know what’s the hot shit in Lagos stock exchange right now – could be though the next big thing – got to see if I can find a DD on this). So why is this not happening? Because it is a fucking BET – the stock market is a fucking Casino and the major difference between investing and us is that they are always just bet on black or red, while we always go for the magical zero. It is totally unclear whether all of us going to show up at Miami Beach with our Porsche Cayenne or Tesla Model S and hit on the girls (or boys) on the beach! The reasons are layed out to you every fucking day with yet another quality DD that most of us simply dont understand! And yes our chances to already sit on the fucking moon slurping our Pinha Coladas would be certainly higher if everything was going the way we believe the system should be working but even the last person who joined this sub by now should realize – you are potentially fucking with the system itself (by the way something this sub never intentionally wanted and you shouldn’t do if you like the system).
3) Hey but when is the squeeze of the squoze going to happen? 😓
So there is this story going through the media and from Florida to Colorado everybody remotely degenerate is yoloing money into GME. It’s a fucking global movement now (or not – could be also the same 50.000 degenerates cheering up themselves the entire time which would much better fit this place) and according to the DD we just need to have 🙌💎and the shorts a bleeding their panties, their balls feel squozen (and not in a good way) and they are completely in defensive mode. What do you think what people who are responsible for Multi-billion $$$ HF are going to do? How do you think you become a person who is responsible for such an operation? Do you think these guys have served as altar boys or girls in church (no offense if so)? What is wrong with you? Seriously! Do you think if they get some headwind they are going to say: Oh boy – we got defeated and going to realize a multi-fucking-billion-to-the-moon loss? OF COURSE FUCKING NOT! THEY WILL GET EVERY FUCKING BAZOOKA, TANK, ROCKET or INTER-STELLAR DEFENSE SYSTEM IN PLACE TO BRING THIS TO AN END! Influence the market participants (speculation), Short-Laddar attacks (I to this very day haven’t understand the concept or how this works – speculation), demotivational tactics (speculation) and to whomever picks it up – desinformation (well not quite speculation but it could also be that media is just retarded as fuck to get the most simple facts straight). So what would you do with a potential group of 5mn small-size investors – shall we do a collective effort to think about it? Ah fuck it! It is to fucking obvious – you would dry this out through time, divide their interests and drive away their attention. Because let’s be fucking honest – most of you entered this thinking you would hold this wonderful stock for a couple of days (and to be honest in this respect the community how it existed 10 days ago was much more true to itself - no whining just sayin)! Gotcha! Who can tell me who fucked each other two weeks ago in People magazin or on Twitter? Nobody – I even don’t remember shit about this very forum before GME (ok I remember u/variation-separate but that is another story). And all their tactics are completely understandable because there is a fucking huge amount of tendies to be made and they are not that different from us (my fear).
4) That does not give you the fucking right to whine and bitch all the time in the daily threads (and it is not happening already its going to be) and fucking ruin the party
Deal with it – we just got to wait how this thing plays out. That’s it. If we are right – this will play out positively in one or another way (huge tendies or SEC investigating). Let them continue shorting the stock or whatever. If you believe you want to buy more stock – do your DD and do it. When this got picked up a long time ago by people they thought – hmmmm makes sense – I am going to get me one of these tickets to the moon. There was if at all a very little interest to squoze the balls of any HF and it was certainly not the main motivation of this sub. I said it above: Get rich or die tryin! Since last Thursday the whole thing became political and it looks like rules were changed in our disfavour and yeah we can not go back in time but we got to deal with it and the circumstances. [Left out this part as it promotes holding and buying which I don’t want to in the sense that everybody needs to make his own fucking decision but I am going to fucking hold] but WE NEED TO REGAIN OUR POSITIVE SPIRIT which was an essential part of this sub and GME for most part in January (and of course in general before) – no matter how fucked up things looked (individually as there is not such a thing as collective alignment to buy options or stocks on this forum). We will see how the numbers are play out and who provided the adequate picture. In our reality GME is going to the moon and the 🚀 is fueled. Period. We are just prevented from starting because of the windy conditions out there.
So please – no post without 🙌💎🙌💎🙌💎🚀🚀🚀 and if you want to fukn leave the party – leave – but let us continue this party, because we are going to the fkn moon. This is the way and I fkn love GME and if this means I need to hold onto this beauty for another 25 years I am going to do it.
P.S.: One thing dear to my heart - in the past there has been huge donations made by this community to people living with autism. As we use their names every fkn day I would really like to see some of your degenerates not to forget about this cause because we owe them and as much as I like the billboards I’d rather see every $$$ go into charities rather then telling the world about us – I think everybody out there knows by now that we exist and that we have 🙌💎
Edit: Nobody asked for it but 35@231,69 and thanks for the awards which should go to u/knutolee - so you can simply award his original post referenced. More importantly he expressed to me that he is very happy with the translation which is almost as important as the message itself.
Edit 2: Please pay attention to AMA Marc Cuban - https://www.reddit.com/wallstreetbets/comments/lawubt/hey_everyone_its_mark_cuban_jumping_on_to_do_an/ - there is I think some quite enlighting answers in a very easy to understand language.
Edit 3: Bought 5@103
Edit 4: Heading for dinner. Crazy times. Will check later and decide whether to buy more tickets or not. But maybe good advice for some others to make a break. Chillax :)
Edit 5: Read that RH has opened up GME again. For whatever it's worth 🚀
Edit 6: Thanks again for all the Awards and stuff. I can only reload in the morning. Was fun and maybe I am going to translate more in the future - if mods would consider to give me a copy cat 😺 flair it would be the icing on the cake.
Edit 7: Obligatory salute to the one and only DFV and his 💎 balls. This guy will go all the way to the 🚀 with us.
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Global Casino Hotel Market Size 2019 : Analyzed by Business Growth, Development Factors, Applications, and Future Prospects.

Global Casino Hotel Market Size 2019 : Analyzed by Business Growth, Development Factors, Applications, and Future Prospects. submitted by iljohn to TodayTourism [link] [comments]

Global Casino Table Market 2019 – Industry Analysis, Size, Share, Strategies and Forecast to 2025

Global Casino Table Market 2019 – Industry Analysis, Size, Share, Strategies and Forecast to 2025

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Value and Size Of Casino and Gaming Market From 2019 To 2024: Detailed Research Report

Value and Size Of Casino and Gaming Market From 2019 To 2024: Detailed Research Report
Casino and Gaming Market
Research report comes up with the size of the global Casino and Gaming Market for the base year 2019 and the forecast between 2019 and 2024. Market value has been estimated considering the application and regional segments, market share, and size, while the forecast for each product type and application segment has been provided for the global and local markets.
The Casino and Gaming report offers detailed profiles of the key players to bring out a clear view of the competitive landscape of the Casino and Gaming Outlook. It also comprehends market new product analysis, financial overview, strategies and marketing trends.
Major Manufacturer Detail: Caesars Entertainment, Galaxy Entertainment, Las Vegas Sands, MGM Resorts, SJM Holdings, 888 Holdings, Betfair Online Casino Games, Boyd Gaming
Get a Free PDF Sample Copy, With 30 mins free consultation! Click Here: https://www.acquiremarketresearch.com/sample-request/108338/
The report reckons a complete view of the world Casino and Gaming market by classifying it in terms of application and region. These segments are examined by current and future trends. Regional segmentation incorporates current and future demand for them in North America, Asia Pacific, Europe, and the Middle East. The report collectively covers specific application segments of the market in each region.
Types of Casino and Gaming covered are: Commercial, Tribal, Limited Stakes, I-gaming
Applications of Casino and Gaming covered are: Gambling Enthusiasts, Social Exuberant, Dabblers, Lottery Loyalists, Unengaged Audience
Regional Analysis For Casino and Gaming Market
North America (United States, Canada, and Mexico) Europe (Germany, France, UK, Russia, and Italy) Asia-Pacific (China, Japan, Korea, India, and Southeast Asia) South America (Brazil, Argentina, Colombia, etc.) The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, and South Africa)
Table of Contents:
Study Coverage: It includes key manufacturers covered, key market segments, the scope of products offered in the global Casino and Gaming market, years considered, and study objectives. Additionally, it touches the segmentation study provided in the report on the basis of the type of product and application. Executive summary: It gives a summary of key studies, market growth rate, competitive landscape, market drivers, trends, and issues, and macroscopic indicators. Production by Region: Here, the report provides information related to import and export, production, revenue, and key players of all regional markets studied. Profile of Manufacturers: Each player profiled in this section is studied on the basis of SWOT analysis, their products, production, value, capacity, and other vital factors.
Reasons to buy:
• In-depth analysis of the market on the global and regional level. • Major changes in market dynamics and competitive landscape. • Segmentation on the basis of type, application, geography, and others. • Historical and future market research in terms of size, share, growth, volume & sales. • Major changes and assessment in market dynamics & developments. • Industry size & share analysis with industry growth and trends. • Emerging key segments and regions. • Key business strategies by major market players and their key methods. • The research report covers size, share, trends and growth analysis of the Casino and Gaming Market on the global and regional level.
Get Full Report Description, TOC, Table of Figures, Chart, etc. @ https://www.acquiremarketresearch.com/industry-reports/casino-and-gaming-market/108338/
In conclusion, the Casino and Gaming Market report is a reliable source for accessing the Market data that will exponentially accelerate your business. The report provides the principal locale, economic scenarios with the item value, benefit, supply, limit, generation, request, Market development rate, and figure and so on. Besides, the report presents a new task SWOT analysis, speculation attainability investigation, and venture return investigation.
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Online Casino Market 2019 Global Industry - Key Players, Size, Trends, Opportunities, Growth- Analysis To 2023

Online Casino Market 2019 Global Industry - Key Players, Size, Trends, Opportunities, Growth- Analysis To 2023 submitted by wisegiys19 to u/wisegiys19 [link] [comments]

Global Casino Table Market 2019 Industry Analysis, Size, Share, Strategies and Forecast to 2025

New Study On “2019-2025 Casino Table Market Global Key Player, Demand, Growth, Opportunities and Analysis Forecast” Added to Wise Guy Reports Database
A casino is a facility which houses and accommodates certain forms of gambling activities. The industry that offers in casinos is called the gaming industry.on line casino table is used for on line casino or different leisure area. the worldwide casino desk marketplace is worth xx million US$ in 2018 and will reach xx million US$ by means of the end of 2025, developing at a CAGR of xx% at some sta
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Global Casino Table Market 2019 – Industry Analysis, Size, Share, Strategies and Forecast to 2025

New Study On “2019-2025 Casino Table Market Global Key Player, Demand, Growth, Opportunities and Analysis Forecast” Added to Wise Guy Reports Database
A casino is a facility which houses and accommodates certain forms of gambling activities. The industry that offers in casinos is called the gaming industry.on line casino table is used for on line casino or different leisure area. the worldwide casino desk marketp
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Alive Casino. ONLINE GAMBLING MARKET SIZE

ONLINE GAMBLING MARKET SIZE
The online gambling market size has increased from 20.51 billion U.S. dollars to 51.96 billion U.S. dollars in the past decade. It is expected to increase up to 81.71 billion U.S. dollars by 2022 which is over a 10% compound annual growth rate. Considering the development of new technologies that can be applied to this industry, one can argue that the potential is truly unrealized.
more info: https://aliveplaycasino.com/
#Alivecasino #VR gambling experience
#Blockchain #cryptocurrency
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Casino Gaming Equipment Market Size by Regional Outlook, Competitive Strategies and Forecasts to 2025

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Global Casino Gaming Equipment Market Size Study By Product Type, End-User and Regional Forecast 2018-2023

Global Casino Gaming Equipment Market Research Report presents detailed information on the latest market trends, development scope and business growth is presented. The business strategies applied for Casino Gaming Equipment growth are explained. All major elements like market share, Casino Gaming Equipment geographical regions, market drivers, CAGR value and market risks are evaluated. The competitive scenario between Casino Gaming Equipment industry, key drivers are studied.
International top vendors of Casino Gaming Equipment Market, production capacity, growth rate, consumption and import-export details are explained. Top geographical regions analysed in the study include North America, Europe, Asia-Pacific, Middle East & Africa and South America. The Casino Gaming Equipment product introduction, varied applications, types are explained in this study.
Download Free Sample Report Copy @: https://www.globalmarketers.biz/report/chemicals-and-materials/2018-global-casino-gaming-equipment-industry-depth-research-report/119119#request_sample
Global Casino Gaming Equipment Market Segment by Manufacturers, this report covers:
Scientific Games Igt Aristocrat Leisure Novomatic Konami Gaming Ainsworth Game Technology Everi Interblock Gaming Partners International Tcs John Huxley
Global Casino Gaming Equipment Market Segment by Type, covers
Gaming Chips Slot Machines Casino Tables Video Poker Machines Other
Global Casino Gaming Equipment Market Segment by Applications can be divided into:
Casino Mall Other
Vital information on growth opportunities, market risks in Casino Gaming Equipment industry will depict the industry performance at present and in near future. Casino Gaming Equipment Industry plans and policies, new product launch events, mergers & acquisition and technological advancements are explained. The upstream raw material suppliers of Casino Gaming Equipment, manufacturing base, cost structures and production process analysis are analysed. Also, the marketing channels of Casino Gaming Equipment industry, downstream buyers, labor cost involved and price structures are elaborated.
The Global Casino Gaming Equipment market value and growth rate for each application, type and region is studied from 2013-2018. The import-export details, production and consumption status of Casino Gaming Equipment Market is provided for every region and key countries present in this region. Furthermore, the SWOT analysis to predict the Casino Gaming Equipment growth drivers, threats to the industry are studied.
Segment Casino Gaming Equipment competitive landscape will illustrate the dynamic competitive scenario among elite players in this market. A complete product portfolio, market share in 2017, and gross margin status is covered. In the next part, market value, volume and Casino Gaming Equipment consumption forecast from 2018-2023 are conducted. The forecast analysis will help in strategic business planning to achieve substantial growth in future. This will also lead to new project plans and investment feasibility analysis.
Inquire Here For More Information @: https://www.globalmarketers.biz/report/chemicals-and-materials/2018-global-casino-gaming-equipment-industry-depth-research-report/119119#inquiry_before_buying
The Casino Gaming Equipment report projects advancements and futuristic demand from 2018-2023. Downstream demand, raw materials analysis and market dynamics are explained. An extensive and valuable analysis with the latest development will provide feasibility study. All significant Casino Gaming Equipment parameters and complete insights on industry facts are explained. The revenue, capacity, manufacturing, production rate and import-export status are presented. Lastly, research conclusions, data sources, in-depth research methodology and analysts view, suggestions are offered.
Key Features Of Global Casino Gaming Equipment Market Report Are As Follows:
The assessment of growth opportunities in Casino Gaming Equipment with market size, share and forecast data is covered in this report. The growth drivers of this industry are extensively focused. Top elite Casino Gaming Equipment industry players, their business plans and tactics are explained with the analysis of market risks. Revenue analysis, market status, production and consumption analysis is presented.
The segmented Casino Gaming Equipment industry analysis provides a key focus on every segment like product types, applications and geographical regions. The study of past market status, the present status will lead to forecast study and market share view. An in-depth study on company profiles, product portfolio, sales, revenue and gross margin statistics is conducted. Additional players can be studied as per the user’s interest.
Browse Table Of content @: https://www.globalmarketers.biz/report/chemicals-and-materials/2018-global-casino-gaming-equipment-industry-depth-research-report/119119#table_of_contents
Casino Gaming Equipment analysis of upstream buyers, industry chain view, manufacturing process and downstream suppliers will provide useful industry insights. Financial analysis and key advancements to be taken place in the near future are portrayed in this study. Consumption, production and revenue forecast are key attractions of the report. Also, the information on traders, distributors, manufacturers and dealers are covered on a global scale.
Contact us:
Global Marketers
Tel: +1-617-2752-538
Email:[[email protected]](mailto:[email protected])
Visit Our Blog: http://industrynewsdesk.com
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ALIVE CASINO. ONLINE GAMBLING MARKET SIZE

ALIVE CASINO. ONLINE GAMBLING MARKET SIZE
The online gambling market size has increased from 20.51 billion U.S. dollars to 51.96 billion U.S. dollars in the past decade. It is expected to increase up to 81.71 billion U.S. dollars by 2022 which is over a 10% compound annual growth rate. Considering the development of new technologies that can be applied to this industry, one can argue that the potential is truly unrealized.

https://preview.redd.it/zbfhgd7cof421.jpg?width=615&format=pjpg&auto=webp&s=e758d8c993aea0ff0886e5b48f385d18dec5bbdb
The online gambling market shows a huge potential for an online casino to take “the first mover advantage” by integrating two of the fastest adopting technologies. The combination of blockchain technology providing fast, secure and transparent transactions, with the new experiences that virtual reality is bringing to the world, one must believe that the future of gambling is Alive.
more info: https://aliveplaycasino.com/
#Alivecasino #VR gambling experience
#Blockchain #cryptocurrency

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Casino Management System Market Growth Prospect, Size and Future Projections till 2025

09th January 2019 - The global Casino Management System Market is growing phenomenally at a higher CAGR in forthcoming period. The casino management systems market is observing phenomenal growth on account of origination of income from gambling tables and wider acceptance of gambling as a worldwide phenomenon. The online gaming industry has also taken up idea of gambling as a revenue generator with people betting high stakes on games and winning big. Growth in casinos is due to the highly popular gambling sport and a demand for more casinos that is driving the casino management system worldwide. Tourism has drawn popularity to the gambling sport and here is another growth driver to casino management systems market.
Request a Sample Copy of Casino Management System Market Report @ https://www.millioninsights.com/industry-reports/casino-management-systems-cms-market/request-sample
Backed by digitization and gaming controls such as on screen security, web camera surveillance and over-flowing cash registers, it is mandatorily observed to have the topmost accounting in place to keep money trickling in to casinos on an even basis. This, on the other hand also substantiates databases with deluge of player information and cash-rich casinos need instances of player tracking and more, for the efforts to keep casino operations ticking seamlessly.
The market restraints are signified by the stringent rules and regulations that observe the gambling sport and furthermore the birth of online casinos that allows people to play from their homes without needing to step into casinos to play has been working against the growth of casino management systems market.
A growing demand for casinos in Macau and Japan has also added to growth of casino management systems market. Segmentation of casino management systems market by type of end-users includes small, medium and large casinos. On the basis of analytics, casino management systems market are segmented into predictive analytics and video analytics.
Key vendors
• Ensico Gaming DOO
• Hconn
• Honeywell
• International Game Technology
• Konami
• Bally Technologies
• Bluberi Gaming Technologies
• Avigilon
• Micros Systems
• Tcsjohnhuxley
• Wavestore and many others
Market segment by Type, the product can be split into
• Video Surveillance Systems
• Access Control Systems
• Alarm Systems
• Other
Market segment by Application, Casino Management System (CMS) can be split into
• Large Casinos
• Small Casinos
Access Casino Management System Market Report with TOC @ https://www.millioninsights.com/industry-reports/casino-management-systems-cms-market
Market segment by Regions/Countries, this report covers
• United States
• EU
• Japan
• China
• India
• Southeast Asia
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Get in touch
At Million Insights, we work with the aim to reach the highest levels of customer satisfaction. Our representatives strive to understand diverse client requirements and cater to the same with the most innovative and functional solutions.
Contact Person:
Ryan Manuel
Research Support Specialist, USA
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Million Insights
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Model Colony, Shivaji Nagar, Pune, MH, 411016 India
Phone: 91-20-65300184
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Global Casino Gaming Equipment Market - Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 - 2023

Global Casino Gaming Equipment Market - Industry Analysis, Size, Share, Growth, Trends, and Forecast 2018 - 2023
Detailed market research on the Global “Casino Gaming Equipment Market " examines the performance of the market. It contains an in-depth study of market conditions and a globally competitive environment. This report analyses in detail the potential of the market in current and future perspectives from various angles.
Casino Gaming Equipment Market
Analysed key elements of the Casino Gaming Equipment Market based on current industry conditions, market demand, market players' business strategies and future perspectives from various angles. Market analysis is a market assessment tool used by business analysts to understand the complexities of the industry.
Leading Manufacturers Companies Analysis are Scientific Games,IGT,Aristocrat Leisure,Novomatic,Konami Gaming,Ainsworth Game Technology,Everi,Interblock,Gaming Partners International,Tcs John Huxley
To Get Sample Pages of Report here: https://www.research2reports.com/sample-report-manufacturing-construction/R2RQY10137/18608
In the first part, Casino Gaming Equipment Market study deals with the complete overview of the market, which consists of definitions, a wide range of statements, kinds and an entire market chain structure. The global security business analysis moreover consists of the ambitious landscape of market expansion history and important development drifts presented by market. Market trade introduces more extensive guidelines for a high growth potential industries professional survey with industry analysis.
Firstly, the report covers the top Casino Gaming Equipment Market manufacturing industry players from regions like United States, EU, Japan, and China. It also characterizes the market based on geological regions.
Further, the research report gives information on the company profile, market share and contact details along with value chain analysis of Casino Gaming Equipment Market, market rules and policies, circumstances driving the growth of the market and compulsion blocking the growth. Market development scope and various business strategies are also mentioned in this report.
following are real Table of Content of Casino Gaming Equipment Market Report:
  1. Industry Synopsis of Casino Gaming Equipment Market.
    1. Market Company Manufacturers Overview and Profiles.
    2. The Casino Gaming Equipment Market analysis of Technical Data and Manufacturing Plants.
    3. The market analysis of Capacity, Production and Revenue.
    4. Price, Cost, and Gross Margin Analysis of market by Regions, Types and Manufacturers.
    5. Market industry Consumption Volume, industry Consumption Value and Sale Price Analysis by Regions, Types and Applications.
    6. Casino Gaming Equipment Market Supply, Import, Export and Consumption Analysis.
    7. Major manufacturers Analysis of market industry.
    8. Marketing Trader or Distributor Analysis of market.
    9. Industry Chain Analysis of market.
    10. Development Trend Analysis of Casino Gaming Equipment Market.
    11. New Project Investment Feasibility Analysis of market.
    12. Conclusion of the market industry.
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The #1 online casino company $RSI is primed for autism

Positions: $RSI 30 03/19 30C
Proof: https://imgur.com/a/swCCMjz

*This post is for informational purposes only, you should not construe any such information or other material as investment, financial, or other advice.*

TLDR: Rush Street Interactive ($RSI) is the #1 nationwide online casino company and the #3 or #4 sports book depending on the state. Short selling, unwarranted institutional wariness of share dilution and the general market focus on sports book instead of online casino has left $RSI grossly undervalued. A massive blow out at Q4 earnings will result in analyst upgrades and a rapid repricing by market makers and institutions seeking exposure to the emerging sector.

**Overview**
"Sports book is really just kind of a warm up in a lot of ways for an online casino where the real money is made" - Niccolo De Masi, CEO dMY technologies

Rush Street Interactive ($RSI) operates the BetRivers.com online casino and sports book. They are now fully licensed and operating in New Jersey, Pennsylvania, Michigan, Illinois, Indiana, Colorado, Iowa, and Virginia. They own and operate a casino in New York and already have a New York license making them well positioned for liberalization there. They merged with a dMY Technology Group SPAC on Dec. 31st 2020 with 240 million on the balance sheet to spend on growth.
The online casino business is fundamentally more profitable than sports betting because the average value of a casino player is estimated at $600 while a sports book player could be as little as $20. Estimates put the online casino market at DOUBLE the size of the online sports book market and the online casino industry is really just getting started as more states liberalize.
$RSI is expert at new market entry; they have been first to market in Pennsylvania, Illinois, Indiana, and Colorado and even when they aren't first they are capable of capturing market share in competitive markets such as New Jersey. They also have products which women play which accounts for at least half of the market in online casino. The female market is one that the pure sports book plays miss out on.
Also for some fucking reason they operate a casino and sports book in Colombia (rushbet.co) and may make large expansions into other parts of south America as legalization continues. This means they have the expertise necessary for global expansion in the future although the states remains their primary focus and growth driver.

**The Financials and Strategy**
Unlike other companies in the space Rush Street is already profitable in 2020 and has a strong focus on Return On Invested Capital (ROIC). Q3 gross revenue was $71.9 Million. Q4 revenue is going to be a blow out. Combing through state gambling revenue data and breaking that down by market share my estimate is that Q4 revenue could be as high as $120 Million.
Paired with this blow out will be a **guidance raise to $500 Million for 2021**, which is 2/3 of DraftKings 2021 guidance of $750M.
https://imgur.com/a/xkfcayC

What is striking when compared to $DKNG is that their advertising spend was only a quarter of revenue in Q3 while $DKNG spent 155% of their revenue. This will change as they begin to focus on growth, but it shows they are very good at getting return on ad spend. This company should actually be valued close to $DKNG based on growth potential once guidance is raised.
https://imgur.com/a/RQQXtGg

Their focus on attracting **female gamers** is also important to their long term growth potential. The sports book plays with cross sells to casino such as $DKNG will not be able to grow through the female demographic in the same way. **This cannot be understated** as one of the major strategic advantages of $RSI.
https://imgur.com/a/xzJj26n

As I said before I expect their trend of rapid growth to continue for Q4 earnings, certainly going to be a blow out based on looking at state gambling revenue numbers. My estimate is that their revenue will be around 110M for Q4. I also expect guidance to be raised to 500M for 2021 due to strong performance in existing markets and the recently opened Michigan market as well as their sports book launch in Virginia.
https://imgur.com/a/ckTqHhh

**Short sellers have entered the chat**
The short interest on $RSI sits at 5.08 M shares as of 01/14/21 representing a 30% increase. Now why would a company already valued at 2.8 Billion and with a comparative valuation of 8-10 Billion compared with $DKNG and $PENN be so heavily shorted at such a low market cap? My conclusion is that an institution with 10s of millions to throw at shorting this stock wants to take advantage of fear of share dilution from warrant calling or to establish a better entry prior to earnings.

**Commander in GILF Cathie Wood is Bullish on the sector**
On Feb. 2nd ARK disclosed that they had purchased 620,300 shares of $DKNG. This is extremely bullish for the sector. I am highly confident that after Q4 earnings ARK will be purchasing shares in $RSI as well due its strategic advantages relative to $DKNG and exposure to the female demographic. For such a small market cap company this will be a major catalyst.

**Institutions are bullish**
Fidelity has increased their holdings to 14% as of today: https://d18rn0p25nwr6d.cloudfront.net/CIK-0001793659/8f10b0d8-a3d2-447c-bc75-87587d0a4670.pdf
Alliance Bernstein holds a 6% position reported today: http://d18rn0p25nwr6d.cloudfront.net/CIK-0001793659/e883778d-e759-4a85-91c1-3242ed110720.pdf

**Final notes**
Jerome "The Bus" Bettis, Steelers legend and hall of fame running back, is their brand ambassador... This company knows their target audience and how to appeal to them, likely more 'classic' ambassadors to come to attract even more boomer and Gen X degenerates. Keep in mind these are the gamblers with big money to spend, the average age of an online casino gambler is 42.
This stock has been grossly underpriced due to short selling. The terms of the SPAC deal were not unfavorable and all the insiders held their shares through the merger banking on growth in the market - **management owns 77% of the company**. This is a true value play on a well managed company in an emerging industry with a market size in the hundreds of billions. I plan to hold shares long term.

I will post a part 2 breaking down their latest S-1 filing and Q4 revenue by state when they release their Q4 earnings date.

Do your own research.
References:
https://www.legalsportsreport.com/sports-betting/revenue/
https://fintel.io/doc/sec-rush-street-interactive-inc-ex991-2021-january-05-18632-947
https://s26.q4cdn.com/794539746/files/doc_presentations/2020/RSI-Investor-Presentation-15-Oct-2020.pdf
https://ir.rushstreetinteractive.com/news/news-details/2020/RUSH-STREET-INTERACTIVE-ANNOUNCES-THIRD-QUARTER-2020-RESULTS-AND-RAISES-FULL-YEAR-GUIDANCE/default.aspx
https://www.youtube.com/watch?v=SQWEhWuPmzU
https://www.thestreet.com/investing/draftkings-surges-as-stake-bought-by-ark-next-generation

Positions: $RSI 30 03/19 30C
I will be adding 04/16 25cs each week until earnings.
Exit strategy: "What's an exit strategy?" - u/deepfuckingvalue
Update 021321: IMPORTANT after a commenter pointed out that technically they could report as late as April 2nd I AM RECOMMENDING THAT EVERYONE ROLL OUT TO APRIL 16TH 35Cs
submitted by momentstorture to wallstreetbets [link] [comments]

A skeptic’s post: Can WSB win the GME standoff even if we want to?

I have been following WSB as a lurker for almost a year, and this has become my favorite sub on all of reddit. Shout out to I am absolutely rooting for y’all and all your proletarian tendies.
 
I don’t want to rain on anyone’s money parade. But after reading lots of excited posts about “rockets to the moon”, which seem to be full of excited confirmation bias, riding on this excellent & sober post, I wanted to present a few arguments, as a total ignorant fool, about some strategic disadvantages I perceive in this battle, since I tend towards skepticism, and worry that there is too much buzz, and not enough strategic preparation.
 
I was also inspired by u/NHNE’s quote from Sun Tzu in his excellent post with a Diamond Hand Strategy Guide:
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.” - Sun Tzu
 
My caveat: I know literally nothing about investing.
   
The advantages Hedge Funds have in the battle for the GME Short Squeeze:
 
Information advantage
Coordination advantage
Size advantage
Ally advantage
Propaganda advantage
Mathematical advantage
Speed & Precision advantage
Strategic advantage
Legal advantage
 
So, the question then becomes, given this situation, in which for the hedge funds not only billions are at stake, but the narrative of their ability to make the market, and the propaganda of expertise they disseminate, how does WSB win and force the Short Squeeze? What are WSB's advantages? How do you make best use of them? Who are WSB's allies? How can they be activated? How do you deceive the enemy? How do you overwhelm them, tactically?
   
A few initial thoughts on counter-strategies (Feel free to suggest more, and I'll add them in):
 
My position: One free GME share I got from RH when I signed up.:)
submitted by menemenetekelufarsin to wallstreetbets [link] [comments]

GME Options Chain Update: Gamma Squeeze and New Strikes

GME Options Chain Update: Gamma Squeeze and New Strikes
Edit: Fuck you auto mod. I originally posted at 2 AM but was removed since G*TS is apparently an unrelated microcap
TLDR: MM's may have to offload shares on Monday but call volume will likely pressure prices up EOW. New strikes up to $115 will be offered. Unique opportunity for the largest gamma squeeze of all time.
I will try to keep this DD brief. Most the sub is filled with garbage about GME by people who think "shorts expire" and don't know what float means. I'll try to avoid talking about things I don't understand and if you find a mistake or have a different thesis please comment.
Options Chain Summary
Last week with the significant price action on Friday, only three strikes 65-75 expired OTM and triggered a massive gamma squeeze. Gamma squeezes don't occur in a vacuum and need a spark like high options volume or purchasing. On Friday, based on the buy sizes and giant green dildos, a margin call or large institutional buy likely triggered the sqoze.
At open on Monday, more strikes will be added to the chain up to $115 because of the price increase. When those contracts are added to the chain ending 29 JAN 21 , this will change some of the data I used but I will probably update on Monday when OI is updated.

Intraday Price and Volume 22 JAN 21
If you look at the chain as of Friday close, the overall OI for puts and calls is very low. I believe this is dangerous for Monday coming off a Friday when a heavy volume of calls expired ITM. I know you degenerates don't have the money to exercise so you sell your calls. Typically a institution will buy your contract and arbitrages the sale price and intrinsic value of shares. If the option writer buys back the contract or the holder doesn't exercise they have to unwind their hedges and will have some shares to dump. This won't crater the stock but a dip after open is reasonable.
Delta Hedging
Most of the FDs in this Casino are written by Market Makers like GT*S or Jane Street. Contrary to a lot of commentary here, MMs are behind the curtains manipulating prices to fuck your positions. In short, MM's try to stay neutral to directional positions by hedging and make money from scalping the Bid/Ask and extrinsic decay.
To hedge any directional positions, they manage their position delta. Delta is the how much your option increases in value for $1 change in the underlying. Think about this as the % chance your option expires itm. A ITM option has a delta of 1 and true FD has a delta of 0. Makes sense?
MM's hedge their delta exposure by buying and shorting shares of the underlying. Options can be used too for hedging the greeks but isn't important here. To stay completely delta neutral, the options writer will buy or short (Delta of Contract*Number of Contracts*100)
For a more thorough explanation of Market Making and Hedging, check out this video or PDF

Weekly Option Chain 29 JAN 21
For this week the OI is still low but will see more volume as degenerate get their lotto tickets. Overall you can see Market Makers are net positive delta so to be delta neutral, they are required to purchase 3,550,000 shares. The OI for puts and calls is relatively close but after Friday, the delta of puts drilled and most calls neared 1 forcing MM's to heavily purchase shares.

Distribution of Options 29 JAN 21
I believe if retail FOMO continues along with degenerates buying weeklies, prices will continue to gamma squeeze. A good metric is the volume on calls +50 strikes intraday. I will be using this to adjust my positions.
Gamma Squeeze
A gamma squeeze is fueled by this delta hedging. MM's covering their short call positions inadvertently push the price higher by purchasing shares to stay delta neutral. On Friday we saw a gamma squeeze enter a feedback loop until the circuit breakers hit at +69%. It's essentially gasoline on a fire. As of Friday, 29 Jan OI was low but volume will pick up early on in the week, setting up for another gamma squeeze of massive proportions before Friday. Closing at $61 Friday may trigger some margin calls or push shorts to get out. IF they do gamma+short covering can set up another 50% pretty easily.
The one X factor here is there shelf offering filed by the GME board. Selling $100MM of shares into such elevated buy volume would be tempting for the board. Ryan Cohen is very shareholder friendly but we could see such an offering to raise capital.
Melvin Capital and Short Losses
To get a better picture of what the shorts have been up to, I asked around to a few institutional people. Essentially what I got back was the WSJ article detailing 15% YTD losses was most likely correct or understating their losses after Fridays price action. Some of those losses were incurred from other short positions. If they were smart their put expired positions would have been a synthetic short or used calls to hedge. According to their 13F they didn't do either so their losses could be much more significant. There's not a chance short GME was larger than 3% of their total AUM so they won't guh anytime soon.
Jan 15 Short interest will be released on Wednesday, 27 which will give a better picture of short activity since the price surges.
Edit Premarket Monday: So the underlying blew up 50% to a high of $136 before settling at $90. I will still with my positions because 115s are close to the money currently, I believe we’ll see a lot of volume around that strike and will further squeeze the stock.
Positions: Buying a spread of OTM calls strike 75 to 100 exp 1/29. If I see enough call volume especially far OTM, I will probably double down on the 100s.
After this many correct calls I tend to blow up my account but fuck it
Edit: Forgot 🚀🚀
submitted by StarSwitch to wallstreetbets [link] [comments]

The #1 online casino company $RSI is primed for ingress.

Positions: $RSI 03/19 30C
Proof: https://imgur.com/a/swCCMjz
This post is for informational purposes only, you should not construe any such information or other material as investment, financial, or other advice.
TLDR: Rush Street Interactive ($RSI) is the #1 nationwide online casino company and the #3 or #4 sports book depending on the state. Short selling, unwarranted institutional wariness of share dilution and the general market focus on sports book instead of online casino has left $RSI grossly undervalued. A massive blow out at Q4 earnings will result in analyst upgrades and a rapid repricing by market makers and institutions seeking exposure to the emerging sector.
Overview
"Sports book is really just kind of a warm up in a lot of ways for an online casino where the real money is made" - Niccolo De Masi, CEO dMY technologies
Rush Street Interactive ($RSI) operates the BetRivers.com online casino and sports book. They are now fully licensed and operating in New Jersey, Pennsylvania, Michigan, Illinois, Indiana, Colorado, Iowa, and Virginia. They own and operate a casino in New York and already have a New York license making them well positioned for liberalization there. They merged with a dMY Technology Group SPAC on Dec. 31st 2020 with 240 million on the balance sheet to spend on growth.
The online casino business is fundamentally more profitable than sports betting because the average value of a casino player is estimated at $600 while a sports book player could be as little as $20. Estimates put the online casino market at DOUBLE the size of the online sports book market and the online casino industry is really just getting started as more states liberalize.
$RSI is expert at new market entry; they have been first to market in Pennsylvania, Illinois, Indiana, and Colorado and even when they aren't first they are capable of capturing market share in competitive markets such as New Jersey. They also have products which women play which accounts for at least half of the market in online casino. The female market is one that the pure sports book plays miss out on.
Also for some fucking reason they operate a casino and sports book in Colombia (rushbet.co) and may make large expansions into other parts of south America as legalization continues. This means they have the expertise necessary for global expansion in the future although the states remains their primary focus and growth driver.
The Financials and Strategy
Unlike other companies in the space Rush Street is already profitable in 2020 and has a strong focus on Return On Invested Capital (ROIC). Q3 gross revenue was $71.9 Million. Q4 revenue is going to be a blow out. Combing through state gambling revenue data and breaking that down by market share my estimate is that Q4 revenue could be as high as $120 Million.
Paired with this blow out will be a **guidance raise to $500 Million for 2021**, which is 2/3 of DraftKings 2021 guidance of $750M.
https://imgur.com/a/xkfcayC
What is striking when compared to $DKNG is that their advertising spend was only a quarter of revenue in Q3 while $DKNG spent 155% of their revenue. This will change as they begin to focus on growth, but it shows they are very good at getting return on ad spend. This company should actually be valued close to $DKNG based on growth potential once guidance is raised.
https://imgur.com/a/RQQXtGg
Their focus on attracting **female gamers** is also important to their long term growth potential. The sports book plays with cross sells to casino such as $DKNG will not be able to grow through the female demographic in the same way. **This cannot be understated** as one of the major strategic advantages of $RSI.
https://imgur.com/a/xzJj26n
As I said before I expect their trend of rapid growth to continue for Q4 earnings, certainly going to be a blow out based on looking at state gambling revenue numbers. My estimate is that their revenue will be around 110M for Q4. I also expect guidance to be raised to 500M for 2021 due to strong performance in existing markets and the recently opened Michigan market as well as their sports book launch in Virginia.
https://imgur.com/a/ckTqHhh
Short sellers have entered the chat
The short interest on $RSI sits at 5.08 M shares as of 01/14/21 representing a 30% increase. Now why would a company already valued at 2.8 Billion and with a comparative valuation of 8-10 Billion compared with $DKNG and $PENN be so heavily shorted at such a low market cap? My conclusion is that an institution with 10s of millions to throw at shorting this stock wants to take advantage of fear of share dilution from warrant calling or to establish a better entry prior to earnings.
Cathie Wood is Bullish on the sector
On Feb. 2nd ARK disclosed that they had purchased 620,300 shares of $DKNG. This is extremely bullish for the sector. I am highly confident that after Q4 earnings ARK will be purchasing shares in $RSI as well due its strategic advantages relative to $DKNG and exposure to the female demographic. For such a small market cap company this will be a major catalyst.
Final notes
Jerome "The Bus" Bettis, Steelers legend and hall of fame running back, is their brand ambassador... This company knows their target audience and how to appeal to them, likely more 'classic' ambassadors to come to attract even more boomer and Gen X degenerates. Keep in mind these are the gamblers with big money to spend, the average age of an online casino gambler is 42.
This stock has been grossly underpriced due to short selling. The terms of the SPAC deal were not unfavorable and all the insiders held their shares through the merger banking on growth in the market - **management owns 77% of the company**. This is a true value play on a well managed company in an emerging industry with a market size in the hundreds of billions. I plan to hold shares long term.
I will post a part 2 breaking down their latest S-1 filing and Q4 revenue by state when they release their Q4 earnings date.
Do your own research.
References:
https://www.legalsportsreport.com/sports-betting/revenue/
https://fintel.io/doc/sec-rush-street-interactive-inc-ex991-2021-january-05-18632-947
https://s26.q4cdn.com/794539746/files/doc_presentations/2020/RSI-Investor-Presentation-15-Oct-2020.pdf
https://ir.rushstreetinteractive.com/news/news-details/2020/RUSH-STREET-INTERACTIVE-ANNOUNCES-THIRD-QUARTER-2020-RESULTS-AND-RAISES-FULL-YEAR-GUIDANCE/default.aspx
https://www.youtube.com/watch?v=SQWEhWuPmzU
https://www.thestreet.com/investing/draftkings-surges-as-stake-bought-by-ark-next-generation
Positions: $RSI 03/19 30C
I will be adding 04/16 25Cs each week until earnings
Exit strategy: "What's an exit strategy?" - u/deepfuckingvalue
Forgot to add: http://d18rn0p25nwr6d.cloudfront.net/CIK-0001793659/8f10b0d8-a3d2-447c-bc75-87587d0a4670.pdf Fidelity just doubled their position to almost 15%
Update 021221: Everyone that went in on my initial entry is down 40% right now. As I said I plan to continue to buy 03/19 25Cs each week until earnings. If you’re worried about further losses wait until the day before earnings to load up, you may miss a run up though.
Update 021321: IMPORTANT after a commenter pointed out that technically they could report as late as April 2nd I AM RECOMMENDING THAT EVERYONE ROLL OUT TO APRIL 16TH 35Cs
submitted by momentstorture to thecorporation [link] [comments]

$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)

$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)
Listen up retards. Do you happen to feel regret because you always think “ohhh if I yoloed my savings on TSLA/AMD/NVDA 🚀 leaps years ago I could be rich by now!!!”
Well if you didn't know already, it doesn’t really matter what happened in the past. Hindsight will always be 20/20. You shouldn’t be harsh on yourself on your past self that your past self wasn’t retarded enough to yolo their savings into AMD/TSLA/.... Your past self doesn’t have the same knowledge that your current self has. It’s fine. If you judged those stocks with the best DD you could do at the time and didn’t think they were worth it, then you did a good job.
If you always think about what you could/should have done in the past, then you don't have the right attitude to play the stock market casino imho.
The single most important thing is to be able to look ahead. There are always plenty of opportunities around. There are thousands of rockets that are still on earth right now. Some may depart this year, others will stay a little longer on earth. The true strength lies in being able to identify those rockets with the knowledge you have right now. And if you still miss most rockets that will take-off this year that's fine, maybe you'll learn, get better and you'll do better next year.
Now, what if I told you there’s a big rocket that’s parked right right here on earth and it has decent chance for take-off this year? Maybe it won't quite reach the moon this year yet, but hey leaving the exosphere should already be a cool milestone.
It has rock-solid fundamentals and will see lots of growth in the following years/decade.
It’s a company that has the fundamental technology to power all the computer vision tech, which is bound to boom this decade.
The company we’re talking about is of course Sony, and it is extremely undervalued right now.
Its P/E is only 14. They have a P/S of 1.65, a PEG of 0.92 (< 2 is already somewhat exceptional for a company/conglomerate of Sony’s size, under 1 is a steal)
Much lower than all of its same-sector peers. This indicates significant undervaluation.
Next up Sony has a P/CF 13.2, ROE of 20% (S&P 500 average is 14% which would already be considered pretty good. 20% ROE is excellent), PEGY of 0.89, P/B of 2.65 and finally Sony has $41.6B in cash on hand. This makes Sony one of the cheapest tech/entertainment/EV/semiconductor growth stocks you will find on the market.
(ROE of 20% + PEGY of 0.89 + PEG of 0.92 means this company is a growth stock based on the numbers alone, but we’ll dig into the actual company and overall outlook in a moment)
I challenge all retards to find a company with similar benchmarks in one of the mentioned sectors, seriously.
Quite frankly doing this DD honestly blew my mind. I kept looking everywhere for reasons why the company could be so undervalued and why they may struggle in the future. Very important to look at all the challenges the company faces to make sure I’m not just doing confirmation bias DD. But all I could find was the opposite. After several weeks and months of working on this DD, I can only conclude that it is overall a very solid company for a bargain price. The new CEO is taking the company in a great direction imho and I'm begin to think he could be Sony's Satya Nadella.
So if you want some easy tendies, maybe consider $SNE while it is still cheap, I’d say.
For the autists out there who care about analyst ratings, SONY ($SNE) currently has 18 BUY ratings, 2 OVERWEIGHT, 4 HOLD and 0 SELL. (= analyst consensus is a STRONG BUY). Very little analysts cover this stock compared to other entertainment/tech companies, so this adds to my assertion that the stock is very much under the radar. Which means you have time to get in before it gets noticed by the larger investing world and before it starts to get a more fair valuation (P/E of around 30 would be more fair for this company I think, but still cheaper than many same sector peers). But, anyway the few analysts who do happen to cover this company are basically all saying it’s an instant-buy at its current price.
Most boomer investors still think big Japanese tech companies are dinosaurs that have long been surpassed by China, South Korea and Apple etc ages ago. Young boomers may think Sony = PlayStation and that it's it. But the truth is that PlayStation, while very important (about 24% of Sony's total revenue last year), is a part of a larger story.
Lots of investors in general associate Sony with the passé Japanese electronics companies from the 80’s and the 90’s. Just like a lot people may think BlackBerry is a struggling phone company.
While Sony may not be the powerhouse in consumer electronics it was in the 80’s and the 90’s, in a lot of ways they are more relevant than ever before. Despite being a well-known brand and being known as the company behind PlayStation, for some reason its stock still seems to be under the radar among both retail and institutional investors. And boy, are they mind-blowingly undervalued. Even if a big part of its business would collapse tomorrow, they would still be slightly undervalued. And I am about to tell you why.
(& btw compared to Japanese tech/entertainment stocks $SNE is still super cheap (Canon, Nikon, Toshiba, Sharp, Panasonic, Square Enix, Capcom, Nintendo, Fujitsu all have P/E ratios ranging from 18 to 77 and none of them have the combination of global clout, fundamentals & growth prospects that Sony has))
2021 Sony as a corparation is not the fucking Sony from 2005-2015’s, just like BlackBerry in 2021 is not the fucking Blackberry from 2012. Just like Garmin in 2021 is not Garmin from 2011. Just like AMD in 2021 is not AMD from 2012.
No, in 2021, Sony is the global leader in imaging technology and people do not fucking realize it. Sony has 50% marketshare in the CMOS image sensor market. There’s a very good chance the smartphone in your pocket has Sony image sensors (unless it’s a Samsung phone). Sony image sensors are powering a big part of today's vision/camera technology. And they will power even more of tomorrow's computer vision tech.
In 2021, Sony is a behemoth in video games, music, anime, movies and TV show production. Sony is present in every segment of entertainment. Sony’s entertainment branches have been doing great business over the past 5 years, especially music and PlayStation. Additionally, Sony Pictures has completely turned around.
In 2021, Sony is the world’s biggest music publisher (and second biggest music company overall). Music streaming has been a boon for Sony Music and will continue to be.
In 2021, Sony is among the biggest mobile gaming companies in the world (yes, you read that right). And it’s mainly thanks to one game (Fate/Grand Order) that nets them over $1B revenue each year. One of the biggest mobile gaming companies + arguably biggest gaming brand in the world (PlayStation).
In 2021, Sony is an EV company. They surprised the world when they revealed their “Vision-S” at CES 2020. At the reception was fantastic. It is seriously one of the best looking EV’s. They already sell sensors to Toyota. Sony will most like sell the Vision-S's tech to other car manufacturers (sensors for driving assistence / autonomous driving, LiDAR tech, infotainment system).

40 sensors in the Sony Vision-S
Considering the overwhelmingly good reception of the Vision-S so far, I suspect the Vision-S could be another catalyst that will put Sony as a company on the radar of investors and consumers.
We've seen insane investment hype for anything even remotely related to EV over the past year. We've seen a company that barely had a few EV design concepts (oh wait, they had a gravity-powered truck though) even get a $30B market cap at some point lmao.
But somehow a profitable company ($SNE) that has an EV that you can actually drive, doesn't even have a fair valuation?
In 2020’s Sony’s brand value is at their highest point since 12 years. In 2021, it is projected to be a its highest point since 2001 assuming same growth as average yearly growth from 2015 to 2020. Keep in mind brand valuation is a bit bullshitty as there’s no standardization to compare brands from different sectors, let alone non-consumer-facing brands with consumer-facing brands. But one thing we can note is that Sony both as B2C brand and as a B2B company is on a big upwards trend.
https://interbrand.com/best-global-brands/sony/
https://careers.uw.edu/blog/2020/03/17/these-are-the-10-biggest-video-game-companies-in-north-america-shared-article-from-zippia/
In 2021, Sony is an entertainment behemoth. They have grown their entertainment branches by a huge amount over the past 5 to 10 years (they made some big acquisitions in the music space especially and they’re now also all-in in anime). I don’t think people realize how big Sony is as an entertainment company. I dug up the numbers and as of Q3 2020, PlayStation is the second biggest video game company in the world (Tencent is #1) in revenue (I suspect Sony might dethrone Tencent after Sony’s FY Q3 2020 is released). But Sony already comes very close to Tencent especially if you add Fate/Grand Order (which is under Sony Music and not under PlayStation) under PlayStation.
There’s no single other company that has this unique combination of a dominant/important position in all entertainment segments. (video games + music + movies + TV series + anime + TV networks). I guess Tencent maybe?
In 2021, Sony has amazing momentum in the camera space. If you’re familiar with the enthusiast photography space, you should know this. Basically, the market is slowly shifting from SLR to mirrorless cameras. This is because mirrorless cameras tend to smallelighter, have faster AF, better low light performance, better battery life and better video performance. Sony is the company that has been specializing in the development for mirrorless cameras for over a decade while Canon’s bread and butter has always been SLR cameras. Sony is in the lead when it comes to mirrorless cameras and that’s where the market is shifting towards. Because the advantages of mirrorless have become more and more apparent and Sony’s cameras have become technically superior, Sony has gained quite a bit of market share over Canon and Nikon in the last few years. In 2019, Sony overtook Nikon as the #2 camera manufacturer. Sony is in an upwards trend here. (they have the ambition to become the world’s #1 camera brand) Sony also has very good marketing for their cameras. (Sony has a lot of YouTubers / influencers / brand ambassadors for their cameras despite being a smaller brand than Canon)
(just search on YouTube and/or Google “switching to Sony from Canon” just to give you an idea that they do have amazing brand momentum in the camera space. You won’t get as many hits for the opposite)
A huge portion of Sony’s profit comes from image sensors in addition to music and video games. This is in addition to their highly profitable financial holdings division & their more moderately profitable electronics division.
Sony’s electronics division, unlike other Japanese brands, has shown great resilience against the very strong competition from China & South Korea. They have been able to maintain their position in the audio space and as of 2020 are still the global market leader in high-end TV’s (a position they have been holding for decades) and it seems they will continue to be able to maintain that.
But seriously this company is dirt-cheap compared to any of its peers in any segment and there’s various huge growth prospects for Sony:
  • CMOS image sensors & Sony’s overall imaging prowess will boom due to increased demand from automotive sector, security & surveillance industry, manufacturing industry, medical sector and finally from the aerospace & defence industry. On the longer term, image sensors will continue to boom due to increased demand for computer vision & AI + robotics. And for consumer electronics demand will remain very high obviously.
  • Sony is aiming for 60% market share in the CMOS image sensor market by 2026. Biggest threat here is Samsung here who have recently started to aggressively invest in image sensors and are challenging Sony. Sony has technological lead + higher production capacity (and Sony will soon open a new plant in Nagasaki), so Sony should be able to hold off Samsung.
  • The iPhone 12 Pro has 3 cameras + a lidar sensor. Apple now buys 3 image sensors (from Sony) + LiDAR sensor (from Sony) per iPhone 12 Pro they manufacture. Remember the iPhone X and iPhone XS? That one had “only” 2 rear cameras (with image sensos from Sony of course). Basically, Sony will be selling exponentially more image sensors as more smartphones get equipped with more and more cameras.
  • Now think about how many image sensors Sony can sell to Apple if the iPhone 13 will have 5 cameras + LiDAR sensor (I mean the number of cameras on smartphones certainly won’t decrease)
  • Gaming (PS5 hype, PSN game sales are booming, add-on content is booming, PS+ subscribers count is booming and finally PSNow & first-party games sales are trending upwards as well). Very consistent year-on-year profit & revenue growth here. They have a history of beating earnings expectations here. The number of PS+ subscribers went from 4M to 48M in just 6-7 years. Investors love to hype up recurring revenue and subscription services such as Disney+ and Netflix. Let’s apply the same logic to PS+? PS+ already has more subscribers than HBO Max in the USA.
  • PlayStation (video games in general) has not even scratched the fucking surface. Most people who play video games now are millennials and kids. Do you think those millennials will stop playing video games when they grow older? No, of course not. Boomers today also still watch movies and TV. Those millennials have kids and those kids are now also playing video games. The kids of those kids will also play video games etc. Basically the total addressable audience for video games will by HUGE by the end of the decade (and the decades after that) because video games will have penetrated all age ranges of the population. Gaming is the fastest growing segment of the whole entertainment business. By a large margin. PlayStation is obviously in a great position here as you can guess from the PS5 hype, but more importantly imho, the growth of PS+ subscribers (currently a bit under 50 million) and PSN users (>100 million MAU) over the past 5 years shows that PlayStation is primed to profit from the audience growth.
  • On top of that you have huge video game growth in the China where Sony & PlayStation is already much better established than Xbox (but still super small compared to mobile games and PC gaming in China). Within the console market, Xbox only competes with PlayStation in North America. In the rest of the world, PlayStation has an enormous lead over Xbox. Xbox is simply a lesser known and lesser desirable brand in the rest of the world
  • Anime streaming (basically they have a monopoly already + vertical integration, it might still be somewhat niche right now, but it will be big within 5 years. Acquiring Crunchyroll was a very good move)
  • Music streaming (no, they don’t have a music streaming service, but as music streaming grows, Sony Music also gets a piece of the growing pie through licensing/royalties, and they also still have a little 2.8% stake in Spotify)
  • Apple, Amazon, Netflix, AT&T and Disney are currently battling it out in the streaming wars. When there’s a war you have little chances of winning, you shouldn’t be the one waging the war. You should be the one selling the ammo. Basically Sony Pictures (tv shows + movies) is in that position. Sony Pictures can negotiate good prices for their content because Apple, Amazon, Netflix, AT&T are thirsty for content and they all want their own exclusive content. Sony Pictures does not need to prop up their own streaming service just like Sony Music doesn’t need their own music streaming service when they can just license out their content and turn a profit. There will always be demand for TV & movies content, so Sony Pictures is well positioned is as an independent content provider. And while Apple, Amazon, Netflix, AT&T and Disney are battling it out on the forefront, Sony is quietly building their anime empire in the background. Genius business move from Sony here, seriously. They now have anime production & distribution.
  • Netflix has 200M subscribers and they currently have a 250M market cap. Think about what Sony will have in 5 years? >30M Crunchyroll subscribers (assuming all anime will be consolidated into Crunhyroll) & >100M PS+ & PSNow subscribers? Anime and gaming is growing faster than movies and TV shows. (9% CAGR for anime, 12% CAGR for gaming vs. 5% CAGR for the whole movies & TV show entertainment segment which includes PVOD, SVOD, box office, TV etc etc). And gaming as a whole is MUCH bigger than SVOD streaming. Netflix gets 99% of their revenue & profit through subscriptions. For the whole Sony Group Corporation, their subscription services (games + anime) it’s currently only 4.5% of their total revenue. And somehow Sony currently has a meagre $128B market cap?
  • PlayStation alone is bigger than Netflix in terms of operating profit. PlayStation has a MUCH higher profit margin than Netflix. For Q3 2020 Netflix posted $790M operating profit and PlayStation posted $988M operating profit. Revenue was was $6.44B for Netflix vs. $4.77B for PlayStation. (and btw Sony’s mobile gaming revenue (~$1B / year) is under Sony Music, it is not even in those PlayStation numbers!!!)
  • Think about it. PlayStation alone posts bigger operating profit than Netflix (yes revenue is bit smaller, but it’s the operating profit that matters most). And gaming is growing faster than movies. And PlayStation is about 24% of Sony’s total revenue. And yet Netflix has a market cap that is equal to the double of Sony's market cap? Basically If you apply Netflix’ valuation to PlayStation then PlayStation alone should have a bigger market cap than Netflix' market cap.

PS+ growth and software digital ratio growth

  • Sony Vision-S & autonomous driving tech (selling sensors + infotainment system to other car manufacturers). Sony surprised everyone when they revealed their Sony Vision-S electric vehicle last year at CES 2020 (in-house design and made in cooperation with Magna Steyr). And it’s currently being tested on public roads. Over the past year we have seen absurdly big investment hype into anything even remotely related to EV’s (including a few questionable companies). We’ve even seen an EV company with a gravity-powered truck get a $30B market cap in June last year. Meanwhile Sony, out of nowhere, revealed what is arguably (subjectively) one of the best looking EV’s. It got very positive reception at CES 2020. An EV that you can actually drive. But somehow their stock is still dirt-cheap based on their current fundamentals alone? Yet some companies that had pretty much nothing but some EV design concepts got insane valuations purely due to hype?
  • LTE chips for IoT & Industry 4.0 (Altair Semiconductors)
  • Cross-media IP (The Last of Us show on HBO, Uncharted movie etc). Huge unrealized potential synergy here (it’s about to change). We have seen that it can turn out super well when you look at The Witcher, Sonic the Hedgehog and Detective Pikachu. When The Witcher released on Netflix, sales of The Witcher 3 significantly increased again. Imagine the same thing, but with Sony IP’s. Sony Pictures is currently working on 7 video game IP based TV shows and 3 movies. We know The Last of Us tv series is currently in production for HBO. And then the Uncharted is currently in post-production and scheduled to be released in July this year currently. If Uncharted turns out to be successful, it will mark a big, new milestone for Sony as an entertainment company imho.
  • Aniplex (Sony Music Entertainment Japan subsidiary for anime production, distribution & mobile games) had a fantastic year in 2020. (more on this later) There is a lot of room for mobile games growth with Aniplex. Thanks to Aniplex, Sony might beat their earnings forecast.
  • Drones. DJI just got put on Entity List in USA and Sony started developing drones for prosumer / professional a few years ago. Big opportunity for Sony here to take a bit from DJI’s dominance. It only makes sense for Sony to enter the drone market targeting the professional & prosumer video market, considering Sony’s established position in the professional audio/video/photography space
  • Currently Sony also has several ventures & investments in AI & robotics
  • Over the past decade, Sony has also carefully expanded into medical equipment tech & biotechnology. Worth noting that Sony also has an important 33% stake in M3 inc (a medical services through-the-internet company with a market cap of $65.5B) (= just their stake in M3 Inc is worth $22B alone, remember Sony, with their large, diversified revenue streams & assets only has a market cap of $128B?)
  • Sony Pictures has a great upcoming movie slate (MCU Spider-Man, Uncharted, Ghostbusters: Afterlife, Venom 2, Morbius, Spider-Verse sequel, Hotel Transylvania 4, Peter Rabbit 2, Vivo, The Nightingale). They will profit from the theatre reopening and covid recovery. They may even become more favourable among movie theatre chains because they won’t release their movies on the same day on streaming services like Warner (and yeah movie theatres are here to stay, at least for a while imho)
  • All the above comes on top of established, mature markets (Financial Holdings & Electronic Products)
  • Oh yeah, btw though TV’s are a cyclical and mature market and are not that important for Sony Group Corporation’s bottomline*, Sony TV’s will continue to do well for the following successive years: o 2020: continued pandemic boost
  1. 2020-2021: PS5 / Xbox Series X/S
  2. 2021 Summer Olympics (tv sales ALWAYS spike during the olympics) (& the effect is more pronounced for high-end TV’s, = good for Sony because Sony’s market share is concentrated in the high-end range (they are market leader in the high-end range)
  3. 2022 FIFA world cup (exact same thing as for the olympics)
  4. You could say it’s already priced in, but the stock is already ridiculously undervalued so idk…
You would think this company somehow has a bad outlook, but that could not be further from the true, let me explain and go over some of the different divisions and explain why they will moon:
Sony Entertainment
While Netflix, Disney, AT&T, Amazon, and Apple are waging the great streaming war, Sony has been quietly building its anime streaming empire over the past years.
  • Sony recently acquired Crunchyroll for $1.175B (it is a great deal for Sony imho and will immediately be more valuable under Sony. Considering the growing appetite for anime I honestly do not even understand why AT&T sold it, they could have integrated it with their other streaming service (HBO Max) but ok)
  • With Crunchyroll Sony now has the following anime empire:
  • Aniplex (anime production & distribution, subsidiary of Sony Music Entertainment Japan) F
  • Funimation
  • Manga Entertainment UK (production, licensing, and distribution, UK)
  • Wakanam (licensing and distribution in Europe)
  • AnimeLab (licensing and distribution in Australia & New Zealand)
  • Crunchyroll (3 million paying subcribers, 90 million registered users and 50 million social media followers)
* Why anime matters:

Anime growth
“The global size is expected to reach USD 36.26 billion by 2025, registering a CAGR of 8.8% over the forecast period, according to a study conducted by Grand View Research, Inc. Growing popularity and sales of Japanese anime content across the globe apart from Japan is driving the growth”
(tl;dr anime 🚀🚀🚀🚀🚀, Sony is all in on anime and they have pretty much no competition)
Anime is the fastest growing subsegment of movies/video entertainment worldwide.
  • Sony also has a partnership with Bilibili for anime distribution in China:
https://www.chinadaily.com.cn/a/201903/26/WS5c990d93a3104842260b2737.html
  • Bilibili already partnered with Sony Music Entertainment Japan to bring Aniplex’s hugely successful Aniplex’s Fate/Grand Order mobile game in China.
  • Sony acquired a 5% stake in Bilibili for $400M in March 2020 (that 5% stake is now already worth $2.33B at Bilibili’s current share price ($BILI) and imho $BILI still has lots of upside potential considering it is the de facto video creation/sharing/viewing à la YouTube/Twitch for GenZ in China)
https://ir.bilibili.com/news-releases/news-release-details/bilibili-announces-equity-investment-sony

Sony Music Entertainment Japan
Aniplex
  • Sony Music (mobile games) generated $400M revenue from its mobile games in Q2 FY2020, published through Aniplex (Sony Music Entertainment Japan, “SMEJ”) subsidiary
  • They are the publisher of Fate/Grand Order, one of the most profitable mobile video games of the past 5 years (has generated $4B in revenue (!!) by the end of 2019 and is still as popular as ever). Fate/Grand order is the 7th most profitable mobile game in revenue worldwide as of 2020 (!)
Fate/Grand Order #9 game by revenue last year as of Q3 2020

  • Aniplex launched Disney: Twisted Wonderland in March this year. In Q3, it was the #10 most downloaded mobile game in Japan. (Aniplex now has two top ten games in Japan)
  • Fate/Grand Order was the #2 most tweeted game in 2020 and #3 was Disney: Twisted Wonderland. You can see that Aniplex has two hugely successful mobile games. (we are talking close to $1B of revenue a year here). It is the #2 game in Japan by total revenue from Q1 2016 to Q3 2020 and the #9 game in worldwide revenue from Q1 2020 to Q3 2020.
Aniplex has two very popular mobile games
  • SMEJ earns about > $1B from mobile games in revenue from mobile games and there is still a lot of future growth potential here considering Japan’s mobile game market grew a whopping 32% yoy from Q3 2019 to Q3 2020.
  • Aniplex recently co-distrubuted the movie Demon Slayer: Mugen Train in Japan in October 2020. It became the highest grossing film of all time in Japan with a total gross box office revenue of $380M. In the middle of a pandemic. It still needs to release in South Korea, China and USA where it will most likely do great as well.
Sony Interactive Entertainment (SIE) (Game & Netwerk Services business unit):

  • We all know 2020 was a huge year for video games with the stay-at-home pandemic boost. The whole video game sector brought in $180B of revenue in 2020, a whopping 20% increase yoy.
  • But 2020 will not be just a one-off temporary exceptional year for video games. The video game market has a CAGR of 13% which means it will be worth $291B in 2027. Video games is by far the segment with the highest growth rate in the whole entertainment industry.

US video game market growth (worldwide growth has a 13% CAGR)

PlayStation revenue and operating profit growth

  • PlayStation obviously has a huge piece of this pie and over the past years has seen consistent yoy revenue and profit growth. Think about it, for every FIFA/Call of Duty/Assassin’s Creed sold on PS4/PS5, Sony gets a 30% cut. There have been sold a billion PS4 games so far.
  • 5 years ago 20 to 30% of PS4 games were purchased digitally. Flashforward to 2020 and it’s 60-75% and the digital ratio looks set to still increase a bit. This means higher profit margin for game publishers and for Sony at the expense of retailers
  • SIE has seen huge success in its first-party games over the past 5 years. Spider-Man, God of War, Horizon: Zero Dawn, The Last of Us Part 2, Uncharted 4, Ghost of Tsushima, Days Gone, Ratchet & Clank have all been huge successes. This is really big and represents a big change compared to the previous generations where Sony never really hit it big as a games publisher even though most of their games were considered quality games.
  • SIE is now not only a powerful platform holdeprovider, but also a very successful games publisher with popular IP’s (Uncharted, God of War, The Last of Us, Horizon, Ghost of Tsushima, Ratchet & Clank). This is an enormous asset, because firstly it increases the chances of success for cross-media opportunities (Sony Pictures can make TV shows and movies out of it to expand the popularity of those IP’s even more). And secondly, it is an obvious selling point for PS5. The more popular and bigger their exclusive content, the more they can draw people to their platform/service. This should increases PS5 total marketshare over its competitor.
  • The hype for God of War: Ragnarok will be absolutely through the roof. Hype for Horizon: Forbidden West is also very good already (10 million yt views, 273K likes which is very good). Gran Turismo 7 and Ratchet & Clank will also do very well in 2021. (I suspect that GoW oand Horizon might be delayed to 2022)
  • PS5 reception has been extremely good. Demand is through the roof as well all know. The only problem is that they cannot quite capitalize on the demand due to lack of supply, but overall, it is a very good thing that demand is very high, and that reception has been very positive. The challenge will primarily supply and production-related for the following 6 months and to be able to maintain brand momentum. Hopefully, they won’t push disappointed/inpatient customers to competitors.
  • Considering there’s backwards compatibility from PS4 to PS5, users will want all their PSN content to transition with them as well, so I expect them to lose very little marketshare to Xbox. Also, I do not know if Americans realize it, but Xbox is not nearly as big as PlayStation in the rest of the world as it is in the USA. PlayStation just has global brand power that Xbox just doesn’t have, so Xbox isn’t much of threat at all I’d say. Where I live, in Belgium, In Europe everyone is talking about the PS5, nobody really seems to care about Xbox Series S/X that much. Comparing PlayStation to Xbox in terms of mindshare is like comparing Apple to Motorola (not meant to be a diss to Motorola, I have a Motorola phone myself, just saying that Xbox has significantly less mindshare / brand power in Europe).
  • SIE is likely working on PSVR 2, this could be big.
  • Sony has a small stake in Epic Games (1.4%) and they have a good business relationship with them, so this might also make them open to release first-party games on Epic Games Store after exclusivity period on PS5.
  • Remember the Travis Scott concert in Fortnite? I believe that was one of the reasons why Sony invested in Epic Games. It serves as an example how music can sometimes converge with video games, and this can play to Sony’s strengths.
  • PlayStation also has way superior presence in Asia compared to Xbox. Have been expanding into China as well. Another great opportunity for revenue growth.
  • PS+ subscribers grew from 5.7 million by the end of 2013 to 46 million by October 30th, 2020. This is an average growth rate of 28% over the past 5 years. Considering most of the growth was early on, it will slow down, but I predict that they will have about 70 million PS+ subscribers by the end of 2023. This is huge and represents a stable, recurring source of income. Investors who keep hyping Netflix/Disney+ will love this, but it seems they have yet to discover $SNE.
  • There is a reason why Amazon, Google, Nvidia have been aggressively investing in video games & games streaming. They know the business is huge and is about to get even bigger. But considering the established, loyal PlayStation userbase, the established global brand of PlayStation and the exclusive games, PlayStation should be able to easily standoff competition from Amazon, Google and Nvidia (GeForce Now) in the next few years. So far, Amazon’s venture into game development, publishing & streaming has completely failed. Stadia and GeForceNow seem to have a bit more success, but still relatively niche. Therefore, I think PlayStation is well-positioned to remain one of the leaders in the industry for the following decade.
I'll get to the other divisions later, I figured this is a good first step.
But so far the tl;dr
Image sensors: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
IoT/Industry 4.0 chipsets: 🚀🚀🚀🚀🚀🚀🚀
PS5/PSN/PS+: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Online medical services (M3 inc.): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Anime: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Fate/Grand Order: 🚀🚀🚀🚀🚀
Demon Slayer: Mugen Train 🚀🚀🚀🚀🚀
Sony Music / music streaming (the performance of Sony Music’s in Sony’s business is seriously understated. The numbers speak for themselves): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Sony Electronics 🚀
Sony Financial Holdings (very stable & profitable business, even managed to grow slightly during pandemic when most insurance companies performed more poorly): 🚀🚀🚀
Still have to cover Sony Pictures, but their upcoming movie slate looks pretty good honestly (Spider-Man sequel, Venom: Let There Be Darkness, Ghostbusters: Afterlife, Uncharted, Morbius, Hotel Transylvania 4 so that's worth one rocket as well imho 🚀
tl;dr of tl;dr:
🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀

Disclaimer: I am not a financial advisor. I am an idiot that's trying to understand why $SNE stock is so cheap.
Positions: SNE 105C 21st January 22
submitted by Audacimmus to wallstreetbets [link] [comments]

In Theaters Near You: An In-Depth AMC Analysis [Response to CNBC] [DD] 🚀🚀🌕

THANK YOU MODS FOR LETTING THIS THROUGH!
Please click HERE for the PDF version if you would like to download the dd.
(credit: research compiled by IG:@wydstockbros)
To get things started, I'm not a financial advisor, I'm not a bot, and this one goes out to you, Chamath.
---
tl;dr
AMC is the global leader in a $17 billion dollar industry that’s been beaten senseless to the ground with so much room to run. After pioneering deals with streaming services, buying out their competition, and upgrading their facilities worldwide, 80% short interest is highly inappropriate for its TRUE fundamental value — $69.69 a share.
🚀🚀🚀🚀🚀🚀$AMC TO $69.69🚀🚀🚀🚀🚀🚀
🚀🚀🚀🚀🚀🚀$AMC TO THE MOON🚀🚀🚀🚀🚀🚀
---
"I'm questioning whether they[WSB] are actually doing the research when it comes to things like GameStop and AMC ..." - clueless CNBC dude.
I fuckin miss movies. And when I say movies, I mean the whole damn experience. I wanna buy my $15 popcorn, pour an ungodly amount of butter and jalapenos on that shit and munch in a recliner seat watching in laser 4k quality. I like this company. I like this stock.
For the past few days, I've been scouring Google for news articles and company data. I've also been trying to find some detailed DD in here but they’ve all been pretty limp-dick when it came to AMC. And most of the news articles I've read were surface-level AT BEST with a grim outlook based on first-glance analysis. Guess these analysts are just too damn lazy to dig deep.
Because when we dive into these issues, we can easily see that the theater giant may not be in as bad a situation as the media/analysts are claiming.
In fact, I believe that AMC is absolutely misunderstood, overlooked, and undervalued.
Here is why I am more confident than ever that $AMC will not only reach $30 but is in the perfect setup to see ATHs and WELL ABOVE.

I. Ugly Start, Beautiful Setup

Chances are if you are currently holding a significant position in $AMC, then most likely you've already read up on the company and its current standing in the cinema industry. You've probably read about how the corporation has nearly $5 billion dollars worth of debt with many of its locations still closed as the pandemic remains a global issue. You may have realized that new movies haven't been coming out. But more than that, you're seeing that movies are just being released on streaming platforms anyway. You might be concerned for AMC, or even the industry as a whole.
All of these concerns are very valid and based on real uncertainty, but let's break down each of these points and see if they’re as bad as analysts claim.

II. A Discussion on Debt

Media outlets keep honing in on this debt like it’s an ugly scar of the corporation. But what we need to focus on is why that debt came to be, how the money was spent, and how this debt was a strategic play in order to cement AMC into the new era of cinema-streaming.
We can categorize the money used into four parts:
Pay close attention to the last category because this one is important. Over the past five years, AMC has been acquiring smaller theater companies like Odeon. After buying out these companies, AMC then had to suit its "new locations" with the standard luxury amenities AMC is known for. This makes for a significant bulk of their debt totaling over $3 billion in just acquisitions. This was the investment that helped solidify AMCs spot as the world's largest cinema chain.
On the topic of maintenance costs, AMC managed to raise enough money to get through 2021. With ongoing news of vaccines, we can hope their efficacy leads to a speedy reopening near mid-late 2021. But when the economy does reopen—and AMC is back at full operation—what will it look like?

III. The Future of AMC

There's an elephant here.. right in this very room. Yes, streaming and cinema have had some serious beef in the past. In fact, some cinema chains are having tensions with streaming to this day. But what has AMC done in regards to streaming? They were the first to settle deals in order to partner up and take part in streaming revenue.
Yup, you read that right. AMC is both having their cake and eating it too.
Why would motion picture companies do this? Why not just end the cinema industry? To put simply, analysts are deeply underestimating the value of the "cinema experience". Just as I mentioned in the intro, I miss the cinemas. But I am definitely not alone. But let's not talk about me and the hypothetical "people'', instead let's talk about research studies.
In a 3-year study done in Korea, researchers found that shortening the window of cinema exclusivity and releasing movies on streaming early did not have a significant effect on ticket sales. And though this is a limited study done outside of the US, remember that AMC is a global corporation and these results have a hopeful outlook for the future relationship of cinema-streaming for AMC worldwide.
"But wait, you still haven't mentioned what streaming gets out of this?"
It's not what streaming "gets out of this" but rather what these motion picture companies maintain in keeping a healthy relationship with cinemas. During the peak heat of the movie theater-streaming feud, AMC halted the showing of Trolls and vowed to never show a Universal Pictures film in its theaters again if they were to continue releasing their films on streaming platforms without a proper cinema-exclusivity window. But today, we can see that the tensions have fallen and both motion picture companies and AMC have found a way to mutually benefit each other.
Now besides streaming, AMC has been investing in luxury amenities as seen by their chairs, 4K laser projectors, MERV air filtration, and ultra-surround sound speakers. With so many locations and so many amenities, they are offering full theater rentals with high demand during the pandemic. AMC has further cultivated their century-old movie experience into modern times. And this pandemic didn’t just change their amenities.
They had to learn how to cut costs and have more efficient operations in order to survive. This only spells good news for when they emerge with better operations, more money to spend, and higher valuations. So that begs the question, how high can the company's share price go realistically?

IV. Valuation

First, let's look at the Movie Theater industry as a whole in comparison to a few other popular entertainment industries:
Movie Theater US Market Size $17.1 billion
Casinos US Market Size $15.7 billion
Amusement Parks US Market Size $14 billion
Music Label Music Production US Market Size $9.4 billion
Music Publishing US Market Size $7 billion
In the world of entertainment, cinema is a very lucrative business.
And, again, who is the largest movie theater chain in the world? Yup, AMC.
Clueless CNBC dude mentioned that we retail traders don't trade with a fundamental reason but is there a fundamental reason in shorting a $17 billion dollar industry GLOBAL leader down to its grave? Does AMC deserve to die? I surely don't think so.
Now I won't touch upon squeezes in this since I'm sure many of you folk have already read/heard enough about them, but I will leave this quick intuitive article about it. And yes, these shorts can and will be squoze once we have faith in our upper valuations and investors(we) begin buying again.
And buy again we will. As many users flee limp-dick Robinhood and join one of the real brokerages, their positions/funds will be settled and ready to trade come next week. Where do you think these angry RH refugees will be putting their investments? That's right, exactly into the positions that RH stopped them from buying last week: which includes $AMC.
If you were part of the RH user base and your plays were affected by the blatant market manipulation, it's not only "not too late", but I believe it is an opportune time to BUY.
How high can it go then? When will I know it's too late to take a position?
So when we talk about valuation, many people fear the uncertainty of a stock rising far past its current value. Well, I think Chamath Palihapitiya said it best:
"Everybody that bought that stock is also underwriting how they want to own it."
In our current price-action environment, it's not too ridiculous to see how we are forming the foundations for AMC to continue rising beyond ATHs. We are already hitting nearly $16 on the day and rallying +53% while enduring heavy trade restrictions. Who's to say that this passion cannot continue? Now I’m no expert and can’t tell you how high this can go, but I am personally eyeing $69.69 as a target.
With so many current factors at play including hype, short covers, and ITM options having to be exercised, this is actually the BEST entrance to manifest its ATH valuation and chart some never before seen territory in its price action. It's like the manifest destiny of stock valuation. In fact, we may never see this opportunity for AMC again if we don't act now and solidify its value upward.
At the end of the day, prices are what the buyers/sellers settle upon so WE can pioneer that value if we damn well please. This is what a free market is all about.
Will there be people that disagree with this?
Sure.
Will people continue to short AMC as it goes up?
Absolutely.
Do I think that AMC being shorted 80% and rising is fair?
Really? See section III.
But institutions are selling off! Like Silver Lake liquidating their 44m shares.
Yes, then the next day $AMC dipped to $7.50 and has since recovered… with AMC $600m less in debt.
We all know who is shorting AMC, and I am sick of these hedge funds who think they, alone, can decide whether or not a company is worth a damn.

V. Conclusion - Resurgence

We are at the cusp of AMCs resurgence. Because most of us have been kept from participating in social activities, we can better understand that the public is yearning for a sense of normalcy. Sure we've gone pretty far with just watching movies on our TVs or computers through the pandemic, but that doesn't scratch the itch for many folk.
What you're investing into when you invest in AMC is the entire experience in tandem with its new streaming deals. And having been beaten so low—while still holding such great fundamental prospects— its share price is ready to blow up.
In the future when “The Deep Squeeze” is turned into a movie, we’ll be a part of history.
And you’re going to want to see it on the big screen.
--
Position: $50k in calls and shares
🚀🚀🚀🚀🚀🚀$AMC TO $69.69🚀🚀🚀🚀🚀🚀
🚀🚀🚀🚀🚀🚀$AMC TO THE MOON🚀🚀🚀🚀🚀🚀
submitted by FiveDollarPutLong to wallstreetbets [link] [comments]

DD - Funko Toys

2/9/21 Update: Additional info posted here

Funko is a good company with solid performance that is still trading at a reasonable price. Check out my DD below:

Funko (FNKO)
Share Price (1/28/21) : $11.97
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
Retail exclusives can grow the potential universe of licenses and increase retailer buy-in
· For example: A retailer like GameStop could lobby Funko to make a GameStop exclusive of the WallStreetBets Kid like this person suggested here. (The exclusive Pop! would be made into a limited edition and sold only to GameStop to sell at their stores)
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.
Previous DD: Herman Miller
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